I'm esperimentando this error
Windows 7 (x64) 6.1 Java: 1.8.0_91 amd64 0.7.2_30 -H:3072 -D:1536 (Steam)
Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz, 1803, 6091 MB (3151 MB Heap)
Radeon (TM) HD 6770M 20110507000000.000000-000 8.830.6.3000
Intel(R) HD Graphics Family 20110507000000.000000-000 8.830.6.3000
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Error while loading the game
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
ERROR: 0:145: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:145: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:150: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:150: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:154: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:154: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:158: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:158: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:168: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:168: '=' : cannot convert from 'const float' to '4-component vector of float'
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1126)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
at com.jme3.material.Material.render(Material.java:1215)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:803)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:731)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1030)
at content.util.ClientUtils$GameUtils.getIcon(SourceFile:395)
at H.N.a(SourceFile:302)
at H.N$a.<init>(SourceFile:400)
at H.N.a(SourceFile:231)
at u.g.a(SourceFile:369)
at u.h.update(SourceFile:204)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
at java.lang.Thread.run(Unknown Source)
Could you help me?sorry for my English is bad