Mac OS Client can't connect to dedicated Server

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Latest hotfix: 0.8.0.1 (2024-12-20)
  • When trying to connect the new Client to a Server running 0.9.2 the client tries to connect and then returns to the server list.
    Log entry looks like this:


    ---------------------------------------------
    Connect to 83.228.152.223:4255 - Playername: Solveign
    CONNECT
    CLIENT: Connecting to address 83.228.152.223
    ::CLIENT CHANGE STATE: Disconnected -> Connecting
    SET Channel
    NEW Server Connection from:/83.228.152.223:4255
    io.netty.channel.DefaultChannelPipeline WARNING: An exceptionCaught() event was fired, and it reached at the tail of the pipeline. It usually means the last handler in the pipeline did not handle the exception.
    ClientTcpChannel channelInactive
    ::CLIENT CHANGE STATE: Connecting -> Disconnected
    :::::CLIENT DISCONNECT
    R E S E T G A M E C O N T E X T
    RESET - SAVE ALL (0 MS)
    RESET - EXECUTOR SHUTDOWN (1 MS)
    RESET - EXECUTOR INIT (0 MS)
    Clear tasks (0)...
    RESET - CLEAR TASK QUEUE (0 MS)
    RESET - GUI MANAGER RESET (0 MS)
    RESET - CAMERA INIT(0 MS)
    DC network...
    -----------------------------------------------


    I tried the universal client (Launcher 0.9(40), Game says Alpha 0.9.2_37)
    Single player mode works fine.

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