Posts by Deirdre

    Habe ich überprüfen lassen, davor hatte ich diesen Fehler aber noch.


    /////////////////////////////////////////////////////////////////////////////////
    Report of 12/06/2015 03:52 PM by Deirdre Version: 0.6.3_23 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_65 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 680, 20151002000000.000000-000, 10.18.13.5850, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 2551,55 MB reserved: 2919,76 MB max: 3817,86 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 471187
    (b: 62911 f: 379726 i: 4703 s: 23847 d: 0)
    Total heap memory held: 2491747kb
    Total direct memory held: 1707061kb
    (b: 1018739kb f: 573928kb i: 73192kb s: 41201kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1063 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 16
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(110)/1/1/1/1/1/0/1/1/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 358.50
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Logitech G930 Headset), STEREO, 2, 44100
    (1) 2D FHD LG TV-4 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (2) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-51.832092, 53.688503, 105.501076) Camera rotation: (0.04258306, -0.94689935, 0.2857581, 0.1411049)
    Total running time: 2267.1492


    /////////////////////////////////////////////////////////////////////////////////
    H:/Steam/steamapps/common/RisingWorld/risingworld.jar (9418a72818c0261696df282d49b5c8da)
    H:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    H:/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    H:/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    H:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    H:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    H:/Steam/steamapps/common/RisingWorld/data/server.jar (e49b8986889053c0ca642c35b75aaf42)
    H:/Steam/steamapps/common/RisingWorld/data/commons.jar (bb9c8a196478df7390c76af2338d0c21)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (7e242697c8566f7de75517138f142345)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (dc4fb112e2f21b15bbf8775ec5c77620)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f66853ae6860998e7118c533ae6f1e94)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (eda2d59be66f1eedfd6178188f783fae)
    H:/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    H:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    H:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    H:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5387098cbd85f4d928ae0dd33cf6d7e0)
    H:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (49d6b19f4c8c02874db31844e8323c77)
    H:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (4f7ef0a5ebcb93878a2ee0e061829dfe)
    H:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (5352cd7e5bbba1106db4de710d8d729b)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occurred during application-update()
    java.lang.NullPointerException

    Bin mal wieder fündig geworden. :whistling:





    /////////////////////////////////////////////////////////////////////////////////
    Report of 12/06/2015 03:08 PM by Deirdre Version: 0.6.3_23 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_65 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 680, 20151002000000.000000-000, 10.18.13.5850, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 2000,53 MB reserved: 3138,39 MB max: 3817,86 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 398661
    (b: 50100 f: 327904 i: 4700 s: 15957 d: 0)
    Total heap memory held: 1953641kb
    Total direct memory held: 1450295kb
    (b: 921534kb f: 422214kb i: 81834kb s: 24712kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1063 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 16
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(110)/1/1/1/1/1/0/1/1/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 358.50
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Logitech G930 Headset), STEREO, 2, 44100
    (1) 2D FHD LG TV-4 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (2) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-498.37976, 69.5631, -2069.4524) Camera rotation: (-0.115705214, 0.8839607, -0.30709612, -0.33304313)
    Total running time: 385.48325


    /////////////////////////////////////////////////////////////////////////////////
    H:/Steam/steamapps/common/RisingWorld/risingworld.jar (9418a72818c0261696df282d49b5c8da)
    H:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    H:/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    H:/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    H:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    H:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    H:/Steam/steamapps/common/RisingWorld/data/server.jar (e49b8986889053c0ca642c35b75aaf42)
    H:/Steam/steamapps/common/RisingWorld/data/commons.jar (bb9c8a196478df7390c76af2338d0c21)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (7e242697c8566f7de75517138f142345)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (dc4fb112e2f21b15bbf8775ec5c77620)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f66853ae6860998e7118c533ae6f1e94)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (eda2d59be66f1eedfd6178188f783fae)
    H:/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    H:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    H:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    H:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5387098cbd85f4d928ae0dd33cf6d7e0)
    H:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (49d6b19f4c8c02874db31844e8323c77)
    H:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (4f7ef0a5ebcb93878a2ee0e061829dfe)
    H:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (5352cd7e5bbba1106db4de710d8d729b)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occurred during application-update()
    java.lang.NullPointerException
    at com.jme3.scene.Node.read(Node.java:693)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
    at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:262)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:376)
    at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:419)
    at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:423)
    at S.x.a(SourceFile:366)
    at S.x.b(SourceFile:234)
    at S.x.a(SourceFile:356)
    at s.f.update(SourceFile:251)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:106)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

