Posts by ArcaneDesmond

Trello update: We've added some basic phyiscs / gravity for objects and also started working on a proper sky

    I keep coming back here and reading over the recent updates and have to admit I like this newer version better than the older one. I've played various walking simulators made with Unity in the past even a few games like Betrayer & Miasmata just to name a couple. Leaving Lyndow was another Unity game but mostly a point & click walking simulator. With Rising World built up in Unity your game could compete with Subnautica & Subnautica: Below Zero another awesome game completely built in Unity. red51 Keep up the amazing work I sincerely hope this game finally gets the attention it deserves and a gaming award. Every year I nominate this game but to no avail has it ever won. That's okay because 2020 is the year of strangeness :) you're going to win that award Red! Let's all vote for Rising World :thumbup:

    Very interesting video. I like the monk with the shovel on the graveyard. :)

    I have been using npcs for years, but how do they use certain things? Which plugin do you use for npc command?

    No plugins, mods or code necessary for the monk to work. Thank dagoline for teaching me that neat trick. Just use "givenpcitem rake" and the dummy npc will get to work. Not sure about other tools would be nice to teach them to mine stone for yeah :)

    Recently I had a question on a recent Rising World episode on how I edit my NPCs for the game. So I made an episode to share and help those that need to know. Now how you spawn NPCs into the game is with a command called "spawnnpc (name)' Example: spawnnpc bandit will spawn a single bandit if you wanted multiples add a number in front of bandit like this (spawnnpc bandit 54) would spawn 54 bandits. Same context applies for spawnnpc dummy or spawnnpc cow, horse etc.. Now here's the video and I hope this helps you out :)


    Creating proper double doors will be a lot easier in the new version ;) You will be able to flip / mirror the door while placing. So in order to create a double door, you would place a door, then just place another, mirrored door next to it. Good thing is both doors will open in the same direction in this case.


    In addition to that, the game will automatically detect opposite doors, so opening one door opens the other one right next to it as well:

    I feel like that one song should play that goes Parapapapa i'm lovin' it from Mcdonald's :)

    I live in Pennsylvania and that there snow crunch is about as realistic as it can get, love it! <3  red51 You've done an amazing job on this game so far and when I popped on steam and seen the video I had to come by here. It looks great amazing, the atmosphere, fog, fireplace as if your just getting toasty before bed.. then the beds?? :love: Absolutely love them! I'm waiting on my next Stimulus check and I'll be getting a new PC with it :thumbup: That means I'll be able to make better quality videos maybe even 1440P? Yeah Loving the atmosphere can't wait to chop my first tree down ;) Keep it up! Hope you got more flora/ fauna planed for down the road. Would love to finally grind some wheat in that big stone grinder that says you can grind wheat in it :thinking:

    Looking forward to see where these results take the roadmap :) Overall I'll be honest I'm not a big fan of the magic but monsters on the surface? Sure! The game seems a bit to tranquil I like it like that but after so long you want to stop building and go out an explore. Find something new, perhaps a new biome, cave, ravine or even a river that flows to a beautiful lake. Someplace to call vacation. When you look at the bandits and array of different tools already in the game it makes me wonder well what did happen to the world? Sure a little backstory wouldn't hurt to the the tale of what happened to the world, where the monsters came from and how all the modern stuff fits into it. Perhaps humanity opened a rift, or had an EOD moment? The monsters could be demons that are left over from hell.. you've got skeletons already in the game. Perhaps bandits could fight them as well?? :thinking: Really looking forward to seeing where this takes the game. Love the results keep up the amazing work! :thumbup:

    This looks great Red! I stepped away from the game again because I'm getting anxious for the beta. I know we'll get new worlds and a there was some talk early on about our projects not being able to be ported over. Kind of bummed me out to be honest. I've been keeping an eye on the Trello board but missed this, looks amazing so far! Keep up the amazing work :) Very much looking forward to playing the new version. Just the concept of seasons and hostile mobs possibly on the surface makes this even more fun. Really hoping for some electricity down the road but first let's get this beta a test run <3:love: See yeah later!

    Be warned SPOILERS INCLUDED ;)

    Hey there everyone it's been a rather long time since I created or shared any Rising World content to share with you. So here we go! 8) I've been keeping a close eye on the development of Rising World on the Trello since I decided to take an extended break from the game. Well recently I've returned to not just playing it but released a video today about well... :thinking: Changelogs & Changes within the roadmap so far. So you get it yet? There's SPOILERS in this video.. Be sure to slap that like button and subscribe to stay up to date with weekly Rising World changes if you <3 Spoilers.


