-New and different Sound Effects-
I would like nice sound effects for rain and audio ambience depending on where you are. If you are in a dense forest you get that environmental sound, if you are in a cave things are more echoy and hallow sounding. Adding ambient sounds based on your location would add a real sense of submersion. Now to address something I have an issue with that is already in the game. I dislike the 'dropping dice in a cup' sound effect that happens when you mine. I don't feel any immediate gratification from mining, its just something I do to get the stuff I need. I would like to hear different clacks and clanks to make it feel like I am mining something substantial up. Perhaps different ore can give off different sound effects. That can happen down the line, but I really want the initial mining sound effect replaced as soon as possible first.
First off, thanks for your suggestions! Always nice to hear that people care about sound!
- Location-based and richer ambiences are planned and will really come to the fore when the biomes are ready. In the long-term we'll add more echoes to the caves, likely when dungeons come to the game. We also plan to dampen nature sounds when you enter a building. When that will happen is unclear, but it is planned!
- Rain will come when weather is implemented.
- The mining sound effect is something that is on my to-do list. I don't like that sound either! There will be a new sound in one of the next updates. Good idea about different ores giving off different sound effects. We will see if and how we can do that.