@Harv
ArcticuKitsu and I re-created this issue yesterday except we both slept during the night period. He initially slept after sunset and messaged me to do the same. However, I missed the message so he eventually gave up waiting. A few minutes later I saw the message and slept while he was not. The night passed.
Posts by zfoxfire
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I just noticed that on yellow meadow grass, if i cut it down half way (right-click) with a sickle, I can repeat the action indefinitely and keep collecting grass. I haven't noticed this behavior on other grass types.
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Animals that you tamed should run at you at full speed. That, or pick up the chicken and walk it home.
Hmmm yes... animals should run out of happiness to get free food. I know I would
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Very good finding! I screwed up my git-config! (always LF)On the short way I appended both readme's for direct download until I release an update with minor bugfixes and text corrections!
Thank you for this hint!(a bit offtopic: I recommend you to have a closer look at Notepad++ or Visual Studio Code, for a better "reading experience"
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Oh yes that's a major headache at work. Most our developers use windows and the servers run Linux so we get developers checking in code with windows EOL characters which breaks things on the server side, depending on the language. I honestly don't even know how that even happens unless some developers are still using good-ol Notepad
And yes, I use Notepad++, vim, and gedit as my editors of choice. However, Windows decided to default to Notepad for some reason.
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@ArcticuKitsu
I just learned that I don't have to keep eye contact. Once an animal starts to follow me, i can turn around and walk slowly and he will keep following as long as I don't get too far ahead. Still, a rope would be an awesome addition. i'll pester Red51 to make one even if it doesn't do much of anything (much like the rolling pin currently) ;-p -
This looks very very cool!
One very minor criticism before I test this, the readme files should probably be dos encoded rather than unix since sadly most of the world uses Notepad in Windows to look at text files. The readme is one continuous line of text because Notepad STILL cannot read unix end of line characters
Anyways, i'm super excited to try this out. Really neat!
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"I love Rising World because it's like Minecraft on crack."
I hear this analogy quite often but yeah, the feeling is the same. Istarted gaming over 20 years ago but lost interest between High School and Half Life 2 then lost interest again. It wasn't until Minecraft came around that my interest renewed. Then when I stumbled across Rising World I picked it up in a heardbeat as it satisfied my desire for a non-blocky type of Minecraft game. I'm really looking forward to seeing the game reach completion. And all the stuff Red mentioned above is going to be awesome once implemented.
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Lately I've been exploring the other world types and I noticed that the desert and the ocean sands are one block level below the grass. I thought it would be cool if a block layer of water would spawn as well as some plant life and dungeons. I did a mockup here. The searock sticking out looks neat. I'm wondering now what a beach would look like with a backdrop of a surreal mountainscape
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Hi mjminfo,
At this time there's no active in-house effort to get the wiki up. It's basically low priority. However there is a wikimedia setup with plugins. Myself and another have put some volunteer work into it over the past year and have started to move some of the content off from the old unofficial wiki but it really needs serious effort from people who have a lot of free time. I've done a lot of fixes to the css on the new wiki to make it look nice and set up some templates for various categories but mostly the content is lacking right now. And I'm a litle scatterbrained on what the optimal way is to organize the information. I'd hate to set up a couple of things only to decide to redo it later. I have a few ideas of what I want the wiki to be but it would be nice to get a group together (on discord) who can put serious effort in. My personal web server is also available for staging any wiki changes and actually has a copy of the new css styling and scripting pages as well as some content. My biggest crux is that my current job and home life has me under a great deal of stress and I'm trying best to just unwind each night and over the weekend. I want so much to put a set amount of time into the wiki each week and it will eventually get done but everytime I look at it, it feels like a second job and I don't need that in my life right now but I'd glad to help guide efforts and contribute my own if anyone would be willing to pitch in some time. It would be fun if it felt less of a chore and more of an active group effort.
My access to the wiki got locked out recently so I'm waiting on for Red51 to fix that before I can try again. Meanwhile I really want to put together a few extensive articles documenting the permission system as well as how to configure a server as well as thorough pages covering game config and the server config files. I've already done some work on a page covering console commands and texture data. I'm not sure I want to do actual content pages for stuff such as crafting stations and tools because I am suspecting that after the next few updates, most how those things are and work and the inventory system might become obsolete.
Feel free to pester me on Discord and maybe we can make a serious effort to get this done.
https://discord.gg/BKyk4SB -
or use the seed "Australia" to get a very darn impressive lake
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I just noticed that copper ingots despawn wheras aluminium ingots as well as various sapling types will just drop on the ground
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hopefuly silverware and cups will come with the cooking update. There's an old joke on here about not having a plate to serve the roasted chicken on
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It would be cool to have a simplified set of beams that cannot be re-sized in width but can be adjusted in length or perhaps cut to a specific length. I think Red51 agreed a while ago to the need for measurement or cutting tools. I have some knowledge of how homes are constructed but I'd rather be able to select a 2"x4"x6' instead of eyeballing the size.
I have no clue what EU standards are for construction pieces but in the USA, the common sizes for lumber and planks are here. the nominal column on the left is what is of interest. In real life, there's variation in lumber sizes depending on how well they are cut and possibly the type of wood itself but this is a game afterall.
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Unfortunately the game was only able to allocate 1 GB of memory, which isn't sufficient in many situations... the standalone has no automatic memory assignment (unlike the Steam version), so you either have to assign more memory to it manually, or alternatively you can use the exe which is attached to this post (which assigns 6 GB to the game)
Thanks for the info. I was wondering why the performance was unusually low.
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I prefer this one
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btw, not expecting a miracle here. i realize i pushed a limit but one must try to catch an uncaught exception.
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This happened after trying to capture a massive set of dungeons underground. the game was freezing up frequently as I flew around the perimeter. the crash happened after setting a name. the blueprint had over 100,000 blocks. not sure how many construction objects (less I assume). I recall the theoretical limit being 1,000,000.
Windows 10 (x64) 10.0 Java: 1.8.0_91 amd64 0.8.2.4_36
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, X99-A/USB 3.1, 16284 MB (1037 MB Heap)
NVIDIA GeForce GTX 960 20170209000000.000000-000 21.21.13.7866
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Uncaught exception thrown in Thread[jME3 Main,10,main]
java.lang.OutOfMemoryError: Java heap space
at commons.util.Utils$ByteUtils.shortArrayToByteArray(SourceFile:1497)
at commons.util.Utils$ConversionUtils.blocksToByteArray(SourceFile:1073)
at commons.util.Utils$ConversionUtils.blueprintToByteArray(SourceFile:1227)
at U.b.a(SourceFile:121)
at u.c.onButtonReleaseEvent(SourceFile:1937)
at de.jiw.gui.elements.Button.onMouseButtonEvent(Button.java:432)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1660)
at com.jme3.input.InputManager.processQueue(InputManager.java:831)
at com.jme3.input.InputManager.update(InputManager.java:907)
at commons.JIWApplication.update(SourceFile:297)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745) -
I just had a thought. you can place a temporary wood plank above your countertop and place countertop pieces ontop then remove the planks. Since some of them have storage, they would work fairly well. Some clever ceiling work would hide the top part of the counter top and leave you with nice looking and functional cabinets.
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*sigh* The Pun Committee keeps digging themselves a deep one.
So any thoughts on pyrite (fools gold) ?
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When i read the title "deceptive ore" I was thinking of possibly mining across some veins of fools gold ;-p
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Actually it does have applications, one of them being an ignition source for old guns, crystal radios, sulfuric acid, or a low cost photovoltaic O.O