Thank you for this I just started playing just learning hope it ok
Request from a customer
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- Java Version
- English
- Ryan
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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Hi. I don't often reply much any more, as I don't often come here. As far as "hope it ok", well.... kind of. On the technical side, it won't glitch out on you, as I only build with blocks. I'm just not a fan of planks and boards, as they often flicker and glitch out on me, especially if they overlap. As far as functionality, this isn't much in the way of a home, being that it's only one room and has no amenities like bathrooms, etc. What I like to do with this one is attach a bathroom and parking lot and use it as a small shop.
You can avoid flickering in the config properties by changing "graphic depth buffer" into true.
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I Deidre, I at times also have the flickering but cannot find where the config properties are. Can you please explain? Many thanks
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The flickering is caused by z fighting (fighting to be "on top"). Red has said this will be improved with the next update - I would suggest you wait to see if the next update fixes it for you before you start tinkering Not long now
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Flickering can also be avoided by making the planks or beams one step smaller /bigger each time.
Use sets 1 to do the smallest steps possible and you won't really see the difference
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I Deidre, I at times also have the flickering but cannot find where the config properties are. Can you please explain? Many thanks
The config prop is in your steam folder.
steamapps > common > RisingWorld - config (I opened it with a text editor)graphic_logarithmic_depthbuffer=true
For me it's ok to work with these settings. If you build balls and build with overlapping parts, the flickering is normal, but reduced.
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Thank you Deirdre, I found the conf and change the graphic_logarithmic_depthbuffer to true. Again many thanks.
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red51
Added the Label Java Version
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