Hey @red51 I know you are busy but I just noticed that in a blueprint file I was working with the object data is written twice. i.e. my blueprint has 45 objects in total (yes went in game and counted them to be sure
) and in the blueprint file there appear to be 90 objects. Looking at the exact data (typeid, variation, positions etc.) I can see that it is the same both times. As you said before not a big issue since the game ignores duplicate entries but a fix for that would be appreciated when you have time to get to it. ![]()
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