When trying to connect the new Client to a Server running 0.9.2 the client tries to connect and then returns to the server list.
Log entry looks like this:
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Connect to 83.228.152.223:4255 - Playername: Solveign
CONNECT
CLIENT: Connecting to address 83.228.152.223
::CLIENT CHANGE STATE: Disconnected -> Connecting
SET Channel
NEW Server Connection from:/83.228.152.223:4255
io.netty.channel.DefaultChannelPipeline WARNING: An exceptionCaught() event was fired, and it reached at the tail of the pipeline. It usually means the last handler in the pipeline did not handle the exception.
ClientTcpChannel channelInactive
::CLIENT CHANGE STATE: Connecting -> Disconnected
:::::CLIENT DISCONNECT
R E S E T G A M E C O N T E X T
RESET - SAVE ALL (0 MS)
RESET - EXECUTOR SHUTDOWN (1 MS)
RESET - EXECUTOR INIT (0 MS)
Clear tasks (0)...
RESET - CLEAR TASK QUEUE (0 MS)
RESET - GUI MANAGER RESET (0 MS)
RESET - CAMERA INIT(0 MS)
DC network...
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I tried the universal client (Launcher 0.9(40), Game says Alpha 0.9.2_37)
Single player mode works fine.