VR (Virtual Reality)

  • - PSVR - General Thoughts:


    I forgot to post things about PSVR because I don't have it. I'm however checking it out now that PSVR is something one shouldn't ignore either. There's a genuine market out there that one should respect it through-and-through because their sale numbers are between $3-4 million that you have to respect that. It's growing, or so noted on graphs.


    - https://www.engadget.com/2018/…ony-psvr-sales-3-million/
    - https://www.reddit.com/r/PSVR/…e_november_rollercoaster/


    A comment stood out that I can agree with because I'm seeing far too many developers making various excuses that the "market is small" that they won't prioritize it, or that it's hard to make profit. Maybe it is, just not in the way they're claiming. They'll still see genuine support that if nobody is supporting their game then either A) Their game is crap, or B) They didn't advertise in the appropriate manner similar to how 'War Robots VR' Kickstarter had where their Kickstarter was a bust. War Robot VR's full game kickstarter was a bust from poor advertisement. If they tried now they would succeed because are now "more aware" of their surroundings. They have to however contact appropriate VR content creators to put it out there.


    Quote

    craigc6
    4 points·2 days ago
    Really nice to see the rebound and then some with BF though. Pushing towards that threshold where developers find it harder to use the lack of profit excuse for ignoring VR.


    You have to also thank Beat Saber for the massive push on that PSVR sales graph.


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    - PSVR games of Interest


    Now, what games does PSVR have that you could find of interest? What catches my interest? Those that have * are also on PC:


    - Beat Saber*
    - SuperHot VR*
    - Batman Arkam VR
    - GT Sport VR
    - Ace Combat 7: Skies Unknown
    - Star Wars Battlefront - Rogue One: X-Wing VR Mission (Could be good)
    - Arizona Sunshine*
    - Doom VFR*
    - Rec Room*
    - Eagle Flight*
    - Skyrim*
    - I Expect You To Die*
    - Megaton Rainfall*
    - Zone of Enders: 2nd Runner*
    - Firewall Zero Hour
    - Resident Evil 7: Biohazard
    - Wipeout Omega
    - Tetris Effect
    - Farpoint
    - In Death*
    - Borderlands 2*


    I'm looking at this list wondering how VR & PSVR is dead, or dying. I'm actually impressed it actually has that many games that I'm simply seeing it grow. The game I love, and hope to see on VR would be the following game. May stay as a PSVR exclusive though


    - Falcon Age:



    And let's not forget, because of my posting above, that the PSVR version of 'Spice & Wolf VR has been funded mainly by the Japanese on the Campfire crowdfunding site.


    - Spice & Wolf PSVR version:
    https://twitter.com/spicytails/status/1067072454630109184


    Well, I'm happy after seeing this that I'm tempted in purchasing PS4 for PSVR purposes. I have no more room in my room so that's a no that I'll have to go with the Switch, and that's that. I can't get a PS4 unless someone provides it to me for "press' purposes because I'm constantly researching many things. All that's missing now is a proper Gundam VR game made by Bandai-Namco.... Where's your Gundam game.... You have a VR gaming to tap into that there'll be a nice saturation effect :)


    PSVR is healthy <3

  • Sorry if it appears I'm spamming too much that I fell behind. If you guys are actually reading this, then awesome. if not, then I guess I'm just doing this for myself then so I can keep track of things. If you guys are indeed benefiting from this whole VR side of things then I'm not wasting as much time as I thought I had. Maybe I still am. Even so, I'm doing this for both myself so I can be more informed while helping those with VR here as well so we can have fun with our VR to the fullest.


    There's some more things I came across that I just had to share because of how relevant they are.


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    - The 3 Most Common Arguments Against VR & Why they're Wrong:


    https://www.roadtovr.com/the-3…-vr-and-why-theyre-wrong/


    1) It failed before, thus it shall fail again. (Incorrect)
    2) Just like the 3DTV it shall fail (incorrect)
    3) It shall fail like Kinect with gestures (Incorrect)
    (Clarification: When I say "Incorrect" it's the trolls, not the sections.)


    You know, for #1 people don't know what "prototype" means. You constantly have to "fail" to make it eventually work, thus why we have planes & computers, and etc. It's like writing drafts for a story that each draft makes it better, or with how interation each device becomes better. Or think of it like stairs that it goes up the next step that you have something to work with from the step below. Like with the whole Sega VR, among other prototyped VR gear from the past. Nothing is going to be perfect at first that you HAVE to make it perfect. VR now has a stable market, make use of it. It's here to stay, and I see people happily and warmly accepting it... Except for the few grinchy envious idiots. You can see that VR is more affordable, more accessible, and it's becoming far more easilly accessible with Oculus Quest, Mixed Realty, & etc. Even those VR mobile headsets.


    For #2 this has to be the most frustrating thing I've experienced because even my arrogant Twitch streaming friend is saying it, and he knows nothing of VR. I own it and he hates the Switch and everything always whining about everything. They're also two different platforms that you can't interact with your scenery with 3DTVs, something you can do with VR. One is flat and stationary while the other allows you to be fully immersed in VR that THAT is the reason why VR is awesome. My friend noted how the headset and controllers take away from that experience just he knows jack s*** about what he's talking about. Just envy that I'm still wound up by his ignorant comment, as with those on Steam parroting trolls. Can you wear a 3DTV like a VR headset? No? That's the point, thus why you can high five, gesture, and dance in VRchat, among other VR games.


    For #3 the irony here is that people used Kinect to dance in VRchat. People actually used Kinect to actually dance that Kinect may have died in its native land, yet used in other formats for immersion and fun.


    If you want it to fail, it will fail; If you want something to succeed you will make it succeed, thus why it's still being worked on to this day.


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    - The Elder Scrolls: Blades (Mobile & VR):



    Skyrim blade is a free game for Mobile & VR with proceduraly generated dungeons. The main hub is your own settlement and quest, the Abyss being a fight in dungeons until you're defeated, even PVP mode in both Mobile & VR side of things. They also interconnect. I'm still trying to try it out for VR that I want to playtest this just to see what Bethesda is "prototyping" to see how others can take advantage of this. It's as much for me as it is for others as well...... I'm curious. It's even for mobile VR as well as high-end VR.
    (Delayed till early 2019)


    I'm here for the VR side of things.

  • I found a new game to place onto the main recommended games :love: . If you own VR this IS a MUST play that even if you don't own VR, get a VR arcade to host it somehow. Get a VR arcade to set this up so you can play it! <3<3


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    - Blade and Sorcery:



    Still youthful out of the gate, yet showing mature promise that it commands respect. It's very brutal, gory, and such that you'll be wanting to keep coming back (even if you deny it) to stab the npcs in various ways possible. The game operates in warping to a map place to then combat enemies in your desired wave format that each level shall also be eventually customizable by other players. However you want to play, that's how you play. Want to be melee, then be melee. If you want to be long range, that is your call as well. You can sneak, run, jump, kick, use magic (sorcery) and etc that this game is heavily inspired by Skyrim. The game is also highly suggestive when you get the arena for gladiator fights where the woman wear less clothing that I'd laugh if lewd mods were made.


