Posts by waveshapr

    I generally get a kick out of watching those Let's Plays. Gives me a good idea of how people are playing the game.


    AFAIK, copyright strikes is not something Red is actively doing. I think takedowns are appropriate when people put videos with links to cracked copies up :S

    The reverb of all sounds dynamically change depending on the space you're in. There's a short, barely noticeable reverb for indoors, a long, lush one for caves and echoes for loud sounds (pickaxe, axe, etc.) outdoors. The reverb that I hear is the indoors one, but quite a bit louder than it should be. I'll have to try to reproduce this and analyze the data I get from the engine.

    Ok, this is perfect. Thank you very much! :)


    I have had this occasionally, I suspect this is related to the check whether a player is indoors or outdoors to create a different reverberation effect.
    This happened to me when roofs weren't quite finished and the game wasn't quite sure whether this is a building already or not. The only thing I found helpful is to make sure that buildings are seamless, i.e. no cracks in walls or roofs, glass on windows, etc..


    We'll see how we can solve this issue.

    Ok, great.
    I'm aware certain sounds are louder than others and this will be resolved with the next update, but there really shouldn't be any significantly louder sounds.
    It would be interesting to hear what's going on there in detail.

    Spricht nichts dagegen den Sound nur für den Benutzer der Bank hörbar zu machen. Schauen wir mal…


    Wie meinst Du Auswahl? Willst Du ein Menü für jeden Sound haben? :D;)


    Ich denke das überlassen wir dann eher den Moddern.

    Wir hatten tatsächlich mal entsprechend andere Geräusche für Werkbänke vorgesehen. Letztlich haben wir uns für einen allgemeinen Sound entschieden, so entsteht weniger Verwirrung und Sägen können auch etwas nerven, speziell auf Servern.


    Aber grundsätzlich spräche nichts dagegen den Sound noch mal irgendwann zu ändern.

    Hehe, yes, we've decided on music for dungeons after all. Disorienting is the most fitting word :D
    I'd love to see dry American deserts, I'm a big fan of the Americana feel as well. Would be a blast to make music specifically for that.
    The example from T2 is a good direction for that, I always found the music very fitting in that scene.



    I love ambient music and soundscapes as you can tell. :)

    Me too, I think the more subtle music fits RW very well. More rhythmical stuff is always a bit jarring in games like this and I don't feel a medieval feel fits quite in with all the modern stuff. That's not to say that elements of that won't find their way in for variety, but it's all about subtlety for RW. At least above ground :D

    Deserts are the big elephant in the room when it comes to the music right now.
    I plan to write desert music and finish some pieces for the other biomes directly after the Dungeon update.


    The tone of the pieces you posted fits the desolation very well. To me the deserts in RW look more North African than those ultra-dry deserts seen in the US.
    So using Arabian scales without being too stereotypically "oh look, desert so it has to sound like Arabian music" and inducing a bit of Ambient into it will probably work very well. Let's see…


    Thanks for the pieces! I think you'll like the music for the Dungeons as well :)

    True, that's the intention behind the heartbeat. It actually accelerates the closer you get to hell* :)
    It's also somewhat realistic as you'd start to hear your bodily sounds much more intensely in a high-pressure, underground environment.


    Don't worry, there will be terrifying audio for foes both under and above ground :D



    *but doesn't stop yet when you die, maybe that's a feature, too?

    I really like the Dungeon Music Playlist – nice drone-y, Dark Ambient stuff.
    Sort of what I think could fit for our dungeons, but still different, maybe even more subtle.
    We'll see. I have a few ideas, but they are scattered all over the place and there's no coherence in it yet.
    Thanks for posting :)


    @ConJon
    Thank you very much, always appreciated! :)
    There will be more music in the game in one of the next updates.
    Maybe we'll even slip a small music update between the larger updates.

    Cool, I'll have a listen tomorrow :)


    Right now, my ideas for dungeons are more textural than traditionally melodic. Going for melodic stuff would be a bit too predictable and cheesy.
    There will be a difference between underground and overground dungeons.