Posts by zfoxfire

    While I personally have not had this issue, I'd try opening the world save file with sql lite editor (assuming you aren't using mysql) and edit the group value manually in the Player table. The db file should be under Worlds/<savename>/<savename>.db

    It's mentioned that any command can be ran only by admin, does this mean any legacy/classic admin in the config file, any member of the admin group, or anyone using RCON?


    Also, is it possible to add a command to mimic the setplayergroup console command? I find myself using this the most but unfortunately I need to be inside the game (impossible from my underpowered work computer) in order to run the command. The capability to do this from RCON would be extremely helpful.

    The "forum potato" guy was a special type of troll. He's the one i responded months back to his negative review and shortly after we had a wave of negative reviews that actually caused the recent review % to drop. I'm surprised that guy even bothered to return and try and start more horse fecal matter. Fortunately Red ended that crap quickly. I guess we will see how things go.

    we are super close to that dungeon update. But hey, lets bump the sale cost from $15 to $30 to fund additional developers. I'd be game but I bet it would trigger a wave of negative reviews that "this game is not worth $30"


    Better yet, set up a donation box and i will gladly donate some cash towards expanding the dev team... seriously. this game is direcly linked to my happiness and gaming is a cheap form of therapy and I've paid a few thousand to meet my insurance deductable :S

    you dont need to drop the user you can just copy anther users inventory blob into another users to fix it, the only problem is your end up losing what you had and end up with the same items as who ever you copied had, but thats a small price to pay to get back on the server.


    Yeah, i just had the same thought. But its not my server so not my problem. I was just trying to help out on Discord earlier today when the problem came up.

    I totally agree that single player gets boring after a while. Multiplayer is what renewed my interest in the game lately.


    Most servers are visible to the the public and are listed under the multiplayer section when you launch the game. All are privately owned and have varying different rules and etiquette. Usually you can just log in and start playing and modifying. many others are locked down more and you have to be granted permissions after you join but you should atleast be able to look around on most of them. Others do not use the permission system and just require a password to get in. Feel free to look around and see what you like. :)


    Building cooperation is possible for sure. Depending on what server mods are installed. For example, the Area Protection script lets one or more players share ownership of an area and build together while protecting it from modifications from other players.


    The API is just a replacement for the old scripting system. It allows us to write mods and intall them. many of the more popular servers are running mods to help manage users and make the game fun for everyone.


    Quests and 3rd person are planned but not supported yet.

    Ok, things are becoming more fine tuned and I feel like I have a good handle on my server now but I do have one question about the items section but it is not very well documented in Red's article on the new permission system from last year. Does anyone have a complete hierarchy of all the lists and sublists under items?

    hah! now I wonder. The worst I saw in the water update is the occasional water pond above or next to a cave opening so it looked like essentailly a floating water block. Nothing too serious however. The biome update with the mis-aligned chunks was probably the worst glitch. Ateast with the floating ores (never verified this because I bought the game right after the ore update hit) from what I understand disappeared in existing worlds after a patch.


    My understanding is dungeons might spawn in existing chunks (underground only). So at worst, you may get a broken dungeon if you build in an area where a dungeon would normally spawn. II guess that dungeons will not modify or overwrite an existing chunk. So sounds like we should be ok as far as terrain and building goes but I'm guessing that at worse, Vortac's fallout shelter on the beach might get an unexpected expansion. He can invite guests over for his Christmas at Ground Zero party and show guests the new torture chamber expansion he got for Christmas!!! XD


    I hope Red understands we aren't laughing at him by discussing bugs but laughing with him because the bugs actually what makes early access so much fun. Well, that and the opportunity to watch the game grow.

    Arizona is beautiful. I want to go out there and spend a few nights in the desert. I almost made it last year on Christmas break but had to turn around from a really bad storm that hit unexpectedly. It also didn't help that I left for vacation the morning after the Biomes update ;-p I guess there was more than one reason that made me turn around.


    I'm sure with as much quality that goes into these updates, we're still gonna have a week of debugging and patching following the update. It never fails ;-p

    DaBoiye,


    This is typically caused by your Steam client losing its connection with the Steam API. Restarting Steam almost always fixes the problem.

    The area protection script lets you draw a box and then assign users to it with permission levels. The box is drawn along the box grid. If that's not what you are looking for then I'm not sure what you mean by "create an area of X number of blocks".

    Wow! I never thought of sculpting sandstone like that. It looks very beautiful. I'd love to see that naturally generate some day.


    Sorry, I was distracted from the amazing palace build by the sandstone. ;)