    You can tell it's inspired by Skyrim that the developer gave you melee weapons, mages in various places, the places themselves, and etc. The styling is there. Maybe he's even inspired by 'Tales of Glory' having their own dragon as a easteregg, who knows. Coincidence, maybe. He even noted in a Youtube as 'The Baron':


    Quote

    Elliot Beedham 2 days ago
    Now combine this with a game like skyrim....... I would never leave vr XD


    The Baron 2 days ago
    That's my dream. :)


    The problem is that the weapons seem "slow" and "ballooned" that you'll have issues getting a good hit that it's like hitting someone with a foam weapon. It then becomes a game of panic, scrambling to get your composure back for another attack. It becomes clunky that it sometimes becomes a weird game of Russian Roulette on if the enemy dies or not. Even so, shield battle is fun, melee battle is a blast, and even blocking attacks is awesome. This game is a blast that people even compared it to Gorn. Maybe it is, though I prefer 'Tales of Glory' because that's what I'm familiar with. I"m also trying to learn magic so I can't tell you how magic works, nor how grappling people to throw them works. More experimentation needs to be done.


    PSVR support is also being considered that I wish them the best. It's easier for people to purchase VR through PSVR that more power to those people.


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    - Furious Seas (Revisited):


    Furious Seas recently updated with various updates adding Exploration mode, survival mode, and even a Galleon update for you to have with which has been fun seeing the new things they've been adding. Exploration mode as you exploring the world freely at your own whim; Survival is surviving wave of ships in waves gaining cash to buy new boats that it's now the new meat and core of the game, something the story mode was previous. It's fun! The Galleon update also allowing you to command a Galleon for combat that new ships are able to be unlocked that progression is now going to be the game's core element


    If you have VR please play Furious Seas! It's also being considered for PSVR support that you'll most likely even see it on PSVR.


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    - Cyube VR - (Trello):
    I haven't played much but I am tracking the game a lot. I'm tracking the updates waiting for laser pick-ups, and similar because crouching to pick things up in a crowded play area ruins everything.


    - Trello:
    https://trello.com/b/Rorsbris/cyubevr-roadmap


    The guy is going to add some 'telekenisis' type element to pick up blocks. Awesome. He also wants to rename CyubeVR to something else, something I feel unnecessary. His cal though. Wants to add baddies, weather, snowy biome, and etc. Should be neat.


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    By playing VR games you're also supporting the VR market which in turn causes a butterfly effect of helping out Rising World with plans for VR support. I do apologize to Red51 that I'm advertising other games and not Rising World, just in a very loose manner trying to support the VR market so it'll be easier for Rising World to have VR support. I do however support Rising World on the side by streaming it on Twitch that people seemed interested in it at times. :love:

  • What NOT to do for VR games:


    Having researched, studied, and tracked VR games for a year now I can tell you the basic "do's" and "don't" to VR that I can point you to a clear case of "don't" with horny games on Steam store page.


    - VR Paradise:
    https://store.steampowered.com/app/896890/VR_Paradise/


    I'm unsure if to keep or remove the link with it being a suggestive game, though the Steam store page is censored. I'm not embedding a video though. I'll keep it until told otherwise.... I'm posting about VR Paradise because it's a free to play game, yet it has a certain issue that should be a big no-no in the gaming industry. So, what is it doing which is making me post about it? Mobage garbage that you need to pay 20 euro (real world money) for various sexual features that it's a big "No-no" that we've learned this the hard way with Electric Art's Battlefront game with lootboxes, and such. If you want to make a game you have to make sure there's a healthy in game economy before you add in your own with transactions.


    I knew this game was going to flop that I kept an eye on it because I want to know how each game swims in the VR pool similar to how you watch fish in an aquarium. How will VR Paradise swim in an aquarium? Poorly. Why? Steep micro-transactions with no in-game economy. It's just a game meant for a quick buck for uncensored lewds that you can only gain by paying up front. What they're doing basically follows the link below:


    - Mobile games vs PC Games:
    https://www.gamesindustry.biz/…-billion-this-year-newzoo
    (And a specific graph is in the attachments because I couldn't find the tweet. It was magically purged.)


    The point of that link is to show how game developers would much prefer profit over proper games that it's easier making money off mobages than it is off PC and consoles that there is a heavy bias there. Mobile games this, mobile games that. This is what VR Paradise is doing, as with other past games, such as older Assassin's Creed games, Battefront (EA), and etc. My secondary point is that you're going to find cheap garbage +18 games that don't even do what they're design for that it's just "asset flip" game garbage. Better to stick with Japanese Illusion made games, not these Steam garbage games (even though there are a few Illusion games on Steam, if censored & gutted of their lewd content needing off-site patches).


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    - VR Teleporting (Don't):


    Do NOT use teleporting in VR games, unless it's for "comfort" settings. Do NOT use teleport because it makes things far more clunky that it should only be used if something actually teleportings in a game in a technological or superpower manner. When I first jumped into VRchat with teleporting it may have been necessary to use it for comfort settings. Newbies use it because they're still weak to VR motions that they have to get used to the whole VR side of things.... As we grew to use VR though I quickly snapped out of it desiring locomotion in the VRchat manner because VRchat set the standards properly. Scanner Sombre uses teleporting, even though it shouldn't, that people have been begging for proper locomotion. If you use locomotion you're showing your inexperience right out of the game that I've seen games progress leaps and bounds from December 2017 till December 2018 in that short of a time.


    Sure, it may be handy for those that get sick just that you have to train yourself. You have to grow your VR legs that you'll soon grow used to it.


    I also feel nobody is going to read this that I"m just rambling into thin air, but to those reading, do note that VR should be about free movement (locomotion), not teleporting.


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    - Confirmation Bias:


    Special word for today is "confirmation bias", a term I learned from Shadiversity in a Youtube video. It may appear that I'm being positively bias towards VR that I just want to note a few things that I'm honestly trying to be neutral, yet supportive.... It's a tough thing to do when people also view your postings as "propaganda" for VR that everything you say is devalued. It's the same for anything Rising World, and etc. I want to point out that my Twitch streaming friend used this 'confirmation bias' to share how VR is "dying" with the whole 3D TV thing that he tried shoving that whole thing back at me that I'm still wound up by that. I don't forget things like that easily......


    I guess I'm also guilty of this as well because I just want VR to do well, and it's not as fragile as people make it out to be. VR is not as fragile as people make it out to be that game developers just want to make excuses at times because of the whole profit chart I shared in the attachment. Many people noted this, even in the PSVR Reddit. If you genuinely love making games you wouldn't make excuses that you would make the impossible possible. Granted, developers have to learn how to code, and etc... That part I understand. They have to get up to speed, need funding, and all that lovely jazz. Just that, when you use it as a defensive wall that's where red flags come up that your game may not be proper. It's a touchy line that one of these days a game developer may fire back at me that I'm just a loud mouthed moronic bastard....


