Hehe, yes, we've decided on music for dungeons after all. Disorienting is the most fitting word
I'd love to see dry American deserts, I'm a big fan of the Americana feel as well. Would be a blast to make music specifically for that.
The example from T2 is a good direction for that, I always found the music very fitting in that scene.
I love ambient music and soundscapes as you can tell.
Me too, I think the more subtle music fits RW very well. More rhythmical stuff is always a bit jarring in games like this and I don't feel a medieval feel fits quite in with all the modern stuff. That's not to say that elements of that won't find their way in for variety, but it's all about subtlety for RW. At least above ground 