Graphics bug

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  • Graphics bug

    Since there is no specified thread for bug reporting I'll leave this just here.

    I observed that objects may (partly) lose their opacity and/or begin flickering when the player is touching a wall.
    When I move 1cm away from that wall everything's just fine.

    As you see below. First image is standing against a wall, second image is stand 1cm off a wall.

    FYI it's nothing that bothers me too much I just wanted developers or experienced users to know.
    Files
  • It's unfortunately some unintended behaviour. When a player walks towards a wall, the camera near plane will be changed (to prevent the player from looking through walls). However, this greatly reduces the precision of the depth buffer, resulting in a lot of z fighting (the flickering you were experiencing)... we will fix this issue with the next update :)