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    - Games of Interest:


    Now, here's another round of VR games for both PC & PSVR:


    - Gungraver VR - https://store.steampowered.com…snStories_Bulletproof_VR/ (PSVR & PCVR)
    - The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/
    - FlyInside Flight SImulator: https://store.steampowered.com…yInside_Flight_Simulator/
    - SUM: https://store.steampowered.com/app/899100/SUM/
    - Guns' And Stories: Bulletproof: http://thegg.net/press-release…svr-in-europe-and-the-us/
    - Shadow Legends VR: https://store.steampowered.com/app/987230/Shadow_Legend_VR/ - (Highly promising)
    - Paper Doll VR: https://store.steampowered.com/app/851050/Paper_Dolls_VR/
    - Welcome Above: https://store.steampowered.com/app/912660/Welcome_Above/
    - Odyssey VR: The Deep Space Expedition: https://store.steampowered.com…he_Deep_Space_Expedition/
    - Dinosaurus Life VR: https://store.steampowered.com…78710/Dinosaurus_Life_VR/ (Why not? More fun.)


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    Alright, that's rounds certain things up that I don't want to lose that graph again, thus embedding it this time.

  • Been awhile! I have more VR games to share and I'm glad at the state we are at. Again, if someone tells you VR gaming is dying then they're brainless idiots parroting what doomsday jouranlistic sites are saying. I'm saying this because I OWN a VR headset. I'm constantly gauging my environment so I know what I"m talking about. I mean, look below in this posting :D


    If you're not finding any worthwhile VR games then you're obviously not doing research, nor are you looking.


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    - Lucy with 'Virtual AI' - AI intelligence to be nudged into VR gaming
    https://www.roadtovr.com/fable…ual-beings-pivot-lucy-ai/


    If the Japanese anime industry would tap into this they could add all sorts of anime based games to the VR gaming roster using that AI recognizing specific things you've said. They could add ones I'm familiar with and unfamiliar with to do conversational things. There are neat characters in the anime world you'd love to talk to which this technology would make more appealing. It would be same if you could talk to Spiderman, and such. It be like playing Dragon's Dogma where the 'Pawns' in those games would recall certain paths, address you in certain ways, and such. There's personal connections and attachment to that, something games should do more often with AI.


    There also may be some repeats in the list, just sharing what's catching my interest:


    - Space Battle VR: https://store.steampowered.com/app/982700/Space_Battle_VR/
    - Starway VR: https://store.steampowered.com/app/818400/STARWAY_VR/
    - Trainer VR: https://store.steampowered.com/app/763790/TrainerVR/
    - Fun VR Farm: https://store.steampowered.com/app/1007560/Fun_VR_Farm/ (Basic experience)
    - Diesel Express VR: https://store.steampowered.com/app/651120/Diesel_Express_VR/ (Basic Experience; For beginners)
    - The Last Survivor: https://store.steampowered.com/app/989540/THE_LAST_SURVIVOR/ (Basic Experience; For beginners)
    - Pen Island VR: https://store.steampowered.com/app/535010/Pen_Island_VR/ (Mature themes, yet basic experience for beginners)
    - Kingspray Grafitti VR: https://store.steampowered.com…60/Kingspray_Graffiti_VR/
    - Child of the Wind: https://store.steampowered.com/app/490040/Child_of_the_Wind/ - (Unique & fun concept; Must try!)
    - Maze Run VR: https://store.steampowered.com/app/681550/Maze_Run_VR/ (Concept is cool, and needed. Needs enemies, and etc.)


    Out of all those I'm favouring both 'Space Battle VR' and 'Child of the Wind'. They're both fun concepts with the first needing to have been done, and I'm glad it fills in the space void nicely. Sure, Elite Dangerous has done it, yet another one to fill in the void was necessary on its own. I have yet to try it but what I'm seeing is promising. As for the second one, it's doing something other people were afraid to do. I mean, Deisim does this, but this is far more ismple. It's simple, but it's awesome because you can control both your ships safety, as well as the enemy's destruction. There's a god-like influence to it. <3 It's so simple, yet complex, I would expect to find this in VRchat.


    Lastly, I"m disappointed in 'Steel & Soul' being postponed constantly. It keeps being pushed back, yet I want to play it! I want ONE good mecha game because Gundam VR just won't be a thing for PSN & PC Steam market. As people in the VRchat community say: REEEEEEEEEEE! (Absolute disappointment). :cursing:

  • Well, crap....... It's amazing how everything changes in VR that it makes going back to desktop mode hard. No joke. I'm so used to relaxing in VRchat now that I now miss it after Oculus may have crippled quite a number of headsets out there. Oculus (or maybe something stupidly simple) is preventing me from using my Oculus Rift that it may as well be "bricked" with a simple 'No HDMI Connection' error caused by a recent update for February. They crippled my VR headset & experience making me livid.


    - Thread containing mine and other people's HDMI connection error.
    https://forums.oculusvr.com/co…-since-last-update#latest


    An Nvidia driver briefly fixed my headset for that one night with that night being highly enjoyable. This just goes to show VR still has growing pains that it's just something to accept and move on, if mended. So does Rising World, and any other console. We either have to wait on Oculus to do something, or we have to wait on another Nvidia update to allow us to play. Whatever that Nvidia update did, it allowed me to play for one night, and one night only that I want that fix back. It reverted on computer reboot because I had to sleep and wake up for a next day. Oculus, why.... Why must you get corrupted by getting bigger.


    I'm not letting this discourage me because everything in VR is awesome, it's just VR growing pains. Once a solution comes out everything shall be mended. For all I know it may simply be the cable, yet it feels more like a software issue. If the orange light is on the headset then it's "mostly" fine; Software issue.


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    Been meaning to try the following games.....


    - V Racer Hoverbike - https://store.steampowered.com/app/668430/VRacer_Hoverbike/
    - Welcome Above - https://store.steampowered.com/app/912660/Welcome_Above/
    - EmuVR - http://www.emuvr.net/



    Wanting to try out V Racer because of the landscape photoshoot mode, something "most" Vr games lack. VRchat & VR Racer seem to be the only two allowing for proper screenshot capture, something more VR games need to tackle. That alone, I'm supporting this game. I have yet to try it though for the error above.



    Welcome Above is just a nice simple chill game I wanted to try out. Should be fun.



    EmuVR is your 90's POV for playing Sega Genesis, Playstation, N64, and etc. Back to being a kid reliving my childhood. You can decorate your room, netplay, and etc. It's like being back in the 90s 8) If I could only play Perfect Dark in full VR that would be a perfect throwback. Redo Perfect Dark in proper full motion locomotion with actual gestures of firing. Perfect! Won't happen, so second best is to emulate it as if you're playing in VR. Game-ception!

  • Well, an Nvidia update finally allowed me to get back onto VR again to test out a game you guys need to try out if you have VR. I honestly hope this Nvidia update sticks this time around so I don't have to wait up to another 14 days for another Nvidia update.


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    - Audica


    Seems like a serious competitor to Beat Saber making me want to try it out. I'm loving this! Instead of slashing you can both shoot & 'slash' things in an alternate way.



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    Bartwe (Staxel Developer) is found to love VR with 'Light Fields VR'
    https://twitter.com/bartwerf/status/1095660940148785154


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    - V-Racer Hoverbike:


    Look at the trailer above, and the images below. VR is where it's at, and I love the experience I had in V-Racer Hoverbike, as short as it was at 10-20 min. That game is highly polished with lots of goodies in it from the get-go I can highly recommend it. Good settings, good menu, nice effects, awesome helmet effect, nice racing styles, awesome screenshot capture, among others. This game is solid and a blast! A must try & buy. It should be up there with VRchat, Furious Seas, Zero Caliber, Beat Saber, and etc.


