red51 Wie weit wäre das vom Nullpunkt entfernt, also F3 bzw. Xzy verwendet? Es ist auf Multiplayerservern eher so, dass die Leute gerne mal ohne Nachbarn bauen und nicht jeder am Spawn. Im Singleplayer denke ich, dass auch unterschiedliche Biome genutzt werden. Die Unregelmäßigkeiten gibt es ja schon seit Jahren. Wieviel besser wird es Prozential gesehen mit der neuen Version. Nicht jeder freut sich über Lücken in Holzbauten, fällt bei Weiß extrem auf.
Posts by Deirdre
-
-
Deirdre i think you are correct as i just read the AreaProtection_Manual_jpg in the plugin ap_1_0_7 and i seen nothing about teleporting like i was talking about (This /tp 35) on artisans realm. it still works on there server multiplayer. i am a little confused.
It still works, till now. And I knew who developed it.
But in further future it won't work anymore. -
sharkbitefischer The lua tp-script has nothing to do with the lua area protection. It is a separate script and only works
in singleplayer. But lua is not really supported anymore, so maybe a java-plugin is better.
-
Ab 8 Blöcken sieht man die Planke in der Hand gar nicht mehr. Beim Size-Befehl 15.99x15.99x15.99 ist dringend mehr Abstand zum Objekt notwendig, da solch eine Platte zu groß wird und bei Nasenentfernung zu schwer zu handeln.

-
Display More
I know that the TP command (console command) works but I think it was made for Multiplayer scenario.
teleport <playername> <targetplayer/position>
teleport (space) Player1 (space) Player2
I have marked places on my map that I visited and made "Overnight camps" but I still have trouble to TP to them. I suppose in RW it only works with player names. It would be great if I could leave a horse at each overnight camp I have (Propably 20 by now) and TP to the horses

2 We use the old lua tp script on the server.
Await an new version with the upcoming new version.

1 I personnally use F3 and screen my different home places. I use "goto" xzy (Order is incorrect maybe. F3 shows exactly).
Goto 000 is the spawn on the map.You can teleport to a player when he's online on your map.
I tried GPS-plugin, worked, but after an updated someday I didn't like the plugin anymore, too complicated for me, i.e. I tried it 2times and then I gave it up.
.We had a portal script, long ago. It works.
There is a newer plugin version, but I didn't try, kept pushing it out.

If I'm honest, I was to comfortable to test something new.
-
Hi Deirdre
What did you use for roof tiles ?I use woodbeams or woodplanks.
-
Looks great.

-
Thank you.

-
Sorry, my bad

Many men use female names and characters (ingame). So we don't always know.

-
Sieht echt klasse aus, gute arbeit und wie hast du die Stäbe so dünn und klein hinbekommen?
Mit dem size-Befehl. Damit kann man sehr filigrane Sachen machen.
Me and my wife was laughing very hard because of the chicken in the bird cage
Well done sirThank you. I also thought it was funny, that's why I used it. And I'm no sir, I'm a lady.

-
You use a very big pictures size. Pngs need more space than JPEG. It's not necessary to show screenshots in this huge file size.
-
Ab einer Höhe von ca. 8 Blöcken = 4m, ist eine Holzplanke unsichtbar. Das heißt, man muss mit der Nase am Objekt bauen.
Das ist ziemlich nervig, denn eine wirkliche Übersicht kann so nicht gewonnen werden. Es müssen ja keine 20 m Sicht sein, aber etwas mehr als 4 m
wären besser.
Desweiteren verschwinden auch Holzteile, die mit dem Size-Befehl erstellt wurden. Da der Size-Befehl von 15.99 - 15.99 funktoniert, muss der Standpunkt
weiter vom Objekt entfernt sein.
Es ist leider so, wie für Leute mit Kurzsichtigkeit. Fürs Lesen ok, aber fürs Bauen nein.

-
But that works. pull your wooden plank or use the size command. the gap in the picture is only for demonstration.
I fixed the two top rows with "Enter" and then dragged to the right.
To pull, hold down the left mouse button and drag horizontally or vertically. Gaps remove with +/+. With grid or without, it works.
It also works with different sizes of a woodplank that you string together. you should try it out.

-
For a beginner the stable looks great.

A little bit overlapping of the roof is normally wanted. If not, fix it and move it manually, or you have to shorten the planks/beams. You can use the size command to receive a great roof.
That system saves a lot of resssources and you can choose the thickness of the bricks. You also could fix a plank or beam and pull it in the desired direction. You can close gaps with +/- key.
I personnally use F6 to choose the best texture for me. That works also with the blockbench or pnb-plugin.
-
That is something we have long wanted. It's no problem to build a sword or an axe, but it would be practical, if the items in the game could also be used as decorations.
-
-
-
You have to write which precision you want. "setr 15" is standard, setp 10 and setl 10.
setr from 1 to 180, setp from 1 to 180, setl 1 to 180 as I know by heart. I'm on the handy not ingame atm.
For other dimensions use the size command.
In the forum or in Steam there are some guides with the commands. That helps a lot. But some things only works by trying and practicing.
Good luck.

-
Have you tried to use another rotation? I use "rotation world" for roofs. You could move the plank manually.
-
I know the problems with the height of s stable. You don't think that the rider bumbs his head.
I prefer the grid. I find this way of building more precise.