Posts by zfoxfire

    you are correct. you don't always get ore when you hit ore and sometimes you get ore when you hit stone. the sound used to guarantee you'd get ore but after the last update i noticed that changed. It's probably a bug.
    It is good that we automatically drop stuff we can't hold. I was quickly harvesting in my garden and noticed saplings and vegetables sitting on the earth and realized what had happened. So much better than the old way where you just lose what you harvest :)

    Adjusting the sealevel height would be nice for anyone wanting to build Mega City One, or Los Angeles in 2019. Moving sealevel ( y=0 ) to around where y = -600 would give you far more room to build up.

    That would be a good tool. overall the ability to make a custom polygon plank or to cut a plank with a hand-held circular saw perhaps would be nice. also, we really need the woodplanktriangle to get implemented into the sawbench :/

    a new door type could be essentially a normal window frame that is placed like a door so it has a hinge. the frame can be resized before placing and then one placed, build directly onto the frame or insert a glass pane.

    how much system ram do you have in total? and how healthy is your hard drive? I've read that this game consumes a bit of hard drive i/o so an old mechanical drive might cause a bottleneck. However, I haven't ran disk monitoring tools yet to verify this claim. i run an SSD on SATA and have slow load times. Typically the initial generation and saving of a chunk takes a little longer. re-exploring older areas should be quicker.


    what generation i7 do you have?

    At present, the only officially supported languages are English and German. Perhaps in the future when the game is out of alpha then additional language support will be added when these language files are changed less frequently. You can however easily patch the file yourself and possibly keep the updated file available on the forums here as a mod. I think that someone else is doing the same for Chinese and Spanish. Keep in mind that since this is unofficial, you'll want to maintain a file outside of the game folder since each update will overwrite risingworld-core.jar.


    Here's the mod:

    • locate the risingworld-core.jar file under the data folder in your game directory.
    • extract the file with a zip program
    • modify bundles/Bundles_en.properties file
    • zip the folder back up and save as a new risingworld-core.jar file.

    in practice however, there are some accuracy issues in the world generation that becomes apparent around 20,000 blocks out from center. your tools jitter in your hand and grow worse the further out you go. at 100,000 the chunks dont allign and the jittering makes the game unplayable. ideally I wouldn't build out beyond 10,000 from center if you are running a server.

    Hmm... yeah that's indeed barely visible. Did you also disable water reflections? If both refractions and reflections are disabled, water surfaces are sometimes hardly visible. We'll change that in the near future :)

    Oh boy, do I feel like a dummy. Yes. I did have those turned off. I must have disabled them so I could get an FPS boost and forgot about them.

    Wow, that's indeed a nasty issue =O Looks like something got internally messed up. Did you maybe use the "reloadplugins" command or something like that? Maybe keep an eye on this, if this issue occurs again, please let me know

    This was in my single-player game in the standalone version. I might actually have a tiny plugin installed that I wrote but I certainly did not use that command or any command. I simply flew over a place where a cabin should be. And I very rarely experience crashes in this game.. It's quite stable, for an alpha. :)

    I absolutely love mountain-side dwellings



    btw at 1:04, the stone torchiere might look nice in place of the wooden torch mounted on top of a stone pillar. They're not implemented into the crafting menu but you can get them on the console:


    object stonetorch1
    object stonetorch2


    One is like a bowl and the other is the torchiere.