    The camera feature is also the best part of the game. It's far smoother than VRchat's, yet less scenery to play with. There's give and takes everywhere, yet loving the camera feature here. Racing is also a blast. There's lots of good in this game.


    -----


    VR is honestly where it's at.

  • Let's do a little catchup. Before that, I need to share a blog posting dealing with my VR experiences because Oculus honestly set me off. I've also been sharing most of my VR related things on Rising World's Steam offtopics section for being easier in various ways.
    https://steamcommunity.com/app…s/16/1710690018668162998/


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    - Arcticu's Experience with Oculus & Oculus Rift:


    I've owned an Oculus Rift since December 2017 loving the good moments. So many memories, so much fun. Everything however contains a price that with positivity must come negativity & vice-versa. Oculus allowed their Rift devices to contain tangling cables, allowed their devices to have an 'No HDMI Connection' error, among other weird nonsense. Because of such I'm now seeking a Valve Index. Curious? Read more at my blog:


    -> https://arcticukitsu.com/Blog/?p=5699 <-
    (If you can read this link then please do. Oculus loves being silly, plus it would make you smarter and more aware of VR.)


    I've mostly hung around in VRchat loving every moment of it. It's where I learned what VR can do and I've tracked many games because of it. Live and learn.


    ======


    Games of Interest


    - Viva Project (Shinobu Project):
    https://www.patreon.com/posts/viva-project-v0-28917772
    For any Anime fans this game is for you. Interact with an anime character by feeding them, taking pictures, customizing their clothing, among more. The goal is to simply sit back, relax, and have fun in a chill game doing simple things. The name Shinobu comes from a Vampire character from a special anime with a cute vampire able to age up and down. You can even go fishing, see their sleep pattern, among other amusements. This isn't meant to be a perverted game, more of a relaxing & unwinding game.



    --


    Project Wingman:
    https://store.steampowered.com/app/895870/Project_Wingman/


    Fly the sky in modern jets doing modern things. Think Ace Combat games, but in VR. Careful not to get motion sickness!


    --


    - Golf Pool:
    https://store.steampowered.com/app/1008700/Golf_Pool_VR/


    Golfing on the moon & all around because "why not?".... All fun and games.


    --


    - Powder VR:
    https://store.steampowered.com/app/1048580/Powder_VR/
    Skiing down hill in a simialr way to skiing games on the N64, among other fun variations. Skii, wingsuit.... Do what you must to have fun in a snowy VR manner to defeat the clock. If you can't skii in reality then you can do it in games themselves. I'd play this :)


    --
    - RPG NPC Simulator VR:
    https://store.steampowered.com…560/RPG_NPC_Simulator_VR/
    Be the shopkeeper that all RPG heroes need. Gather supplies, build up your store, and expand. Try and please your heroes & adventurers by giving them only the best.


    ---


    - Ding Dong VR:
    https://store.steampowered.com/app/897690/Ding_Dong_VR/


    Have fun playing a unique game of Ping Pong by avoiding obstacles. Tilt the screen, among other controls.


    ---
    - Until You Fall:
    https://store.steampowered.com/app/858260/Until_You_Fall/


    A serious VR combat game where you can gesture to slay your foes. Use blades to hack and slash at enemies in a manner you would slash blocks in Beat Saber. Defeat your enemies in your own unique style.


    ---


    - Nostos VR:
    https://store.steampowered.com/app/943150/Nostos/


    A peaceful MMO style game allowing you to play desktop mode or VR with carefully coded VR gestures to interact with the world. It may not be the best game, it shall however be a fun noteworthy game making proper use of gestures to cut trees, fish, combat, among other amusements. It shall be a nice charming "decent" game :)


    Side-note: I've also provoked the hive at Road to VR claiming they lacked passion for VR games. Their article seemed devoid of passion because of the tone & the way they described things


    Quote

    sliding along the ground with stick-based locomotion for minutes at a time with nothing to do, is all a dull affair in VR. And let’s not forget the moments where immersion is broken as your perspective suddenly pops into third-person so you can see a 15 second text-based cutscene before appearing back inside your body.


    Dull affair? Who uses that wording and tone? If peaceful games aren't for you then do something fun. Also, Roadto VR tried to flaunt their VR experience at me for making note of this. They tried telling me how much experience, how long they've been in the industry. I get it, you're special. Shut up.... They didn't like what I said, thus taking serious issues with me. The "coincidence" of 3+ people jumping at me at once was noted that I feel I disturbed some tribal mentality thinking going on. I may have worded things poorly, though you guys also twisted my wording into weird ways while coincidentally sending three guys at me at once (nearly at the same time).


    Look, if you want to review a game then do it naturally. But using "dull afair" while showing disinterest in the game shows a disconnect. I don't expect VR propaganda, just.... Give me information. Simply google 'Nostos Road to VR' and you'll see what I mean. Everybody reads things differently.


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    - Horizon Beyond:
    https://store.steampowered.com/app/1122960/Horizon_Beyond/


    Sail the skies on a steampunk sail ship while avoiding dangers. Learn the secrets of the world while also making friends.


    ---


    - Little Awesome Dudes:
    https://store.steampowered.com…230/Little_Awesome_Dudes/


    Control "Little Awesome Dudes' in a way you would on a board game, RTS game, or similar while living in a basement. You try to grow your little community while also using the computer to purchase new assets, play retro 90's games while keeping an eye on your LADS.


    ---
    - Perspectives: Paradise:
    https://store.steampowered.com…90/Perspectives_Paradise/


    On November 1, 1952, the United States detonated the world's first hydrogen bomb on Enewetak Atoll in the Pacific Ocean. In this VR experience you will feel the effects of “Ivy Mike” 10 km from ground zero. You’ll get to walk on top of a nuclear waste site and meet people living on the atoll today.


    ---
    - Battlwake:
    https://store.steampowered.com/app/814400/Battlewake/


    A game using Furious Seas as a stepping stone to add more RPG elements by giving you various powers and abilities to fight more foe types. You'll be fighting more monsters, more creatures, and bosses in more campaigns.


    ---


    - Azur Lane VR:
    https://twitter.com/azurlane_s…tatus/1172513658938613760


    This is more for me and any lurking anime fan hiding away on the Rising World forums. Azur Lane developers seem to be experimenting with the VR concept something they can now easily tackle with their popularity and profit margin. They can afford to tackle VR, thus should try aiming for it.


    I don't expect you guys to like it, nor does it look to be a genuine game at the moment. This is just something to note how people are experimenting with VR. I need to be able to search back through these threads as a form of archive.


    Needs to be their own genuine game :love:


    ---


    - HoloModels VR/AR - Senko Fox:
    https://twitter.com/Gugenka_info/status/1171981830490189825


    https://twitter.com/Gugenka_info/status/1173511188358909952


    Have fun posing Senko in HoloModels in VR & AR mode. Have fun taking images, among other amusements. This is a mobile game, thus mobile manner of playing with AR, and possibly even mobile VR. Needs to find its way onto PC Steam as a photoshooting program.
    (Again, posting for archiving purposes)


    ---


    - Neko Atsume VR (PSVR):
    https://twitter.com/_wholesome…tatus/1170709211308863488


    Cute game of Neko Atsume VR has been taking the Anime community by storm. People want this cute VR game, thus shall gain a PSVR to do so. People also want it to release on PC Steam so they can gain genuine access to this game. Similar to Spice & Wolf VR, Azur Lane VR, Holomodels, & Neko Atsume, people simply want cute wholesome (chill & relaxing) games on Steam VR so they can unwind properly.


