Hi I just bought and downloaded the game on mac.
I can open it and it shows a logo and then crashes and the following 'fatal error' comes up, how can I fix this?
Mac OS X 10.10.5 Java: 1.8.0_121 x86_64 0.8.2.4_36 -H:4096 -D:3072 (Steam)
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Error occurred during application-update (25)
java.lang.RuntimeException: Error occurred while rendering Geometry eg_c5eb0109-9016-47f8-b491-825c45fad527 (Mat: ElementMaterial)
at commons.c.renderGeometry(SourceFile:519)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:302)
at commons.c.renderViewPortQueues(SourceFile:594)
at commons.c.flushQueue(SourceFile:462)
at commons.c.renderViewPort(SourceFile:653)
at commons.c.a(SourceFile:704)
at commons.c.render(SourceFile:685)
at commons.JIWApplication.update(SourceFile:341)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745)
Caused by: com.jme3.renderer.RendererException: Image format 'ABGR8' is unsupported by the video hardware.
at com.jme3.renderer.opengl.TextureUtil.getImageFormatWithError(TextureUtil.java:101)
at com.jme3.renderer.opengl.TextureUtil.uploadTexture(TextureUtil.java:243)
at com.jme3.renderer.opengl.GLRenderer.updateTexImageData(GLRenderer.java:2209)
at com.jme3.renderer.opengl.GLRenderer.setTexture(GLRenderer.java:2247)
at com.jme3.material.Material.updateShaderMaterialParameters(Material.java:802)
at com.jme3.material.Material.render(Material.java:971)
at com.jme3.material.Material.render(Material.java:991)
at commons.c.renderGeometry(SourceFile:515)
... 12 more
com.jme3.renderer.RendererException: Image format 'ABGR8' is unsupported by the video hardware.
at com.jme3.renderer.opengl.TextureUtil.getImageFormatWithError(TextureUtil.java:101)
at com.jme3.renderer.opengl.TextureUtil.uploadTexture(TextureUtil.java:243)
at com.jme3.renderer.opengl.GLRenderer.updateTexImageData(GLRenderer.java:2209)
at com.jme3.renderer.opengl.GLRenderer.setTexture(GLRenderer.java:2247)
at com.jme3.material.Material.updateShaderMaterialParameters(Material.java:802)
at com.jme3.material.Material.render(Material.java:971)
at com.jme3.material.Material.render(Material.java:991)
at commons.c.renderGeometry(SourceFile:515)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:302)
at commons.c.renderViewPortQueues(SourceFile:594)
at commons.c.flushQueue(SourceFile:462)
at commons.c.renderViewPort(SourceFile:653)
at commons.c.a(SourceFile:704)
at commons.c.render(SourceFile:685)
at commons.JIWApplication.update(SourceFile:341)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745)