Short question again @red51 I saw that at the end of every blueprint file, after the image byte[] data there are six 00 bytes, are these 0s needed (i.e. signify the "end" of the blueprint) or are they not necessary?
These extra bytes aren't in use at the moment (so you can ignore it) We usually store a few additional bytes into these files (not only blueprint files, also worldparts etc), so we can add new features in the future easily (without having to convert old blueprints or check the version every time)^^
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