Seeing the placeholder for water in the roadmap is looking (very early version) I would say this may well be very possible
Posts by Groovaholic
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Hi Red51 is it possible to add in the crafting menu a "favourites" tab please? maybe so we can left/right-click on that item to bring up an add to fav's. option, with more items going to be added later on having this would be a great time-saving option.
Also, another thing that could come in useful is when using a sledgehammer/crowbar the block/plank would become highlighted in some way so we can actually see that element that you are going to remove (maybe highlight the edges or the whole item?)
Thank you.
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Hopefully!! And I'm just wondering if water in some sort of form will also be included? as some of the elements have been included recently in the roadmap, but maybe it's still too early for that as well
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I think I posted this idea a long long long time ago, I guess with the unity version we can just change the shape of it now, but a recycler is still a good thing to have or maybe we could pop it into a grinder/shredder and get a % of the base materials back?
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Loving your work with all the flowers that you have done
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I guess just having a template of a door frame ( if that's possible ) that can be used, so we can then design the inside of the frame to our liking would be a great addition, but even this may be impossible to do? but I'm sure we will get more options with doors as time goes by.
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It's a BIG gate at the front of a castle
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But do you what a round shovel or a square shovel for round holes or square holes
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Oh yes I'm as blind as a bat
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Sorry if I have missed it somewhere in the settings/console is there a way to turn off / On the blueprint outline box? altho it's a very good addition I started to find it at times an obstruction when doing small adjustments.
(GCGS) Rosalia server 141.95.27.144:4255 -
I have noticed that in the Java version we could "hide" objects like chairs/chests ext behind a thin plank and still be ably to use that item, but at least for now, this doesn't seem to be the case? I have tried making a thin piece of plank but all I get is a notice saying "This space is restricted" or nothing at all seems to happen. (when using chests) screenshot included, is this not possible now or can it still be added later on?
Many thanks Red51
Rising World:
[GCGS] Rosalia 3 Creative 141.95.27.144:4255 Unity
51.68.163.136:4255 Java -
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First of all Red51 did a great job with getting the blueprints working as good as they do; so onto my post.
If at all possible what I would like as an added function is the ability to copy on the fly a "block/beam/ect" by hovering over it with the mouse cursor and pressing a button. (similar to satisfactory's function) where you can point at a machine press a button and that machine would appear (as long as you have the correct items to build it) I know we can copy the size but not the texture?. unless I'm mistaken.
Also add a delete option to an object when in the inventory, maybe add it to the pop-up box that is already there, unless iv missed it the only way to remove anything is to drag n drop it into the game world,
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Gopher Did you send me a group request on steam? after reading this post I left that group request that you sent me just in case it wasn't from you?
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Row, row, row your boat
Gently down the stream
Merrily merrily, merrily, merrily
Life is but a
Alligatorrrrrrrrrrrrrrrrrrrrrr Row faster ROW FASTER
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Also you can try and use the Manual positioning "right Crl" and then move the block to where you want that item, if you find that the movement is too much then just adjust the "Move precision" in the radical menu to say 0.1: for me, I have both snapping&Pivot's off but this is just my preference
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I think we need to call Mulder and Scully, the truth is out there!
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Iv only had a quick look at the new update everything looks and works so good excellent job so far Red51, the only thing (unless iv missed it) is a close button on the menus, ( or an "X" at the top corner) yes I'm lazy moving my finger an inch to press a keyboard button is just not on
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Also, don't forget this is still the "demo area", so it will be better when we get the full world generation
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I understand where you are coming from but I think we need to be careful and not turn the game into a "simulator" but to keep it fun and what Rising world really is which is a crafting/survival game, and for me the way smelting is done at the moment is enough and to have more elements added would take the enjoyment out of the rest of the game.