But do you what a round shovel or a square shovel for round holes or square holes
Posts by Groovaholic
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Oh yes I'm as blind as a bat
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Sorry if I have missed it somewhere in the settings/console is there a way to turn off / On the blueprint outline box? altho it's a very good addition I started to find it at times an obstruction when doing small adjustments.
(GCGS) Rosalia server 141.95.27.144:4255 -
I have noticed that in the Java version we could "hide" objects like chairs/chests ext behind a thin plank and still be ably to use that item, but at least for now, this doesn't seem to be the case? I have tried making a thin piece of plank but all I get is a notice saying "This space is restricted" or nothing at all seems to happen. (when using chests) screenshot included, is this not possible now or can it still be added later on?
Many thanks Red51
Rising World:
[GCGS] Rosalia 3 Creative 141.95.27.144:4255 Unity
51.68.163.136:4255 Java -
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First of all Red51 did a great job with getting the blueprints working as good as they do; so onto my post.
If at all possible what I would like as an added function is the ability to copy on the fly a "block/beam/ect" by hovering over it with the mouse cursor and pressing a button. (similar to satisfactory's function) where you can point at a machine press a button and that machine would appear (as long as you have the correct items to build it) I know we can copy the size but not the texture?. unless I'm mistaken.
Also add a delete option to an object when in the inventory, maybe add it to the pop-up box that is already there, unless iv missed it the only way to remove anything is to drag n drop it into the game world,
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Gopher Did you send me a group request on steam? after reading this post I left that group request that you sent me just in case it wasn't from you?
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Row, row, row your boat
Gently down the stream
Merrily merrily, merrily, merrily
Life is but a
Alligatorrrrrrrrrrrrrrrrrrrrrr Row faster ROW FASTER
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Also you can try and use the Manual positioning "right Crl" and then move the block to where you want that item, if you find that the movement is too much then just adjust the "Move precision" in the radical menu to say 0.1: for me, I have both snapping&Pivot's off but this is just my preference
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I think we need to call Mulder and Scully, the truth is out there!
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Iv only had a quick look at the new update everything looks and works so good excellent job so far Red51, the only thing (unless iv missed it) is a close button on the menus, ( or an "X" at the top corner) yes I'm lazy moving my finger an inch to press a keyboard button is just not on
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Also, don't forget this is still the "demo area", so it will be better when we get the full world generation
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I understand where you are coming from but I think we need to be careful and not turn the game into a "simulator" but to keep it fun and what Rising world really is which is a crafting/survival game, and for me the way smelting is done at the moment is enough and to have more elements added would take the enjoyment out of the rest of the game.
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Hi Ash are you inside a Protected area? there is a problem with that side of things at the moment even if you are Admin, just go outside of that protected area (you can use "showareas" to see what the area is covering and try again, this will also apply with spawning in objects.
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i covered a huge portion of the flat area with grass tree's and some trails
Thats a good idea think I will do the same over on
Rosalia 3 Unity
IP: 135.125.150.88:4255
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I guess you also use the creative tools? if you REALY want to try a flat world (area)
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Hi agiser the gaming doesn't use Unreal it's being done on Unity.
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Silverspeedy Hi and welcome to Rising World,
Like Avanar suggested instead of using blocks use the pane and resize that element to the size that you need, to do this is very easy:
1) After you have selected the style that you like a separate box will pop up with all different shapes select the 1st on (panel)
2) All you now need to do is to make that panel bigger by holding down your left shift key and using the arrow keys to the size that you need.
Hope this helps you out
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Thanks for your feedback!
This is on our to-do list
Sorting transparent elements (including rain) is always a bit tricky (especially if we want to avoid a negative performance impact), but we're working on a solution for that.
Oh, could you elaborate on that?
Do you mean the view/camera movement with the mouse?
No it's just the inventory at the bottom of the screen when using the mouse scroll wheel, it feels like there is about a second delay, all other menus are fine, but like I said its not a big thing