I think being able to make colour waypoints on the screen with an option to turn them on/off or even for the player to choose which ones to show ie; spawn / poi / other player homes / ect, and of course a map when its available
Posts by Groovaholic
-
-
I think that having too much info on screen would be even more off-putting for a new player when the Journal is implanted like in the java version all these extra controls and how to play the game can be included within that.
-
so I guess we can be your guinea pigs and let you know how things go hay I'm sure we can do this.
Thank you Red51
-
Just after some info not sure if this a setting within the server properties that we can change I was chatting to a friend on our server and wondered if it's possible to have the area name displayed at the bottom of the screen all of the time instead of just when entering it? maybe something we could choose in the game settings for those that don't need it so they can turn it off/on.
-
The rake and hammer are now working great thank you Red for all the great work you are doing
-
That would be great and personally I would wait until the power system is implemented for this to be a thing, getting the game to feel more alive ie npc /animals/ caves / ruins is more important.
-
So I've been messing around with the luminous and colours and 1 option that I would like to see added is maybe some sort of timer so that we could have the lumination change to a different colour or even turn off the lumination altogether and back on again every few seconds, the screenshot that I've added is an example the shapes that are lite up would look good if it looked like they were twinkling.
And yes Santa is real
-
Loving the new update RED and I must congratulate you on doing a wonderful job especially the pine forests, the only problem that I've come across is that I can't level the ground with the rake, the most it seems to be doing is taking the top off and nothing else?
-
You found me lol see santa is real
-
Thanks. I had to experiment with your instructions (they weren't working at first) to discover my keymaps are/were messed up. I have to change many because I'm left-handed. I had something double-assigned, but even after fixing that, it's not quite there. And even if it were, it's hard to align things exactly / can't see the corners with the glowing edges of the blueprint.
Is it possible my settings (move precision, etc) were wonky when I *took* the blueprint that causes the offset when copying? e.g. Does "placement" if the whole construction being blueprinted copy into the blueprint, as opposed to just the construction elements being copied?
I wonder why the modular snapping is so far off on this one blueprint and not the others? I've blue-printed it twice from different directions to try to change the handle, but it came out the same.
Thoughts anyone?
you can turn off the blue outline with the blueprints this is under : Miscellaneous / BluePrints / Visualize Bounds - on or off
-
Hi Kesselia
you can try and decrease the movement of the blueprint by going into the radical menu.
With your blueprint in hand "press and hold C" and under the tab "move precision" change the setting to 0.001, once done press right shit to enter manual positioning and with the arrow keys move the blueprint into position. also for me i turn off the grid i find that can help too, but thats just me
Hope this will help you
-
Hi Remmy like what Avanar & Deirdre said both are good ways to try unfortunately I would just say it's a trial and error when building roofs that look good but using planks/beams are possible the best way.
Maybe you could upload a blueprint of that building and see who can make a good job of it? and maybe that idea could even be a good thing for the Rising World community to try, someone uploads a project and then someone else adds something to it and just see what everyone comes up with.
-
I haven't played this for a while and I'm sure the way you both have said will work " normally Shift + L/R arrow keys" but couldn't he also enable surface face (or whatever it's called) and make it longer if for some reason the above doesn't work?
-
Having beacons for a single player world may be okay but personally I can't see this working on a server as you could have hundreds all over the world unless it's possible so that it only shows up for that player?.
This is where I'm guessing that a map will come in handy when it's implanted so the individual can place markers / POI's for a guide?
-
Hi to remove the land you need to use F5 / 4 (area selection tool) then just drag the area that you need to remove once you are happy just hit the Delete key on your k/b job done.
-
I would say sleep with the light on, you just never know what goes bump in the night
-
Nice to see you using this in your YouTube video
-
Love all of these MC blueprints really well done
-
good enough to eat
-
Who said Unreal was better!!!