    After being called "toxic gamers" and all sorts of vulgar names by SJWs, working like slaves at workplaces, and being treated like drones at school people want to honestly unwind with this cute game. :love:


    ---


    - Flying Metal Suit:
    https://store.steampowered.com/app/972290/FlyingMetalSuit/


    Fly around in a racing manner as Iron Man knockoffs to win races. Do Iron Man things to win your race. As corny as it is, it seems promising.


    ---


    - Sheaf - Together EP:
    https://store.steampowered.com…72530/Sheaf__Together_EP/


    Simple VR experience in visualizing music as scenery, something VRchat does well. Just listen and enjoy the journey.


    ---


    - Spice and Wolf VR 2 - (Announced):
    https://twitter.com/spicytails/status/1166813031185018881


    Yay!~ First one was a cute little gem, second one now announced on a bigger scale. Shall see Holo's sister in play, or so assumed. You'll be able to learn more about Holo & her lovely sister. Wolf girls are cute :)


    ---


    - Gran Turismo suggests VR Support:
    https://twitter.com/RtoVR/status/1146432862037712900


    You better! Gran Turismo is mainstream enough that going VR would also nudge people into VR. Honestly, there is nothing to fear when it comes to VR. Embrace it. You may get motion sickness from racing, that's however a learning curve we must deal with. It's "growing pains".


    ---


    - Armored Front:
    https://store.steampowered.com/app/1008950/Armored_Front/


    WW2 Tank battling sim in VR which shall view things realistically. Able to swap out various components to build your own style of tank. Start off with a Russian tank going into various other styles.


    Sidenote: I may have pissed off the developer by suggesting Canadian tanks because of how "forgotten" & "overlooked" they tend to be. If I can be given Canadian tanks I'd do so myself.


    ------------------------------------


    Conclusion:


    Awesome! More and more I keep taunting and flexing back because people keep saying "VR is dead!", or "VR is a gimmick"..... Screw you! From the list I showed HOW is VR dead? If it was "dead" how was I able to form this list? I'm highly eager in checking these games out, more so when my Oculus Rift can stop throwing tantrums :)

  • Still can't play VR because of Oculus. You can see what's wrong by viewing the beginning of the previous posting linking to my blog.


    -------------


    - Medal of Honor - Above and Beyond (VR):



    I came here to share a new game that popped while also needing to thank my VRchat friend for finding it. He made me aware of this by posting it, thus I'm now sharing it because it's handled by a AAA game company, something which should help nudge other AAA developers hiding behind their sofa/couch. The new game shall allow you to shoot any way you want, throw knives, climb ladders, swim, and etc. There'll be many VR interactive ways to play the game making you genuinely feel like you're there on both fronts of game quality; If the game is shit, it's still immersive & etc. It'll be immersive no matter what.


    This speaks volumes because it's AAA. The sad part is (I'm being told) is how it's Rift exclusive. We're in 2019 heading into 2020, thus needing all VR headsets to be able to play this game. Not just Rift, you need Vive, Index, Mixed Reality & Etc........


    I also see people whining and moaning in the Youtube comment section knocking on VR saying "guess they didn't want it to sell", "VR is garbage" & similar wordings. Sucks to be them. Their loss shall be our gain though because for those who want to play it shall have the most genuine fun with it praising how good the game is on various levels, not just quality. They'll make note of how fun a certain element of the game was. Can't wait! It may not be the best, it'll however be near there.


    This game is on my radar :)

  • Big news!


    --------------------


    - Valve Index (Canada & Japan Release) | Half-Life: Alyx (VR):
    https://store.steampowered.com/sub/354231/




    I purchased my Valve Index headset because I genuinely got fed up with how Oculus kept software blocking my Oculus Rift. I just want to play VR, and pure VR, not deal with their narcistic nonsense. People praised Valve Index, thus I went to purchase it. Also, it became the 'top selling' thing on Steam charts. That, and Half-Life: Alyx.


    -----------------------------------------------------------------------------------------------------------
    - Half-Life: Alyx (VR)
    Developers treated the game as a passion project eventually moving it into a genuine game we see now, in VR. They used Half-Life assets to eventually make a 15 min demo, something which eventually evolved into its own full-blown VR game. They saw that once you go VR its hard to go back, and that's true. Once you try VR genuinely you'll never want to go back to desktop mode ever again.


    https://store.steampowered.com/app/546560/HalfLife_Alyx/


    https://www.youtube.com/watch?v=O2W0N3uKXmo


    Of course! Salt inbound. Heavy doses of sodium to the point Valve/Steam forums is constantly hiccuping. All those salty non-VR folks whining and moaning. They're not able to hold a constructive posting, thus feeling it necessary to be all vulgar and moany. If there was a genuine desire to get VR, one would aim for VR. Once you go VR it's hard to go back to desktop mode. No joke!


    Why do you think people keep pressing developers to add VR mode to games. Same with Red51 with Rising World :)


    All that sodium poisoning overdose!



    It's genuinely their loss if they don't want to play VR. Granted, VR isn't for everybody. It however changes everything in gameplay where you have genuine freedom to look 360 degrees, have fun shooting at any angle, and etc. This is more freedom and interaction you'll ever gain in desktop mode.


    Also, it's not 1% of the gaming community. it's far more than that. The Valve VR survey is inaccurate because people simply unplug their VR headsets to save power. They noted such, thus the percentage is inaccurate. It higher.... MUCH higher, yet trolls shall always weaponize the 1% of VR users because they can't do a simple Google search.... Oculus Quest roughly sold between 100,000-480,000, or even 1 million headsets. Hard to say. PSVR sold 2 million headsets in 2018, though 2019 numbers are blank. Nobody wants to share their numbers, people however do have VR headsets in great numbers. They can't be ignored. I have to point and laugh at the people whining and moaning about Half-Life: Alyx going VR because if they wanted VR they can find a genuine way to do so. If there is a genuine will, there is a genuine way (if there is a will, there is a way). Granted, not everybody is able to buy a VR headset, though the same can be said with cars, computers, phones, and etc. This doesn't just apply to VR.


    People are simply being far too salty (angry) to the point they keep hiccuping the Steam/Valve servers.


    Even so, look at how well the Valve Index & Half-Life: Alyx is doing on the Steam charts.


    It is indeed costly, though if you genuinely desire something you'll make it possible :).


    I'm now simply waiting on a shipping notice for them to send my Valve Index to me so I can finally get back into VR. Have to wait and see how much damage Oculus Rift has done to my computer both software & hardware wise. The tangling cable actually felt tense in the 3.0 USB port bending it to the side. Maybe it was a false sensation...... We'll see when we get the Valve Index, if I do. I paid a hefty sum for the headset.


    "Once you go VR its hard to go back" :)

  • - BBC News Caught Slandering VR in Jealousy & Envy:


    BBC has been caught spreading misinformation about VR by slandering it every chance they got just because they couldn't strike it rich. Sounds like another game I've covered here called 'Sansar' with developers throwing literal tantrums for not gaining enough traction as VRChat & Rec Room. They wanted the same amount of rewards for so little work......


