Loving the new update RED and I must congratulate you on doing a wonderful job especially the pine forests, the only problem that I've come across is that I can't level the ground with the rake, the most it seems to be doing is taking the top off and nothing else?
Posts by Groovaholic
-
-
You found me lol see santa is real
-
Thanks. I had to experiment with your instructions (they weren't working at first) to discover my keymaps are/were messed up. I have to change many because I'm left-handed. I had something double-assigned, but even after fixing that, it's not quite there. And even if it were, it's hard to align things exactly / can't see the corners with the glowing edges of the blueprint.
Is it possible my settings (move precision, etc) were wonky when I *took* the blueprint that causes the offset when copying? e.g. Does "placement" if the whole construction being blueprinted copy into the blueprint, as opposed to just the construction elements being copied?
I wonder why the modular snapping is so far off on this one blueprint and not the others? I've blue-printed it twice from different directions to try to change the handle, but it came out the same.
Thoughts anyone?
you can turn off the blue outline with the blueprints this is under : Miscellaneous / BluePrints / Visualize Bounds - on or off
-
Hi Kesselia
you can try and decrease the movement of the blueprint by going into the radical menu.
With your blueprint in hand "press and hold C" and under the tab "move precision" change the setting to 0.001, once done press right shit to enter manual positioning and with the arrow keys move the blueprint into position. also for me i turn off the grid i find that can help too, but thats just me
Hope this will help you
-
Hi Remmy like what Avanar & Deirdre said both are good ways to try unfortunately I would just say it's a trial and error when building roofs that look good but using planks/beams are possible the best way.
Maybe you could upload a blueprint of that building and see who can make a good job of it? and maybe that idea could even be a good thing for the Rising World community to try, someone uploads a project and then someone else adds something to it and just see what everyone comes up with.
-
I haven't played this for a while and I'm sure the way you both have said will work " normally Shift + L/R arrow keys" but couldn't he also enable surface face (or whatever it's called) and make it longer if for some reason the above doesn't work?
-
Having beacons for a single player world may be okay but personally I can't see this working on a server as you could have hundreds all over the world unless it's possible so that it only shows up for that player?.
This is where I'm guessing that a map will come in handy when it's implanted so the individual can place markers / POI's for a guide?
-
Hi to remove the land you need to use F5 / 4 (area selection tool) then just drag the area that you need to remove once you are happy just hit the Delete key on your k/b job done.
-
I would say sleep with the light on, you just never know what goes bump in the night
-
Nice to see you using this in your YouTube video
-
Love all of these MC blueprints really well done
-
good enough to eat
-
Who said Unreal was better!!!
-
Seeing the placeholder for water in the roadmap is looking (very early version) I would say this may well be very possible
-
Hi Red51 is it possible to add in the crafting menu a "favourites" tab please? maybe so we can left/right-click on that item to bring up an add to fav's. option, with more items going to be added later on having this would be a great time-saving option.
Also, another thing that could come in useful is when using a sledgehammer/crowbar the block/plank would become highlighted in some way so we can actually see that element that you are going to remove (maybe highlight the edges or the whole item?)
Thank you.
-
Hopefully!!
And I'm just wondering if water in some sort of form will also be included? as some of the elements have been included recently in the roadmap, but maybe it's still too early for that as well
-
I think I posted this idea a long long long time ago, I guess with the unity version we can just change the shape of it now, but a recycler is still a good thing to have or maybe we could pop it into a grinder/shredder and get a % of the base materials back?
-
Loving your work with all the flowers that you have done
-
I guess just having a template of a door frame ( if that's possible ) that can be used, so we can then design the inside of the frame to our liking would be a great addition, but even this may be impossible to do? but I'm sure we will get more options with doors as time goes by.
-
It's a BIG gate at the front of a castle