Posts by zfoxfire

    In the console:


    setweather default 1


    this sets the weather back to normal clear sky. the 1 means immediate otherwise the weather slowly transitions


    The other weather options that I'm aware of are rain, heavyrain, fog, thunder. Snow is only available in cold biomes but cannot be explicitly set. i think setting to rain will enable snow in a cold biome

    Some additional info regarding graphical glitches:


    Another player on my server is running Windows7 pro with an AMD R9 m290x with drivers up to date. He reported that his screen turned red when it rained but he disabled refractions in the game settings and the problem went away. He also cannot view rain through a glass window. I do not know if this behavior changed from before the 0.8.0.1 patch


    Yet another player started a single player game on 0.7.4 and throughout the updates, he can see rain through a window. However, on a new game Oddly enough, for him in single-player mode, the rain is visible through a window on a converted world (created with 0.7.4) but on a new world in single player (created with 0.8.0 (just before the latest patch) ) the rain is not visible through the glass. He is running the latest RW version and has Windows 8.1 with an nvidia 880m. For additional strangeness, he cannot see the rain through a window on my multiplayer server. I dont know when my world was initially created. but its older than 0.7.4


    For me, I've noticed the glass texture doesnt affect whether rain is visible. I've also noticed I can see the rain through the glass while I am positioning the pane but once I actually set the glass pain, the rain effect disappears. I am running win10 pro with a nvidia gtx 960

    For reference, Harv has a Macintosh but not sure which specific video card. i am running win10 with an nvidia gtx960. for me, no fog or rain, nor change in lighting level occurred while underground with Harv.


    Also on a side note, I cannot see the rain effect through a window and I have the graphical settings maxed out.

    Even if I have to be chased by them while in awe.

    Make sure to run backwards when you do


    The beaches need your attention. They are devoid of animals except those who happen to occasionally wander there.


    I'm sure birds will one day take flight in Rising World, and when that happens, I don't know how long after that before we get carpet-bombed by them, but even if they can't take flight right away, it would be interesting to see sea gulls or piling plovers on the beach. Or pelicans, terns, crabs, lobster, seals, and sea turtles, for that matter. Maybe even a frog, but it would do better in a bog biome along with crocodiles, which is a topic for a future date.


    I definately would love to see bird life come. Lots of new bird sound effects were added but no actual bugs or birds yet. Some aquatic life are definately planned so that's something to look forward to. Gotta use that fishing rod for something I suppose.


    On the flora side of things, we already have palm trees, so it would be nice to one day add coconuts to them. The beaches could also have bayhops (railroad vines). There is already tall grass and stony terrain on occasional spots on the beaches, so they're already covered. Plus the rarer red seaweed that sometimes grows outside of the water.

    Bayhops would be awesome. I'd also love to see some leaning palm trees and some American Agave ( I grew up on the beach and I always thought these were the strangest of plants especially when they are in bloom. I've seen some grow to almost 40 feet tall ).


    That said, an old shipwreck on the beach would make for both an interesting "dungeon" and a way to liven up the beaches. Crates and chests could be found in their hulls with some worthwhile holdings of their own. Maybe it was a slaver ship and some of the dead slaves' skeletal remains come to life to attack us. Or maybe it's the dead crew that attacks us. So many possibilities.

    I think this might actually be planned but not 100% sure. It definitely would make an additional dungeon type to be either underwater or beached. Perhaps when the player models come out then this might happen. I think we are supposed to get some boat building options at that time. Since the dungeon lays the groundwork for basically any generated structure, it opens the door to anything. I'd love to see other generated structures like villages with NPC traders and merchants, abandoned villages (something like the abandoned shacks in the dungeon update before the spawning was fixed), an old church, a temple or monastery, a graveyard, maybe a light house too.

    this could be similar to how someone is seeing solid blue when underwater.


    in the config.properties file in your game folder, there should be a new setting in there for post processing. set it from true to false and try again


    I'm not on my gaming computer right now so I can't give you the exact flag name.