    BBC on the other hand had a VR hub, pulled the plug, now blames VR for "dying", among other slanderous claims.



    Some good quotes from the video


    Quote

    Pendleton 115
    13 hours ago
    "Instead of Asking "What went wrong with VR" You should be asking "What went wrong with your journalistic integrity" SHOTS FIRED


    Quote


    "It must be hard to judge from your window in London"
    Lobsterbacks owned


    Talk trash, get hit & lit..... VR headsets have been selling out to the point they've been backlogged. Valve Index headsets have been backlogged since December with people VERY gradually getting them over time. Oculus Quest headsets keep selling out.


    BBC Is envious & jealous they can't get the same piece of pie as every one else. They also shouldn't speak for getting rid of Top Gear...... RIP.

  • I don't know if anybody reads these VR threads anymore. I faded out because distractions, life, and the obvious. I still VR, and I have a Valve Index. It works FAR better than an Oculus Rift headset will. VR is still awesome, glad its still evolving and upgrading every chance it gets.


    ---------


    - CyubeVR - Half-Life Gravity Glove Experiment:


    CyubeVR developer loves Half-Life: Alyx just having a blast recreating the gloves in CyubeVR. Should have done that from the start! Really! I hope that becomes the norm in CyubevR, and any Sandboxy game with VR. Rising World should look into this as well for their VR side for when someone can't pick things up, nor do so when in seated play.


    https://twitter.com/stonebrick…tatus/1251645516867346432


    CyubeVR updates slowly, though adds interesting features here and there.


    =======


    Colony Survival - VR And Experiments:


    https://steamcommunity.com/gam…etail/2216276152050473955


    https://steamcommunity.com/gam…etail/3486291972090527585


    Quote

    I was expecting pretty complicated hardware that took a decent time and lots of fiddling to set up - and that was not true! The package (headset, controllers, base stations) is very easy to set up. I think it took less than fifteen minutes from opening the package to my first VR experience.


    This is exactly why I get annoyed with developers. The part I bolded & underlined always annoys me because fear is what ruins everything for a developer.


    Quote

    My expectation for VR was for it to be pretty clunky.


    If it was I wouldn't be using it. Holy hell....


    Then there are other developers complaining about lack of sales, and etc. If you don't want to make games then walk out. Go away..... I'm irriated with Subnautica developers for the same reason with VR by abandoning it. They could have hired someone who knows VR. Something is also better than nothing, as shown with Subnautica VR & Scanner Sombre.


    If it was clunky I wouldn't be using it. You have people dancing in VR, using full body tracking, and now even haptic suits. If you've seen 'Ready Player One' that gives you a good idea where we are at now. A good 50-80% of the movie is accurate to real world with VRchat, NeosVR, Rec Room, and such.


    I'm glad they're looking into VR for Colony Survival. I'm glad they found VR to be promising. They saw how well people perceived it while experimenting here and there. We need more developers encouraged to make VR compatible games. I still strongly recall 'Spice and Wolf VR' developer noting how he wanted to saturate the market because if he won't nobody would. Someone has to put the effort in to make things worthwhile. No pain, no gain.


    -------------


    I'm no expert, though when you play VR for long enough you being to see lies and poke holes in what people say. You drive a car long enough, or you work retail enough you can tell when someone lies. The food you eat, you can tell when someone is talking trash..... Its what I see here.


    If you're fearful then nothing gets done.


    One impression that still sticks with me is how a novice game developer made a Petroglyph game for Petroglyph games telling me if you want something in a game to just tell them. He would then try his best to get it done. Tell him what to add and he would add it in. No questions asked. That still sticks with me, even now in 2020 from 2006. If there is a will, there is a way.

  • I've been wondering about this thread if we should let this go or continue having it active? What does Red51 think. Shall we just purge it, keep it....I'm trying to figure out what to do with this thread, or if we should just let it float into the past.


    I think I noted everything with nothing else to really be said.


    There are people trying to nudge 'Ion Fury' developers to add in VR support for the developer to simply say "no plans" so people are getting upset. Instead, people are nudging the developer while bringing up an artistically similar game called 'Compound'....... Yeah.


    So, what should I do with this thread.....

  • I wanted to kill this thread, I however have to note something because there is a "war" going on. We have a rogue "developer" trying to slander VR while claiming to be honest. Maybe they are, you be the judge. Check out their tweets, etc.


    --------------


    - PC VR - Gaming Slump (Alleged "Death"):



    I was shared the above video noting how "VR is dying" when it simply is hitting a slump. Maybe it is COVID related, maybe it is related to how people desire to be mobile so they're shying away from PC VR going on more mobile devices. I can believe people desire to be mobile because it also stucks sitting at your desk all the time to play pancake games, let alone even moving in one room. People loved using their Oculus Quest 1 & 2 to play games outdoors. Shame Oculus sucks with bloatware, political bigotry, and Facebook locks. Get banned you lose your gaming library.


    Steam was noted making patents for wireless and standalone headsets. We may see one.



    1) I agree with Quip here because talent is apparently being squandered away by whining and moaning. Yes, you can voice your opinions. The problem comes when you say something is impossible people will parrot that, and they always parrot doom's day stuff. I know people who shamed VR knowing full well how superior it is when done right. They know their computers yet still spew bigotry and nonsense probably because they're jealous/envious others and myself have VR. I became hated because I had VR, others also with slandering articles to kill things because they couldn't enjoy VR.


    I agree with everything Quip has noted. Don't squander your alleged "talent". Use it for good, not for Twitter clout. I'm still pissed off with Bandai-Namco not using their fortune to make a proper Gundam VR game. An indie game developer is doing it in place of a AAA company. Lazy bastards.



    2) We already have people who are afraid of VR. It pisses me off when a developer of higher status squanders any good will with whining and moaning. Not just CIX, others on the PSVR (Playstation VR), or any other developer noting low numbers. If you have the skill and talent then use it to your full potential! IF there is a will, there is a way.


    What would piss me off further is if this alleged "developer" waved their title in false flag type manner for clout chasing on Twitter. There is a reason you're getting pushback, Cix........ I'm glad we can keep things civil, I'm however still going to call you how being a VR enthusiast, and all.


    The whining could have been better spent making games that attracts people, filling in voids further attracting MORE people, and eventually breaking even in time. MAKE GAMES PEOPLE WANT TO PLAY. I respect 'Spice and Wolf VR' developers because they saw how few games we had for the VR market making their game to add to the pile. Like a water droplet in a cup, it all adds up eventually.




    3) Surprisingly, I gained responses back from friends and the this "developer". We're surprisingly having a civil discussion, something that is rare on Twitter.


    If you're worried about costs for making PC VR games then maybe you're barking up the wrong tree. Either pick a better path or bite the bullet to make PC VR games we all want. Mecha PVE games, among others. Worried about performance? Maybe tap into 'Viveport' (VR game streaming service), while encouraging other VR headset avenues. Let us focus on something which isn't Oculus while allowing lower entry to be easier to access.


    I love developers who know what they're doing over those constantly making excuses. I grew up with people constantly following a path, I'm the only idiot who doesn't have one. They always had standards (as does Red51) with that strict European (and Japanese) mentality of "getting things done". What needs to be done GETS done. Not what Cix is doing here.