    Looking good, curious if temperature and altitude will be considered for higher elevations? Looking at the tops of those mountains makes me curious about snow capped peaks, boulders, rocks or possibly blustery conditions up there. Perhaps even some landslides? ;) Keep up the amazing work looking forward to the Beta. :thumbup:

    @wesleybruce gave me a wonderful idea just by reading his post and going forward a few replies.. Can anyone here take a look into my dxdiag and see if my computer would be able to run the new version? At the moment if I build with too many planks and beams you can really feel the lag building up. It's nearly impossible to add more ram to the game when you are recording as well. Thanks.


    DxDiag - David.txt

    Rewriting the game from scratch may take you a while but this is looking really good. May be a great time for a lot of people including myself to get super computers from places like NASA ;) or ibuypower. Going out on a limb here and guessing the specs are going to leap to 12-16 Gigs of RAM not sure what the current recommended specs are. Keep up the amazing work looking forward to the release :thumbsup:

    Love the cozy feeling of the screenshot there @red51 keep up the amazing work! :) If I had to ask anything about the demo it would have to be about the new computer specifications for the gameplay? With higher resolutions it does make the game really come to life and it looks great! Though much like it's predecessor I imagine a lot of this will be able to be changed in the configuration files.I Imagine alot of this would be able to be changed in the configuration files.

    Thanks @red51 you're a great developer and I will always support your content. At the moment I may be on break from Rising World that's mostly because our worlds won't be able to port over. We can still build :) but all the same I'll need a new seed for the new world generation for me to rebuild Lighthouse Point.

    @red51 Good morning. So the other day I made a video reading your entire changelog including the spoiler while showing off the screenshots. It's kind of my way of making update videos. I also include some opinions of my own while reading over it. We go from panel to panel and even over to Trello to go deeper into detail. Now I've got some questions of my own I left in the video about Logging. Will we have a smithing table for making saw blades for various thick boards, do we get to carry half a tree on our backs, or make a tree sled? Have pets? Here's a link to that video as I am unsure where to place it. Love what our doing here Red and my biggest question by far is will everything from Java just port right into it or is it a WIP?


    https://www.youtube.com/watch?v=qCMujOhB8jA&t=7s

    Was just looking through the roadmap on Trello and was wondering about animations for first, second and third person view perspectives. An example would be like swimming, fist fighting fishing off boats or even walking. So what I am asking is will the animations be extended for both Character and NPC alike? When you go swimming your standing up not sure if that's intended but it would be kind of cool to see the character's arms. Could later be used for VR compatibility?

    It would be great to have more gather-able vegetative objects. Even if the game does not have any current use for them (i.e. "junk inventory items").


    For example, the current version has weeds in it which you can cut down but you do not get anything in your inventory. Now, if you could gather things like different weeds, different mushrooms, etc (like you can currently gather different flowers) that would open the opportunity up in the future for either yourselves or plugin developers to create custom recipes with them. 8)


    The variety of vegetative content would also make the landscapes look more detailed.

    I like this concept because when viewing the roadmap on Trello this kind of brings me to the open world concept of The Witcher. You see I love to gather all the different herbs, medicinals, crops and even tree saplings. Having the ability to graft some of these plants together to grow bigger tomatoes from their wild counterparts or even taming animals is what helps bring a game to life. You could build a great world and add all the great foods but it still needs the luster to to expand beyond the horizon. We like to explore, find new and exciting things, fight a dragon or even a complete a quest with some added difficulty. You gave us horses, mules, donkeys and even fishing with bandits! I'm sure not just me but many of us are very thankful for that.


    At the moment the dungeons are spawning way to frequent if we go in creative one can fly straight down and find a dozen or more. The loot is often times the same and takes the fun out of exploring these dungeons. The world generation has a lot of stone, you've got stone types in the block bench like marble, basalt and many more. Give us stuff to gather please? More treasures, more plants, medicinals, and biomes to explore. The achievements I've got a suggestion: How about we successfully tame 1 of every crop type? Afterall we do find them in the wild so their yield should be lower unless farmed.


    For those of us that can't handle the rain for some odd reason can you please add some adjustments for the particles in the world? Yahwho here does have a point though. Without to explore or find we find ourselves building and staying in one location. I really hope this new version can fix a lot of this.