Standalone v0.8 Mac Version Crash

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • Update downloaded, Launcher fires up, login in successful, game starts, but after a few seconds it crashes.


    To see better what happens, I tried running it from the command line and got the following message output:


    java -Xmx2048m -Xms1024m -jar risingworld.jar


    [31.12.16 - 22:04:29] Initializing Rising World Loader
    [31.12.16 - 22:04:29] Loading loader.cfg
    [31.12.16 - 22:04:29] Local launcher version: 0.1.2 build 40092015
    [31.12.16 - 22:04:29] Checking for updates...
    [UPTIME: 0s] Connected to: /51.254.77.202:6001
    Language set to: English
    Rising World - 0.8
    2016/12/31 10:04 PM



    Dec 31, 2016 10:04:39 PM content.Launcher startUp
    INFO: Mac OS X 10.11.6 Java: 1.8.0_111 x86_64 0.8_31
    ______________________________________________________________________


    Initialize HIVE...
    HIVE is initialized
    Start game...
    Start context...
    LAUNCHER DONE!
    LWJGL: 2.9.4
    Display Scaling: 1.0
    GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
    Dec 31, 2016 10:04:39 PM content.Game initApplication
    WARNING: INTEGRATED GRAPHICSADAPTER DETECTION BYPASSED!
    Initialize Static Classes...
    read bytes from resource: 11417
    read bytes from resource: 7342
    read bytes from resource: 5351
    read bytes from resource: 32120
    Plants initialized!
    java.sql.SQLException: [SQLITE_BUSY] The database file is locked (database is locked)
    at org.sqlite.DB.newSQLException(DB.java:383)
    at org.sqlite.DB.newSQLException(DB.java:387)
    at org.sqlite.DB.throwex(DB.java:374)
    at org.sqlite.NestedDB.prepare(NestedDB.java:134)
    at org.sqlite.DB.prepare(DB.java:123)
    at org.sqlite.Stmt.executeQuery(Stmt.java:121)
    at commons.definitions.Items.<clinit>(SourceFile:61)
    at commons.definitions.Npcs$NpcDefinition.<init>(SourceFile:253)
    at commons.definitions.Npcs.<clinit>(SourceFile:132)
    at s.a$c.<init>(SourceFile:1420)
    at s.a.<clinit>(SourceFile:22)
    at commons.world.i.<clinit>(SourceFile:503)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:264)
    at content.Game.initStaticClasses(SourceFile:1536)
    at content.Game.initApplication(SourceFile:1003)
    at commons.JIWApplication.initialize(SourceFile:230)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:211)
    at java.lang.Thread.run(Thread.java:745)


    Multiple sql connections fighting over each other? I can't tell for sure what's happening. ?(

  • Thanks, Red.


    You have probably already noticed that I referred to it as the "Mac Version", when actually I'm talking about the "Universal Version". My bad. :whistling:


    The actual Mac version requires Java 6, which I'd rather not resort to.

  • Huh? Who? What? When? How?


    I just downloaded a fresh copy of the standalone and still no joy. I just now tried Steam again and still no joy.


    Don't mess with me, Fox. I'm fragile. ;(


    Oh wait. You said "in code". D'oh.

  • Great news Mac users! Looks like the current mac issue is now fixed in code. Red's working through other issues such as the dungeon spawning and other stuff before releasing a patch

    Heheheh It is great news indeed for us Mac users. I'm patient for the release, though. I have between 10-15 cm of snow to shovel first. Good cardio. Red can take whatever time he needs in the meanwhile to fix as much as possible. Happy New Year to you.

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