    Tap into the 'Viveport'. There is always a way. If there is a will, there is a way..........


    ----


    - You be the judge:



    I haven't seen any proper attempts at AR. It has been done, and mainly by the Japanese. There may be certain QR codes, and other sorts. Nothing which really stood out. VR however, has more support and is far better known for both tethered and wireless VR headsets. You can be both in your home and outdoors, and anywhere.


    Valve was noted to have patented wireless VR headsets similar to the Quest 1 & 2 in allowing users to have their own experiences.


    I feel Cis has become a rogue developer having lost their way.


    ----


    - Steam Deck - VR Mode:



    A more mobile device is desired. People will try to play VR on their Steam Deck, something 3rd party hardware developers could potentially tap into. People WILL try their various devices to see what they can achieve. With this in mind, Valve has been seen making patents for wireless and standalone VR headsets matching those of Oculus Quest 1 & 2, something which is desperately needed for various reason.


    1) It'll allow low entry users to finally experience true VR. Once you go VR it is hard to go back.

    2) We can escape Facebook's political bigotry, Facebook nonsense, and actually play games as intended. No forced advertisements, risk of bans, and etc. Not even their bloatware for their software. They were good at first, they became bloated and flopped. I had a much better experience with Valve Index, a more expensive headset. The irony.

    3) VR Headsets could potentially tap into 'remote rendering' services to play their demanding games. Viveport is one such thing, Rising World could potentially see themselves there if Red51 desires.


    If there is a will, there is a way. This alleged "VR is dead" is just genuine fear mongering needing ACTUAL game developers to do the proper thing. Encourage proper PC VR enthusiasm, not fake Twitter clout chasing pessimism.


    ---------


    I hope people see this post because this is actually important. A developer complaining on Twitter while wondering why they're getting pushback.

  • - PC VR is "Dying"/Dead - P2:

    It appears whoever started this needless clout-chasing war needs to be put in their place. They want to falsely claim PC VR is "dead" while also spreading lies and de-motivational nonsense to then use the victim card to claim they're being attacked. They're spreading lies and slander just so they don't have to do work. Lazy bastards. It is like attacking a nest to then play the victim card. Grow up. As a VR user myself (two headsets) I have to defend VR while other people spew bigotry and nonsense. I HAVE to call nonsense out having proper gaming experience with VR.


    I woke up to the continuation of this nonsense yesterday, delayed till now because I was busy focusing on other things (Azur Lane and Genshin Impact also). I absolutely HATE lazy ass (alleged) game developers.




    Again, I agree with Quip. You first need to build a product, advertise it, sell it and then see where to go from there. You can't have instant results. The effort you put in is also the one you get out of it. Not making money? Tap into gaming voids such as making WW2 naval games with ALL the nations, mecha PVE games, flying games with career mode, among others. Make games people actually want to play. No, not the mobile garbage which lasts 1 day to a few weeks. Make something that lasts. Make something that fills in voids, something people want to play, something people can get behind in the long term.


    PC VR is allegedly "not profitable" because you're not pulling your <Redacted> weight. MAKE ACTUAL GAMES PEOPLE WANT TO GOD DAMN MAKE. Do what the 'Spice and Wolf VR' developers had done by crowdfunding, making yourself known and just making a game through passion. They saw how few games there were passionately making a game people would both love while also adding water to the cup for people to enjoy. They've added their game to the VR gaming pile out of passion. The more honest you are with your sentiments the more you'll gain in returns. You have to place the support pillars yourself. Don't expect everything to be <redacted> handed to you. When I request something from developers I make sure it is something they can properly implement into their game.


    Stop seeking money. That is all I'm seeing..... PC VR is dead because you can't mind it like oil. Screw off. Make games for entertainment and fun. What developers sound these days....... "Money, money, money, money, money, money, money."......


    STFU. Pull your lazy ass whiny moaning weight. Pull your weight. What effort you put in is what effort you'll gain out of it.


    -----------------------


    I follow Lucifer from the VRChat side of things loving what he notes here. Instead of whining and moaning on Twitter for clout just make games out of passion. Everybody wants easy money expecting games to make them millions (or billions) overnight. Instead of making people happy people want money over evrything.



    He is echoing mostly everything I agree with on the part where game developers should make games out of passion, not profit-seek. The more honesty and effort that goes into your game the more support you will gain. No pain, no gain. This is why normal Europeans and Asians tend to fair far better because they place in effort while people like Cix, myself, fake Europeans, and other stupid North Americans tend to fall way behind being jealous and envious of others. Clout chasing on Twitter. I, at the very least, have the dignity to know not to clout bait on Twitter when it comes to seeking money (and only money) when it comes to PC VR.



    I lightly highlighted two other postings noting how people may be desiring mobile games over desktop and stationary VR experiences. People want standalone VR headsets (View Oculus Quest 1 & 2, minus the political & facebook bigotry), while also seeing how people desire to test out Steam Deck's VR capabilities. People would genuinely buy Valve's standalone/Wireless VR headsets if given the chance. The demand is high enough, simply need the supply for that demand.


    People want mobile VR. PC VR isn't dead, it may have hit a simple slump relating to COVID, going back to work, or other factors caused by delayed cause-and-effect in various nations. Weather related, or other priorities. I can't play VR as I used to because I nearly became homeless, I don't have my trusty internet (relying on Wifi from hosts), and prefer mobile gadgets.


    -----


    Road to VR - VR Rise-Slump-Rise:



    Road to VR noted the standard rise, the unexplained slump, and rise again. Nobody knows why, though it may be because people are having a life again. Maybe, maybe not. We have numerous games to choose from so it can't be that. Maybe certain games came out desiring to be played over VR mode. No clear answer was given.


    Quote

    We still don’t have a clear cut explanation for the drop in June’s numbers, and Valve has opted not to respond to our multiple requests for comment. One lingering possibility was a large surge in Chinese (+6.18%) and Korean (+2.16%) players—places arguably less likely to be using VR headsets on Steam—combined with an overall loss in English players (−4.32%), which are arguably more likely to be using a VR headset on Steam. Facebook, whose headsets account for more than 60% of all used on Steam, does not sell its headsets in China.


    These fluctuations, combined with a downswing of the data’s usual noise (and perhaps some actual reduction in the value of headsets on Steam in June), are a plausible explanation for the sharp drop, but not conclusive.


    So, basically nobody knows. Valve may know, they are however not saying. Oculus is doing pretty well. HTC? With how sloppy they have become they're constantly seeing a drop. HTC and Oculus both have become the villains of the VR industry while Valve has been showing they can do everything right. I love my Valve Index over anything else.


    Users have been noted (in the comments) their Oculus Quest 1 & 2 haven't been connecting properly, potentially implying numbers could be much greater than they really are. Speculation.


    --------------


    PC VR is dead is absolute bullshit. It is like hearing "we can't make games because there isn't enough people" is also a moronic move. Just make games, make your players feel welcome and you'll see the love in return.



    "We want money though. Give me all your money! Money! MONEY! MOOOOONNEEEEEYYYY!"


  • Valve Index is still Selling Strong:


    WoooO! And fake people said "VR is dead". Screw them! VR is here to stay, whether they like it or not. They can read all the dooms day articiles on the web, Valve Index is noted to be in third spot next to Oculus Rift S & Quest 2.


