Posts by Solveign
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As a workaround you can first place the flowers and then place the vases over them
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Den Effekt hat man auch auf der lokalen Map wenn man z. Bsp. mit dem Pferd eine längere Strecke galoppiert.
Also werden die Lücken weniger mit Deinem Code als mit der Positionserfassung des Spielers zu tun haben. -
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I want one !
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Cool, can‘t wait for the update
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Bestenfalls mit Reparatur- oder Auffrisch-Möglichkeit
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Hast du Stoff eingelegt? Leer funktioniert die Presse wirklich nicht (hätte aber auch keinen Zweck).
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But i would still be interested in knowing if this function already works in general and why Yawho‘s approach doesn‘t.
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Ja, das geht, wenn Du die Höhe so wählst, dass der Deckenblock ganz oben und der Bodenblock ganz unten positioniert wird. Für Zwischenwände wirst Du dann die L-förmigen Elemente benutzen müssen, um einen lückenlosen Boden- bzw- Deckenanschluss herzustellen oder aber an dieser Stelle dann ganze Blöcke einsetzen.
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Medieval Realms
It is a themed server for which @yahwho created a plugin which offers various services to the players, such as the ability to purchase/protect and sell land, managed several statistics, allows to buy / sell to/from shops and much more -
If you work with that timer you will probably need to stop the timer when the player logs out, otherwise you would probably get a nullpointer exception the next time that timerevent is triggered...
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Ok, didn‘t take that kind of damage into account, sorry
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Same here - i randomly chose Plugins.
But i have no preference where to put it, so lets red51 decide and then move everything to the right place. -
- @keitha7373 what do you mean by ‚click on a map‘? The program doesn‘t respond to mouse clicks, it only recognizes a few key presses (as explained above). Can you see a map ingame (by pressing M)? If no, then you need to craft a map first and explore a part of the world. After that you can use my program to view a bigger part of the map on screen or export a png.
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You need to have explored some part of your world first while having a map ingame in your inventory. Otherwise you will get a white screen / png
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Version 0.0.2 - now scaled down output of the complete map possible
Hi all, i added the option to export a png of the complete map, but scaled down dynamically. This means, when you press the command 'm', a map with the following scale will be created:
Dimension in maptiles scale png in pixels up to 80 * 80 1:1 up to 20480*20480 up to 160 * 160 1:2 up to 20480*20480 up to 320 * 320 1:4 up to 20480*20480 up to 640 * 640 1:8 up to 20480*20480 up to 1280 * 1280 1:16 up to 20480*20480 up to 2560 * 2560 1:32 up to 20480*20480 and so on, but i think you won't recognize anything if you go above that size. Even at scale 1:32 is very ambitious to find anything on the map, but for those who have such a big map it is possible to create an image of their world...
Download is here: mapViewer.zip
To install you will need to proceed just as with version 1; if you have already installed version 1 you will need to replace mapviewer-0.0.1.jar with mapviewer-0.0.2.jar. Starting the program is unchanged.
Have fun -
Well, i could try to add an option which saves a scaled down version of the whole map with a dynamic scaling so the max image size is fixed. I‘ll probably need a few days for this - it‘s my spare time after all.