If I have one method marked as @EventMethod and listening for the PlayerCommandEvent and a second separate method again marked @EventMethod and listening for the same PlayerCommandEvent in the same plugin, executing a command in game will trigger both of them right?
So to the real question now, will this kind of coding slow my plugin down? i.e. instead of one EventMethod for each event having multiple smaller ones to separate things out i.e. 1 for each different command type, 1 for each different Gui Tab, etc.?