Posts by zfoxfire

    Yes, the current look of desert biomes which border with mediterraniean biomes do feel like you are somewhere in Africa. Use of the arabic scale, plus some instruments in middle eastern culture (i could not name the instruments) would give the desert an authentic feel. Regarding American deserts, those still need to be added to the game and I sincerely hope Red intends to do so as they would add so much to the diversity of game biomes. The Desert Solitare album has such a western Americana feel and its essence would be more apropriate for those biome types.


    *blinks* There will be dungeon music? Ooh how exciting! I had the opposite impression. Maybe something disorienting yet more refined than that sample you posted a while ago :whistling: (I seriously enjoyed that clip even if you were not serious about it. I found its disorienting sound to be appropriate while exploring a creepy place)


    I love ambient music and soundscapes as you can tell. :)

    My impression from chatting with Waveshapr in the past is that the game music will be themed for different regions and different times of the day. The "Under the Pale Moonlight" piece is obviously a night time piece. But in general the music plays at random. At some point as more music is added and things are re-organized more then I'm sure the music will feel more themed. For now, I just wanted to share some ambient from my collection as inspiration for writing a kind of desert suite of music.


    This seems fitting for walking over endless dunes. A spin of this might be suitable for daytime when the sun is high in the sky but this piece personally always felt appropriate for night time . Perhaps the beat reminds me of other music I enjoy when i stargaze.


    This sounds like something you'd hear as the sun goes down and the sun rays are shooting in your eye. If you've seen the Terminator 2 movie as Sarah connor is watching the parents play with their kids in the desert as the sun begins to set then you'll understand the feeling. This gets really good after 2 minutes but there are some sound effects mixed in towards the end that only seem appropriate to the movie and not the piece in itself.


    Something for exploring pyramid ruins or some other abandoned places in the desert. A vast natural rock garden with massive boulders scattered or a place such as Balanced Rock in Idaho comes to mind. This piece just screams "magnificent desolation" but has a very eery feel as well. Again, this feels like a night time piece but is dependant on location.


    Despite the name, this piece always makes me think of vast open spaces with grand mesas, canyons and arches. This is what I'd play in my mind on a day where the sky is clear, the humidity is low and you can see nothing but colored rocks seemingly endless in each direction. It's not too hot yet so you can sit in comfort and marvel at the view:



    And now a quote from Edward Abbey who wrote Desert Solitaire which was the inspiration for some of the music above that Michael Stearns and Steve Roach collaborated on.




    May your trails be crooked, winding, lonesome, dangerous, leading to the most amazing view. May your mountains rise into and above the clouds.

    also, i took a closer look into my disappearing areas and found that database entries are not writing when i create areas. now strangely enough there are gaps in the index of areas. i wonder if an incomplete write occurred. i'll study the script closer to see if anything pops out to me. i assume this is an error handling issue.

    So to clarify on the last question brought about groups, it is currently not possible to assign permission groups to protected areas, only users?


    I really hope this gets improved in the next version because I'm becoming a bit more fine-tuned with permissions now and want to be able to assign groups to certain common areas and not have to assign individual users to each individual space.

    can this plugin be configured to only allow certain textures to be placed? i would like to restrict players from placing ores. only gravel, or dirt.

    Not necessarily, if the "balloon" is implemented as 3D text, it just needs to be positioned above the player position, which is well known. and then added as a WorldElement to the world of each player nearby. It would be necessary to rotate it so that it always faces the on-looking player, but this is rather trivial trigonometry.

    Neither. The distance can be easily calculated from the respective player positions, as volume decreases with the square of the distance, it is not even needed to calculate the 'real' distance (which requires an expensive square root): the square of the distance is fine.
    Maybe, the whole may have some performance impact, as distance and rotation angle needs to be recalculated for each pair of players, whenever one of them moves.


    Interesting .... Thanks for the insight. Something tells me you're already working on this. ;-p

    Thanks Miwarre.


    Hey DaBoiye, Wanna go underworld diving to see if the F2 double-tap works? Fly mode is disabled and you can take a few stacks of gold with you to see if the keepinventory on death option works :-D


    Do all things for science!

    I do remember him mentioning (back in 2014) eventually making some official ones. There's so many unofficial ones open to browse that its probably not that important right now. Maybe when story mode and NPCs gets implemented then he could set up an interactive showcase of what the game can do. For now, the servers are pretty much a builders showcase. The worlds are static but fortunately the new API and eventually the NPCs will change all that.

    The giant box encompasing smaller boxes seemed to work before i fixed my group issue. I found some typos in the yaml files, spaces in values and capitalized values. Once I fixed that the groups are visible. I can now assign users to groups :)


    Then the giant box locked out everyone's access. I figure only the inner most box would apply to the user. Oh well, i deleted the giant box for now any my players are happy. Will mess more. I'll dig into the settings more later and look into yahgiggle's suggestion.


    Also tried /reloadgroups to see if it would restore the missing areas. No luck


    Is there a permission to prevent users from raking dirt? I don't believe that falls under digging

    I want members of my server to be unable to make changes in unclaimed areas. So yes, a server-wide restriction but I was hoping to simply set a rule but if not then I'll make an insanely large box!


    100,000 in each direction from the 0,0 and that should be enough :)
    The max build height is 250, right?

    I was thinking about how awesome it would be to have a plugin that echoes chat messages to speech bubbles over the players head rather than in the chat window.


    To accomplish this, we need to know the position of a player's face on the screen. if they go offscreen then the value should be the point along the edge of the screen in line with the face.


    I guess additional player methods needed would be something to get the distance between two players so we can determine whether the other person is within "hearing" range.

    I'm embarassed becase I write ansible scripts at work so I am familiar with the YAML format. I obviously copied the file from a bad source and didnt bother to verify the format . because of that, I assumed the content was wrong, not the formatting.


    Anyways, I encountered a problem with the AP3 script. a few areas disappeared after a server restart so i drew new ones. after another restart, some of them came back so i had some overlapping areas to fix. I will try to reproduce the error.


    Also as far as strategy, I want to deny all non-admins permission to modify all area. i can do that in the permissions files but I assume that will also affect their assigned areas as well. So is there a way to create a global area with the AP script? I really need to study the script to understand what it does exactly.

    Oh well this is embarassing! many of those spaces in those files (which I must have copied from somewhere) had tabs instead of spaces. I fixed that and got atleast admin.permissions and default.permisisons to work. My other custom groups are not but I'll tinker with them some more when I have the chance to. I'm much closer now.


    Thanks for your help Yahgiggle. sorry to bother you with something so silly like this...


    Oh, I also noticed some of my yaml variables were appended with "info_"


    e.g. info_shownametag instead of shownametag .. Are both of these acceptable?

    Hi Yahgiggle,


    Yes. I eventually figured out the AP does not work alongside with the permission system, it only offers land protection. What I'm trying to do now is apply default restrictive permissions to all users. I guess after setting up area protection for a player, I then need to add them to a permission group to allow them to actually build.


    So I have AP figured out now. However, I'm still stuck at getting the default.permissions file to apply. I also have a copy of default.permissions in the groups folder under a different name. However after restarting the server, the default.permisions do not apply to a user nor can I assign a user to the group defined under groups. setplayergroup returns an error that the group does not exist. so if the group file is Guest.permissions under group then the group name should be "Guest" in the command. Right?

    yep do removearea then remake it bigger lol been funny a side this is in fact the only way we can do it ATM but i guess the next updated protection will have a resize option

    Drats! Ok, well I'll take a peek at the db file and see if that can be edited directly before re-creating the area.