    Sucks to be Oculus because you have to constantly hear political preaching about BLM, forced to use Facebook (if banned, everything is deleted), and tied to their bloatware. Once Steam releases their standalone wireless headset things are going to be balanced once more.


    Standalone headsets from other companies need to be made to topple Oculus's moronic monopoly.

  • Alight, so,....... I came across another relevant video.


    - US Government sued Facebook to split their brutal monopoly:


    The case has been thrown out once before, they're trying again this time with a larger case. Facebook and Oculus have both damaged the VR industry needing to be split up to their own entities again. As noted previously Oculus was the best thing ever late 2017, then they kept bloating their software causing rage and pain. Valve Index works far better than Oculus shall ever work. Screw them. They blocked me out of my Oculus Rift, though nobody wants to believe me. I'm a moron to people.


    Valve all the way!

    Even Germany was noted to be overly suspicious of Facebook to the point they're getting involved.


    Because of this we seriously need to invest in Steam's standalone headsets. Quality over quantity.


    -----------


    No, seriously. THIS is your Oculus constantly preaching politics and even pushing BLM, transgender, and other weirdness when gamings are supposed to be escapisms. Disclaimer, I'm not body shaming, only frustrated there is no professionalism in the Oculus sphere, only bigotry. Constant reverse shaming, control over your account, and surveillance (as noted in the video by Thrillseeker).



    And there you have it........ (I can go deeper sharing how much Oculus isn't genuine, I won't on this body topic)



    Oculus doesn't care about you, only money. Valve is the way to go, or maybe any third party who makes actual proper wireless VR standalone headsets. They're probably getting competively blocked so Facebook/Oculus can have it all.


    My support is with Valve here because Oculus is genuinely killing VR through monopolies.


    ----------


    Having competition is a good thing:


    - China's Pico Neo 3 (China Only):



    This device is China only, and can only be used in China, unless you're a VR tech reviewer. You can however possibly get your hands on the Pico Neo 3 Pro, though even that may be difficult. This VR headset is however surprisingly better than the Oculus Quest 2 in most parts while the same in mostly other areas), except the ergonomics in controller. I wish China would sell this because there is a bonus of not being tied to Facebook (as shown in the next post below). They're keeping the good stuff to themselves this time around. China is surprisingly learning how to make better and better hardware and games, something I have to applaud them for. Even if they're still shady all around.


    I would actually purchase this, as I had with the DJI Tello.

  • Just some Disclaimers and added notes for the Pico Neo 3 and someone posting their issue with Oculus Quest 1 & 2 (Facebook). Sorry for the crudeness, I came across this information after the fact.


    ---------


    - Facebook ban severerly cripples Oculus VR Devices:



    "Do as I say, not as I do" - Facebook.


    People are genuinely getting frustrated and peeved, more so when they get banned. They won't acknowledge me or this person here, and others. Do yourself a favour and go Valve Index, or at the very least with HTC or Microsoft's VR headset if you want to be cheap.


    Screw Oculus. F them! Screw them......


    -------


    - Pico Neo 3 - China Only:


    I have to quickly note a disclaimer (I'll edit my posting above) to reflect that only Chinese people can use it in the China region. Unless you're a tech reviewer, nobody else is allowed to have it. Only Chinese.


    https://skarredghost.com/2021/…consumer-pico-neo-3-west/



    Would have been a great option, the best if you're Chinese, though other people have to suffer. For now, just get a Valve Index or wait for the new Standalone VR headset. Who knows if a third party shall make a stand alone headset to compete with the overly corrupt and evil Facebook/Oculus monster giant preaching political bigotry.


    Yeah.


    I'm disappointed. I would have actually looked into proxy-buying the Pico Neo 3. Shame.


    Then more added information noting the differences between the 'Consumer' and 'Pro' variant:

    https://skarredghost.com/2021/…pico-neo-3-pro-eye-china/

  • Probably going to hate me for constantly bumping threads without replies, I however screwed up in my haste to post relevant VR news. There is ANOTHER headset I forgot to make note of, I'll be doing that now :)


    -----------


    - DecaGear VR:

    https://www.deca.net/decagear/


    Say hello to Decagear, a standalone VR headset. I've heard of it here and there, now seeing it proper within VRChat's Vket6 advertisment and even in a booth in a Japanese festive world. These specific VR Headsets are aimed newcomers (newbies), for the mobile, or those desiring to stay cool during the hot summer period. Anything that doesn't require the PC to blow hot air during and already hot situation (for those that don't or lack proper A/C).


    Quote

    DecaGear 1 built with VRChat, Pavlov VR, Star Trek: Bridge Crew and other multiplayer games in mind.

    With technologies as facial tracking, pressure sensitive controllers with all finger tracking and hip based navigation you get a deeper presence in VR and a wider range of expressiveness when playing with others.


    VRChat is good, as is Pavlov, and even 'Star Trek: Bridge Crew'. Everything needs to be further put on the table for us to know how it actually plays out. This could also potentially be the completion we need for the genuinely evil and abuse Facebook-Oculus holding a monopoly over VR, destroying VR in the process.


    As for how to obtain one?


    Quote

    But how much is the headset?

    The cost is still TBD but will be no more than $549 USD

    When will I get it?

    The estimated release is Q3 2022 or possibly earlier.


    So, basically $700 Canadian, plus shipping. Taxes.... 750-ish? Release date seems far. Seems like Oculus shall have a proper competition coming Q3 2022. Good!


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    - VKet - Core world



    Once you go VR it's hard to go back.
    (Except on hot & humid days forcing you to use a standalone VR headset.)





    VR-Ception. Decagear's booth in VRChat displaying how they appear in official capacity.


    Makes me wonder if and how we could play Rising World in VR by using these standalone headsets. Already speculated with Steam Deck, that however does not fit this specific topic (even though you can technically VR on Steam Deck). Have to wait and see how all this pans out.


    I'm tempted in testing out the DecaGear VR, just can't spend willy-nilly. I can afford it, I however can't go spending or else my situation shall worsen not financially, other means though. :thinking:


    VR is genuinely the way to go. No joke. Once you go VR it's genuinely hard to go back. Ever since I hoped back into VR for that 1 hour I want to play more. I want to keep playing. Let me in! :nerd:

  • Been stumbling across a few Anti-VR Trolls and DecaGear VR trolls saying the stupidest shit. Had to spend extra time validating the postings I shared above keeping it the same. What you see is what you're getting. Pico Neo 3 is still a proper headset, as is the DecaGear VR (at least on paper), and Oculus is still a greedy information-seeking politically motivated company.


    I have something else to share


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    - Into The Radius: (VR Game):

    [Inspiration for Rising World VR]


    Red51 is probably going to kill me for constantly sharing games on his forum, I'm however only doing it because I would love to see this sort of interaction in the Rising World VR update. Watch the video. Instead of ignoring, watch it, make note, and be curious.



    - Actual VR movements

    - Loading and unloading guns

    - Storing stuff in a back-pack by placing it

    - dropping stuff out of item containers

    - Opening and eating from a canned food (even with a knife).


    This is how you do VR. In the end it is up to Red51 how he wants to do everything, I'm just noting this so we can get the best out of everything. Just watch the video and check it out.

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