danke euch. video steht jetzt endlich auch hehe. jop streicheln würde ich des auch nennen
Posts by Miacat
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super danke für die antwort
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hmm ne frage wo findet man die schere, hab bis jetzt keine gesehen
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nach ein paar anmelde schwierigkeiten heute nach dem update, finde ich das update sehr gut... man sieht die pflanzen besser und das spiel läuft flüssig ohne probleme. danke
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das wäre auch ne möglichkeit, klar fehler zu beheben hat natürlich vorrang. danke red für die antwort
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minecraft läuft bei mir net richtig, geht mir genauso wie mit dir, eine option wäre das vieleicht. mal sehen was red meint
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wollte nur mal sagen, das spiel läuft jetzt flüssig danke, bogus wahrscheints war es so
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ok ich probiers mal aus obwohl ich über den wäldern war eigentlich fast am boden, net in der höhle, danke. bin zwar gestorben und es läuft komischer weise, es kann weiter gehen
danke red , hoffe es bleibt so... sonst meld ich mich wieder am mittwoch abend wenn ich frei habe am abend
, bin einfach nur überglücklich das es funtzt
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ok ich probiers mal aus obwohl ich über den wäldern war eigentlich fast am boden, net in der höhle, danke. bin zwar gestorben und es läuft komischer weise, es kann weiter gehen
danke red , hoffe es bleibt so... sonst meld ich mich wieder am mittwoch abend wenn ich frei habe am abend
danke danke
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das hat mit dem treiber nix zutun, vorher hatte ich die probleme auch net , erst seit dem kleinen update da lief irgendwas schief sry ?(... ach wer weiss das schon will ja auch net nerven, nur der spielspass is dahin obwohl es ein sehr gutes spiel ist. aber so naja. hab jetzt ein stop beim lets play wo mich nervt
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ist auf den neuen stand, aber das problem ist, die neue welt ist genauso und auch im mp ist es so alles schon probiert, dann sieht es so aus, nach einer min. oder gleich so wenn ich ins spiel rein gehe. ist aber wirklich seit dem kleinen update so. beim grossen lief alles perfekt. je mehr ich reingehe umso schlimmer wird es. bin ja net der einzigste mit solchen fehlern. also nochmal reingehe tue ich imom. nimmer hab auch dazu keine lust mehr.dann warte ich bis es ein update gibt. das kleine hat mir praktisch mein spielspass kaputt gemacht. nix gegen euch ihr macht ja was ihr könnt is ja auch keine frage. aber was zum himmel kann sowas verursachen. bin echt überfragt
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wollte ein bild mal zeigen aber irgendwie haut das net hin
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hier mal den report
/////////////////////////////////////////////////////////////////////////////////
Report of 04.10.2015 by MiacatLP Version: 0.6.1_21
OS: Windows 8 (x64) Version: 6.2 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 4, 8] Executor poolsize: 16
Memory used: 479,25 MB reserved: 1279,26 MB max: 2863,66 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 20224
(b: 11086 f: 6091 i: 685 s: 2362 d: 0)
Total heap memory held: 468023kb
Total direct memory held: 338224kb
(b: 313710kb f: 17785kb i: 4121kb s: 2608kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(60)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 750 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 353.62
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (-5061.4053, -67.7387, 2839.8901) Camera rotation: (0.20883045, 0.07658912, -0.016407581, 0.9748101)
Total running time: 33.426033/////////////////////////////////////////////////////////////////////////////////
E:/Steam/steamapps/common/RisingWorld/risingworld.jar (9e2bb8d1707dff2109646a2c5a9fcec9)
e:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
e:/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
e:/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
e:/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
e:/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
e:/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
e:/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
e:/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
e:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
e:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
e:/Steam/steamapps/common/RisingWorld/data/server.jar (faf10f25b84dd159f193264588540272)
e:/Steam/steamapps/common/RisingWorld/data/commons.jar (b06d184c6feaf79a1d3427db2f905df5)
e:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
e:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (66e602c3299675a4e85d1e225c69a899)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (2845b17cad2a64bdae8a97bf65ca1f0c)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (07de1b5eef6b57f484fbfb6d0f640dc4)
e:/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (d3dd05ccb35fe1c57637aef2fd7589bb)
e:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
e:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
e:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (c5b7bbbba729e3b1476e08df2d6381d8)
e:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (9d21194736910715bf0f71c5bd0661f4)
e:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (9549e1a1a78a4aa24c8d7b829d3faf1e)
e:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (f25fa05c3a7857c5fa95177c626a949a)/////////////////////////////////////////////////////////////////////////////////
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mein treiber ist auf den aktuellsten stand, hier die log datei wenn es die richtige ist, sonst kann ich den report noch hier reinstellen, jetzt ist alles schwarz
Initialize HIVE...
