Because it is very hard to see, especially, when the buillding system makes it even more transparent when you place it. So maybe you could make it blink in a some color, so we can see it better?
Also, I think that the glass is even in the inventory very hard to see. Especially the bent one.
Make glass more visible when building
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So you want the roof to be frameless? Just a large sheet of glass?
Or are you intending to use window frame also? -
So you want the roof to be frameless? Just a large sheet of glass?
Or are you intending to use window frame also?Yeah, I want to build one without frames, it doesn't matter if it's a large piece of glass or many. Can I build with frames and then remove the frames around the glass?
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I guess it should be possible to build with glass, but I am too lazy since it is very hard to see :C
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I rarely use glass without window frames. My green house uses a block frame and then a window frame skeleton. I put the glass in last, using the snap to frame feature.
This is when I discovered you could put more than one pane in a frame.Tips:
- Window frames can be removed without removing the glass in it, but two frames with snapped glass will leave a gap between panes.
- Glass can be placed like all Construction materials in modular snapping mode, which will align new panes to the side of the existing you are pointing to.
- So once you place one you can snap more orthogonally until you have filled your opening.
- Glass panes can be expanded to 4 blocks tall and 4 blocks wide, just like window frames.
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So, if I build 2 frames next to each other and remove them, there will be space between the glasses, right?
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Yes, it does.
Using the modular snapping worked pretty good for building a larger pane in my test world. -
Perhaps the developers could add a slight color outline to the windows until they are placed by the player. It could be red if the window does not fit in its current location and green if it is in a suitable place. I agree that it can sometimes be difficult to see where the windows are.
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Making the glass more opaque when placing, then when placed be transparent would be a huge help! I have to get right up to my monitor when placing glass because it can be incredibly hard to see.
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Perhaps the developers could add a slight color outline to the windows until they are placed by the player. It could be red if the window does not fit in its current location and green if it is in a suitable place. I agree that it can sometimes be difficult to see where the windows are.
Perhaps similar to the Red outline you get when using the AreaProtect script? Wonder if that would be simple to implement?
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