    Gefällt mir sehr gut das Restaurant! Was hat denn die Speisenkarte so zu bieten?


    bisschen Hunger hätt ich jetzt auch


    Ich muss gestehen, ich habe bis jetzt nur eine Getränkekarte. Der Koch hat noch nicht unterschrieben und daher fehlt die Karte noch.
    Es soll französische Gerichte geben: Champignons mit Sauce mit Zwiebeln, Weißwein und Sahne abgeschmeckt, Name des Gerichters steht noch aus. Überbackene Zwiebelsuppe, Quiche Lorrain mit Salat des Hauses, Kalbschnitzel mit Calvados und Rösti oder frischem Baguette und Feldsalat, Provencalisches Huhn mit frischem Baguette, Nudeln à la carte, Salat nicoise, Salade de thon, diverse andere Salate, usw. Ich muss aufhören, sonst habe ich eine Karte für ein 5Sterne Restaurant und bekomme noch richtig Appetit. :D

    Mit 3 kann man nur das Terrain verändern, also keine Blöcke anmalen.
    Es wäre gut, wenn neben den Auswahlblöcken stehen würde welche Textur das gerade ist.
    Die Strukturen lassen sich oft nicht wirklich unterscheiden, wer wenig in Höhlen buddelt, weiß
    sicher nicht um welches Erz es sich da gerade handelt. :D
    Grasblöcke liegen in der Reihenfolge hinter Stein.. Also Stein, Gras, Erde.
    Die erstellten Terrainstücke sind bzw. Erde, Steine sind wie bei World Edit im Inventar zu finden, Inventar also gleich voll, also
    eigentlich nicht wirklich nützlich. ^^

    vorerst als blaupause bzw. nachcraften, denke das kann man mit ein bisschen (bisschen?) arbeit ins spiel einbauen, vielleicht mit sitzbezügen unterschiedlichster farbe


    Hm Barhocker, hab ich zwar selten mit Bezügen oder Polstern gesehen, ich meinte eher, dass sich die Blaupausenteile noch nicht sehr genau anpassen lassen. Aber vll ist es ja schon im Update drin. :)

    Ich nenne meine Siedlung schonmal "Atlantis"...man weiß ja nie


    Ja genau, der kluge Mann baut vor :D. Aber es ist wohl eher davon auszugehen, dass man eine ganze neue
    Welt erstellen muss. Ich hab schon Pläne, ich zieh auf jeden Fall ans Meer. ^^

    Hallo, bin noch ganz frisch hier...u.a. Dank "Wolle 158" Videotutorials...der hat mich nämlich angefixt (also die Luft ist bestimmt noch nicht raus ). Zum Thema Wasser, mache ich mir folgende Sorgen. Da Wasser (Seen, Ozeane etc.) doch sicher zufällig in der Welt generiert wird, was ist dann mit Orten/Maps, wo man bereits z.B. schon eine Siedlung gebaut hat? Kann es passieren, dass diese plötzlich im Wasser steht, sobald es ins Spiel kommt?


    Das ist wahrscheinlich so. Deswegen wurden ja auch die Blaupausen integriert, damit sich jeder seine Gebäude schon mal sichern kann, bevor alles davon schwimmt. :D

    Danke schön, thank you very much :D


    sieht wirklich sehr gut aus, ich mag die tresenstühle (hocker?), sehr stimmig


    Ich mag den Stil auch sehr. Ich hoffe, dass es irgendwann da etwas genauer zu bauen möglich ist.