Posts by Groovaholic

    I guess just having a template of a door frame ( if that's possible ) that can be used, so we can then design the inside of the frame to our liking would be a great addition, but even this may be impossible to do? but I'm sure we will get more options with doors as time goes by.

    Sorry if I have missed it somewhere in the settings/console is there a way to turn off / On the blueprint outline box? altho it's a very good addition I started to find it at times an obstruction when doing small adjustments.


    (GCGS) Rosalia server 141.95.27.144:4255

    I have noticed that in the Java version we could "hide" objects like chairs/chests ext behind a thin plank and still be ably to use that item, but at least for now, this doesn't seem to be the case? I have tried making a thin piece of plank but all I get is a notice saying "This space is restricted" or nothing at all seems to happen. (when using chests) screenshot included, is this not possible now or can it still be added later on?


    Many thanks Red51


    Rising World:
    [GCGS] Rosalia 3 Creative 141.95.27.144:4255 Unity
                                                                                        51.68.163.136:4255 Java



    First of all Red51 did a great job with getting the blueprints working as good as they do; so onto my post.


    If at all possible what I would like as an added function is the ability to copy on the fly a "block/beam/ect" by hovering over it with the mouse cursor and pressing a button. (similar to satisfactory's function) where you can point at a machine press a button and that machine would appear (as long as you have the correct items to build it) I know we can copy the size but not the texture?. unless I'm mistaken.


    Also add a delete option to an object when in the inventory, maybe add it to the pop-up box that is already there, unless iv missed it the only way to remove anything is to drag n drop it into the game world,

    Also you can try and use the Manual positioning "right Crl" and then move the block to where you want that item, if you find that the movement is too much then just adjust the "Move precision" in the radical menu to say 0.1: for me, I have both snapping&Pivot's off but this is just my preference

    I understand where you are coming from but I think we need to be careful and not turn the game into a "simulator" but to keep it fun and what Rising world really is which is a crafting/survival game, and for me the way smelting is done at the moment is enough and to have more elements added would take the enjoyment out of the rest of the game.

    Hi Ash are you inside a Protected area? there is a problem with that side of things at the moment even if you are Admin, just go outside of that protected area (you can use "showareas" to see what the area is covering and try again, this will also apply with spawning in objects.

    I'm guessing it's just the early world generation? not 100% just yet, it's similar to the area that I created ( close to where you have built)



    from a distance it's patchy and not rending in, the closer I get it fills in,