When I start the game from Steam it just stays at the JIW logo screen. I have been looking through many forms trying to fine the solution but haven't found any that helps. I have two error logs (see below). I would really like some help as the game looks interesting.
First Error log:
/////////////////////////////////////////////////////////////////////////////////
Report of 01.01.2015
OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_67 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 1
Memory used: 47.95 MB reserved: 73.85 MB max: 2087.45 MB
/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 3549
(b: 1457 f: 1415 i: 1 s: 676 d: 0)
Total heap memory held: 46826kb
Total direct memory held: 35379kb
(b: 34849kb f: 490kb i: 0kb s: 39kb d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2462
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 7.238769
/////////////////////////////////////////////////////////////////////////////////
Error details:
com.jme3.asset.AssetNotFoundException: MatDefs/General/StaticLightingMaterial.j3md
com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)
com.jme3.material.Material.<init>(Material.java:120)
C.f.i(SourceFile:317)
C.f.<init>(SourceFile:133)
F.e.d(SourceFile:266)
F.e.<init>(SourceFile:149)
content.Game.initGui(SourceFile:1490)
q.g.update(SourceFile:68)
com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
commons.JIWApplication.update(SourceFile:66)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)
Second error log:
/////////////////////////////////////////////////////////////////////////////////
Report of 01.01.2015
OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_67 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 1
Memory used: 53.85 MB reserved: 77.24 MB max: 2087.45 MB
/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 3087
(b: 1339 f: 1181 i: 1 s: 566 d: 0)
Total heap memory held: 52651kb
Total direct memory held: 35364kb
(b: 34847kb f: 479kb i: 0kb s: 37kb d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2462
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 7.4980607
/////////////////////////////////////////////////////////////////////////////////
Error details:
com.jme3.asset.AssetNotFoundException: MatDefs/General/StaticLightingMaterial.j3md
com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)
com.jme3.material.Material.<init>(Material.java:120)
C.f.i(SourceFile:317)
C.f.<init>(SourceFile:133)
F.e.d(SourceFile:266)
F.e.<init>(SourceFile:149)
content.Game.initGui(SourceFile:1490)
q.g.update(SourceFile:68)
com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
commons.JIWApplication.update(SourceFile:66)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)