HIVE is initialized
com.jme3.system.JmeSystem INFO: Running on jMonkeyEngine 3.1-alpha1
* Branch: master
* Git Hash: c5c893f
* Build Date: 2015-08-17
com.jme3.system.lwjgl.LwjglContext INFO: LWJGL 2.9.3 context running on thread jME3 Main
* Graphics Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx
* Driver Version: 10.18.13.5362
* Scaling Factor: 1
com.jme3.renderer.opengl.GLRenderer INFO: OpenGL Renderer Information
* Vendor: NVIDIA Corporation
* Renderer: GeForce GTX 750 Ti/PCIe/SSE2
* OpenGL Version: 4.5.0 NVIDIA 353.62
* GLSL Version: 4.50 NVIDIA
* Profile: Compatibility
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MeshLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SkeletonLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MaterialLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SceneLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.audio.plugins.OGGLoader
Initialize Static Classes...
content.Game INFO: Java: 1.8.0_25 Arch: amd64
content.Game INFO: OS: Windows 8 (x64)
content.Game INFO: Graphics: GeForce GTX 750 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 353.62
Collision Shapes initialized!
Constructions initialized!
Items initialized!
Objects initialized!
Plants initialized!
Picking initialized!
Food-Definitions initialized!
NPCs initialized!
Crafting-Definitions initialized!
Initialize Default Options...
1920 X 1080
SSL SOCKET
HIVE OnConnect - STEAM VERSION
Initialize Materials...
Initialize RenderingSettings...
Initialize SerializerRegistrations...
Initialize FMod for Windows64 ...
load fmod64.dll resource: /fmodjava-natives/native/windows/lowlevel/fmod64.dll
(1893888 Bytes)...Initialize InputMappings...
Initialize Bulletphysics...
successful
load fmodL64.dll resource: /fmodjava-natives/native/windows/lowlevel/fmodL64.dll
(2024448 Bytes)... successful
load fmodstudio64.dll resource: /fmodjava-natives/native/windows/studio/fmodstudio64.dll
(2888704 Bytes)...Initialize IngameContext...
successful
load fmodstudioL64.dll resource: /fmodjava-natives/native/windows/studio/fmodstudioL64.dll
(3661312 Bytes)...aA.g INFO: Register BuildDestroyPermission: object.plank
aA.g INFO: Register BuildDestroyPermission: ores.copper
aA.g INFO: Register BuildDestroyPermission: world.dirt
aA.g INFO: Register BuildDestroyPermission: world.stone
aA.g INFO: Register MainPermission: permission.changespawn
Initialize LocalPlayer...
successful
load JavaFMod64.dll resource: /fmodjava-natives/jni/windows/JavaFMod64.dll
(86016 Bytes)... successful
... finished
Initialize AppStates...
com.jme3.animation.SkeletonControl INFO: Hardware skinning engaged for LocalPlayer_Chest (Node)
warning CollisionDispatcher.needsCollision: static-static collision!
-> 1
Initialize Music...
Initialize Sounds...
