Hi ich habe das Problem das sämtlich Werkbänke , werkzeuge usw keine Textur haben sondern einfach schwarz sind
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Das ist bestimmt ein Java problem
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Ok kannst du das etwas genauer erklären
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Was für ein Betriebssystem hast du? 64 bit oder 32 bit?
Kannst du ingame mal bitte die Konsole öffnen (^ Taste) und report eingeben? Anschließend dürfte im Spielverzeichnis (Steam: Steam/SteamApps/commons/RisingWorld) eine report Datei sein, bitte einmal posten -
Ich habe win 7 64 bit
Report datei kommt morgen -
hier der report
/////////////////////////////////////////////////////////////////////////////////
Report of 18.12.2014 by Lu-PC
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 8 Executor poolsize: 1
Memory used: 68,27 MB reserved: 161,47 MB max: 1037,96 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 4354
(b: 2238 f: 1457 i: 7 s: 652 d: 0)
Total heap memory held: 66668kb
Total direct memory held: 340873kb
(b: 340159kb f: 652kb i: 0kb s: 60kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 20)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(50)/1/1/1/1/0/0/0/11
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics 3000 Vendor: Intel OpenGL version: 3.1.0 - Build 9.17.10.3517
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 133.2938/////////////////////////////////////////////////////////////////////////////////
/C:/Program Files (x86)/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A/////////////////////////////////////////////////////////////////////////////////
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Da scheinbar die richtige Java Version (auch 64 bit) installiert ist, könnte das mit der Intel HD 3000 zusammenhängen, die leider auch unterhalb der Mindestanforderung für das Spiel liegt Hast du noch eine zweite Grafikkarte, oder ist die integrierte Intel HD die einzige?
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Ich habe nich eine geforce gtx 630m allerdings kriege ich die nicht aktiviert das laptop nimmt immer die dämlich intel grafikkarte
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Hast du einen aktuellen Treiber für die GTX 630m drauf? Normalerweise kannst du das dann im NVIDIA Control Panel einstellen (entweder pro Anwendung oder global). Alternativ ist es manchmal auch hilfreich, die Windows Energieoptionen (in der Systemsteuerung) zu ändern (sodass dein Laptop im Netzbetrieb zumindestens auf Höchstleistung getrimmt ist).
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Ist alles gemacht da sproblem ist wenn ich einstelle welche grafikkarte der nehmen soll dann speichert das nvidia control das nicht
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Ggf. hast du auch eine Option, dass du direkt beim Rechtsklick auf die .exe eine Grafikkarte zuweisen kannst.
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Nein eigentlich nicht wie gesagt ich lann es im nvidia kontrollzenter einstellen aber er speichert d8e einstellungen nicht
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