Werkbänke und Werkzeuge schwarz

  • Was für ein Betriebssystem hast du? 64 bit oder 32 bit?
    Kannst du ingame mal bitte die Konsole öffnen (^ Taste) und report eingeben? Anschließend dürfte im Spielverzeichnis (Steam: Steam/SteamApps/commons/RisingWorld) eine report Datei sein, bitte einmal posten ;)

  • hier der report


    /////////////////////////////////////////////////////////////////////////////////
    Report of 18.12.2014 by Lu-PC
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 8 Executor poolsize: 1
    Memory used: 68,27 MB reserved: 161,47 MB max: 1037,96 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4354
    (b: 2238 f: 1457 i: 7 s: 652 d: 0)
    Total heap memory held: 66668kb
    Total direct memory held: 340873kb
    (b: 340159kb f: 652kb i: 0kb s: 60kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 20)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(50)/1/1/1/1/0/0/0/11


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics 3000 Vendor: Intel OpenGL version: 3.1.0 - Build 9.17.10.3517
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 133.2938


    /////////////////////////////////////////////////////////////////////////////////
    /C:/Program Files (x86)/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////

  • Da scheinbar die richtige Java Version (auch 64 bit) installiert ist, könnte das mit der Intel HD 3000 zusammenhängen, die leider auch unterhalb der Mindestanforderung für das Spiel liegt :/ Hast du noch eine zweite Grafikkarte, oder ist die integrierte Intel HD die einzige?

  • Hast du einen aktuellen Treiber für die GTX 630m drauf? Normalerweise kannst du das dann im NVIDIA Control Panel einstellen (entweder pro Anwendung oder global). Alternativ ist es manchmal auch hilfreich, die Windows Energieoptionen (in der Systemsteuerung) zu ändern (sodass dein Laptop im Netzbetrieb zumindestens auf Höchstleistung getrimmt ist).

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