Initialize GUI...
com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12
screenresolution 1920x1080
aspect ratio 16:9
loading texture dimension: 1920x1080
Initialize PostProcessFilters...
GrassOccludeProcessor initialized!
186473504 bytes loaded
MATERIALS INITIALIZED
SET ANISOTROPIC FILTER TO 1
skip registration/login
Loadingtime: 5,89 seconds
REFRESH
screenresolution 1920x1080
aspect ratio 16:9
loading texture dimension: 1920x1080
LOAD WORLD Mia
DATABASE TYPE: SqLite
e:\Steam\steamapps\common\RisingWorld/Worlds/Mia:::Mia
CREATE WORLD STRUCTURE - DONE!
WORLDINFO Seed :-89137863286175
WORLDINFO Caves :true
WORLDINFO Vegetations :true
WORLDINFO Worldtype :Normal
WORLDINFOS seed: -89137863286175 type: Normal caves: true vegetations: true
WORLDINFO Time :5.10.0 6:45:0.40456802
set game time from string: 5.10.0 6:45:0.40456802
WORLDINFO Spawninventory :2 0 0 23 0 1 -65 -128 0 0 0 1 0 17 0 1 -65 -128 0 0 0 0 0 0
Worldpart generating...
Biomepart generating...
Biomepart generated: 0 - 0
CavePoints: 378336
Worldpart generated: 0 - 0
WORLDINFO Version :0.6.1_21
Worldconverter: Updating not required
WORLDINFO Spawnposition :256.0 48.0 256.0
WORLDINFO Spawnrotation :0.0 0.0 0.0 1.0Loading custom images...
34 images successfully loaded!57 chests loaded from DB!
1 Plants loaded from DB!
6 Furnaces loaded from DB!
1685 NPCs loaded from DB!
STARTING RISING WORLD SINGLEPLAYERSERVER...
RISING WORLD SINGLEPLAYERSERVER STARTED
e:\Steam\steamapps\common\RisingWorld\scripts
CONNECT TO SERVER
Authentication name: MiacatLP ticket: 98ea6c26-4fdc-42b6-bcd0-d95063190eee
LOADPLAYER: MiacatLP
CREATE CHUNK STRUCTURE - DONE!
PLAYER CONNECT DONE!
RECEIVE SERVERINFOS
image: 4 jahre jubilüum.jpg 512px MiacatLP 1439158095656
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client imagefilecheck successful for teppich blau.jpg_512px_-1384017221
image: blumen5.jpg 512px MiacatLP 1439158095657
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image: blumen3.jpg 512px MiacatLP 1439158095657
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image: Balkonkasten-bepflanzen-Bunt-in-den-Fruehling-articleImage-357cbefb-323068.jpg 512px MiacatLP 1439158095657
client imagefilecheck successful for Balkonkasten-bepflanzen-Bunt-in-den-Fruehling-articleImage-357cbefb-323068.jpg_512px_1443358137
image: images (11).jpg 512px MiacatLP 1439158095657
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image: mia yt.jpg 512px MiacatLP 1439929645785
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image: Rosenbusch 36cm rot FT kuenstliche Blumen Pflanzen Kunstblumen Kunstpflanzen Seidenblumen.jpg 512px MiacatLP 1439929666673
client imagefilecheck successful for Rosenbusch 36cm rot FT kuenstliche Blumen Pflanzen Kunstblumen Kunstpflanzen Seidenblumen.jpg_512px_-941517833
image: desktopwallpapers20.jpg 512px MiacatLP 1439933390671
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Received NPC init spawn: 1685
Player was not dead, old Spawn setup
CREATE CHUNK STRUCTURE - DONE!
CREATE CHUNK STRUCTURE - DONE!
Worldpart generating...
Biomepart generating...
Biomepart generated: -2 - 0
CavePoints: 372792
Worldpart generated: -6 - 2
Worldpart generating...
Biomepart generating...
