Game crashes due to problem with NVIDIA OpenGL driver

  • Hi. I have several crashes due to this error in the last few days. Game version 5.1.5. The error message is a

    The NVIDIA OpenGL driver detected a problem with the display
    driver and is unable to continue. The application must close.

    Error code: 8
    Visit for more information."

    This appears to be a somewhat generic error message, and I have not managed to find any detailed information regarding this.

    My system specs...

    Microsoft Windows 8.1, Version 6.3.9600 Build 9600

    Processor Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz, 3701 Mhz, 6 Core(s), 12 Logical Processor(s)
    Locale United Kingdom
    Installed Physical Memory (RAM) 32.0 GB

    GPU GeForce GTX 780
    VRAM 3GB
    Driver Version 347.09 (up to date)

    Resolution 1920x1080 @ 60Hz

    I will be duplicating this post onto the Steam forum.

  • Thanks. That was an impressively quick reply :)

    Some further detail - the crash only occurs intermittently. I can start the game with no problems and play for several hours before it happens, or it may not happen at all. There seems not to be a constant in game activity that triggers it.

    On a positive note, I can restart the game straight away, and so far have always started where I was when the crash occured with little or no progress lost, so your game saving procedure seems to handle this well.

  • I use the GeForce Experience utility for keeping the driver up to date. The current one was installed on 23/12/2014 (Version 347.09) and when I checked a few minutes ago, it is stated to be up to date.

    I will test an older driver version later today.

    As things stand, the game is perfectly playable for me for long periods of time, so this is really more of a bug report than a help request. I will report back later today whether I have problems with an older driver, however as the crashes only happen intermittently and sometimes after playing a long time, this may not be 100% confirmation the issue has been solved.

  • I don't recall having any previous problems with the game (aside from dropped connections to MP servers occasionally). Windows Event Log shows I first had this problem 2 times on December 29th, and 9 times on 30th. Then, 5 times on January 8th, 1 on the 11th, and 4 each yesterday and today. I have also played the game on most of the days when the error hasn't occured at all.

    The errorlog from the 16th is as follows...

    Report of 16.12.2014 by Robert
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 12 Executor poolsize: 24
    Memory used: 618.03 MB reserved: 854.14 MB max: 2051.60 MB

    Existing buffers: 50390
    (b: 8610 f: 36460 i: 2239 s: 3081 d: 0)
    Total heap memory held: 603549kb
    Total direct memory held: 1061233kb
    (b: 387164kb f: 612680kb i: 52178kb s: 9209kb d: 0kb)

    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2

    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)

    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/1/1/11

    Graphics: GeForce GTX 780/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.75
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]

    Camera location: (219.4891, 64.88325, 74.12197) Camera rotation: (0.21469304, 0.7303182, -0.2648882, 0.59192604)
    Total running time: 102.157455

    /D:/SteamLibrary/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A

    Error details:
    java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    java.util.ArrayList$ Source)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop( Source)

  • I am now using driver version 344.75, and have played for several hours with no crashing, however as I said before due to the intermittent nature of the problem it is not possible to say with 100% certainty that was the cause.

    Anyway, thanks for the help looking into this. You have created an excellent game which I already have over 180 hours on.

  • An update to this, in case it is useful for anyone else - using the previous nvidia driver (344.75) I encountered no further crashes for a whole week. I updated the driver to a brand new one earlier today (347.25), and have so far also had no problems with this one.

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