Posts by Deirdre

    Das Regal wird sicherlich ein paar Abnehmer finden. Endlich mal Platz im Keller. :)
    Es erinnert mich zwar etwas an Minecraft aber die Idee ist richtig gut.
    Man könnte z. B. auch mit weißem Putz auf Holzplanken mit anderer Textur dazwischen so eine Art 3er Schubfächer `a la Schwedisches Möbelhaus kreieren. Wenn du Ideen für andere Modelle hast, her damit :D

    You forgot the grid. Use the grid with the maxiumum setting, use "g" and change the size with +/-.
    I think it'll work now.


    In the meantime I'm only using woodbeams for wheels. Its a bit easier to fix other woodbeams for rim I think.


    And this is no trouble at all. :D

    /////////////////////////////////////////////////////////////////////////////////
    Report of 02/25/2016 00:27 AM by Deirdre Version: 0.6.5_26 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_73 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 680, 20151216000000.000000-000, 10.18.13.6143, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 1613,29 MB reserved: 2031,09 MB max: 3817,86 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 270553
    (b: 53826 f: 185073 i: 3348 s: 28306 d: 0)
    Total heap memory held: 1575478kb
    Total direct memory held: 720080kb
    (b: 381495kb f: 274454kb i: 44004kb s: 20125kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1063 (Windowed)
    Frequency: 60 Vsync: on
    DepthBits: 24
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    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 16
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(110)/1/1/1/1/1/0/1/1/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 361.43
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Logitech G930 Headset), STEREO, 2, 44100
    (1) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000
    (2) 2D FHD LG TV-4 (NVIDIA High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-19080.594, 66.40402, -17618.188) Camera rotation: (0.04352165, 0.9543315, -0.23915835, 0.1736677)
    Total running time: 1939.465


    /////////////////////////////////////////////////////////////////////////////////
    F:/SteamLibrary/steamapps/common/RisingWorld/risingworld.jar (e3e529b956a02776d2d5de7011912df7)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar (7310ececa49a5bd1a0a403233221fc33)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar (efebe1524058edfaac3b06b6b74e2f56)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (a5d242bb2d0c78b445eac192100d3ef6)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (956cd45db018e589635b8eaf9ef08a62)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (18e0df1d5e3430fbea52bf94a539b672)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f66853ae6860998e7118c533ae6f1e94)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/rcon.jar (ff14cba8ba9d6ba3914e95144db1c2b4)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar (5b3df045cdaa0ae19c771282db648fcb)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar (d11e54821569fe5f67d14eb98eb91ab9)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar (8931796bd55c9636060505492669cc68)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar (e48333eba4547c681703735eca6fc7f2)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occurred during application-update (41)
    java.lang.NullPointerException
    at com.jme3.math.Vector3f.set(Vector3f.java:152)
    at X.l.a(SourceFile:258)
    at s.g.update(SourceFile:251)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:115)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

    Is there anyway to determine what kind of blocks that have been used? I would like to be able to just point the mouse cursor at a block and see the ID of that block. Is there anyway to do that?


    You can see the IP under F3 in the 4th row rightmost. You have to stand on the block and it only works with blocks not with
    woodplanks or woodbeams.

    I haven't heard about your thread. But you are able to adjust the quantity and dimension of the posters in the server properties, i.e. under permissions - customimages. I don't know if the real maximum is 1000 posters or more, sry. :)

    Vll. 21 Chunks 360° Sicht, Ø 21 Chunks, obwohl ich eher für Sicht r=11 Chunks wäre.
    Ganz ehrlich möchte ich jetzt nicht vor der Wahl stehen, was ich denn da jetzt für alle verständlich schreiben würde. ^^
    Blickwinkel würde das wohl auch nicht exakt ausdrücken.

    Wenn man Werkbänke wieder aufnehmen möchte und das Inventar voll ist, wird das im Gegensatz zu anderen Sachen leider nicht
    angezeigt. d. h. die Werkbank verschwindet auf Nimmerwiedersehen ohne Hinweis darauf. ^^

    Admin permissions are the main permissions mostly.


    I'm wondering about the admin permissions.


    Your admin permission file:
    creative:
    allow:true
    - *
    deny:


    Remove deny, because you don't have specificated what you want to deny.


    If your permission files work properly don't change anything.