Biomepart generated: -2 - 0
CavePoints: 380226
Worldpart generated: -5 - 2
Loaded world in 6.5634623 seconds!
-> Remove spawn collision helper
play piece_day_6
HIVE OnDisconnect
HIVE OnDisconnect
SHUTOWN DONE -
memory geht, aber was net geht ist die grafik, hab keine mehr, als ob es die welt net gibt hmm. fps geht hoch und auch die mp geht bis zum anschlag, weiss echt nimmer weiter. heute nach arbeit gestartet und alles war weiss. morgen werd ich es nochmals versuchen sonst naja, solangsam vergeht einem das echt. ihr macht ja was ihr könnt, aber das kleine update hat mein spiel unspielbar gemacht sozusage, und so macht es auch keinen spass . was kann ich noch tun das es spielbar wird
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, bitte ;), hab 32 gb zurverfügung
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will nur haben das des wieder läuft für meine lets play`s und auch weils auch mega spass macht
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/////////////////////////////////////////////////////////////////////////////////
Report of 02.10.2015 by MiacatLP Version: 0.6.1_21
OS: Windows 8 (x64) Version: 6.2 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 4, 8] Executor poolsize: 16
Memory used: 281,55 MB reserved: 1303,90 MB max: 2863,66 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 14195
(b: 7683 f: 4349 i: 413 s: 1750 d: 0)
Total heap memory held: 274953kb
Total direct memory held: 385413kb
(b: 328260kb f: 41530kb i: 9837kb s: 5785kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(60)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 750 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 353.62
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (-8806.428, 136.73123, 4282.6943) Camera rotation: (-0.007484095, 0.61107737, 0.0057779886, 0.7915144)
Total running time: 23.24374/////////////////////////////////////////////////////////////////////////////////
E:/Steam/steamapps/common/RisingWorld/risingworld.jar (9e2bb8d1707dff2109646a2c5a9fcec9)
e:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
e:/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
e:/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
e:/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
e:/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
e:/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
e:/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
e:/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
e:/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
e:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
e:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
e:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
e:/Steam/steamapps/common/RisingWorld/data/server.jar (faf10f25b84dd159f193264588540272)
e:/Steam/steamapps/common/RisingWorld/data/commons.jar (b06d184c6feaf79a1d3427db2f905df5)
e:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
e:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (66e602c3299675a4e85d1e225c69a899)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (2845b17cad2a64bdae8a97bf65ca1f0c)
e:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (07de1b5eef6b57f484fbfb6d0f640dc4)
e:/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (d3dd05ccb35fe1c57637aef2fd7589bb)
e:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
e:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
e:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (c5b7bbbba729e3b1476e08df2d6381d8)
e:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (9d21194736910715bf0f71c5bd0661f4)
e:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (9549e1a1a78a4aa24c8d7b829d3faf1e)
e:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (f25fa05c3a7857c5fa95177c626a949a)/////////////////////////////////////////////////////////////////////////////////
mein mann hat des gemacht mit den memory weil ich fast die krise bekommen habe wegen dem fehler wo nix mehr ging, er hat magische hände wahrscheints, obwohl ich genau das gemacht hatte was er auch gemacht hatte. danke red. werds mir merken
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es kommt wieder was, grafik baut sich net wirklich auf, aber mal sehen wie lange ich im spiel bleiben kann :-). bitte macht des update rückgangig das kleine
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so hab des mal probiert mit dem memory, und jetzt geht garnix mehr, kann das spiel nimmer starten, hmm, er zeigt mir ein schwerwiegender fehler an, was hab ich da falsch gemacht. vorhin war ich 2 min. drinne und hab dann ne auslastung gehabt von 85% und dann kompletter absturtz , bekomme bald die krise, hab alles schon versucht gehabt, aber das mit dem memory hat den rest gegeben. bin am verzweifeln, aber seit nach dem kleinen update nur probleme, vorher nie welche gehabt . ärgerlich.. bitte um rat