Posts by zfoxfire

    good idea groovaholic :)
    It can help us till whe get some ingame map, where i hope whe also can place different markers on it (like dungeons/places of people/good hunting zone/nice views/...)


    Oh and i also want the option to set the collor of ingame lights (dont know if possible aready?) so i can iluminate my building in specific collors at specific times (like 1hour its red, the next purple,...)

    Cycling light colors might be possible now with the API. The script would have to essentially create a database listing the lights we are interested and then replace them with different colored variations at certain times. Someone would have to write a plugin. But a generic programmable light or just timers in general would be awesome. When we get a real electrical system in game, I imagine that might happen.

    The new GPS plugin allows you to set waypoints but yeah, not the same. I'd love something similar to the Journey Map plugin for Minecraft. It places a colorful beacon in the sky for each waypoint. but yeah... markers on the compass dial itself would be cool too. Maybe we need some sort of advanced craftable compass that lets you cycle through waypoints on the dial :)

    I was just thinking how awesome it will be once the block system is fixed so we can turn half blocks on their side. Then if we get colored glass blocks, we can make some really interesting things like church windows :)

    i'm making progress. my issue is with the permission system, not the script. AP seems to work fine once i learned the basic permissions.


    My issue is that everyone else (i am defined as admin is the server.config file) is not showing up with a group assignment. The default.permissions is not applying and when i copied that file into groups as Visitor.permissions, setting Visitor as tbe defauly group did nothing and the command to set a player to a group said that the group could not be found. :/

    I'm a little confused about how the Area Protection script works in conjunction with the built-in permissions system. The permissions are largely untouched. Do I have to define group settings under permissions or can I manage everything exclusively in AP?


    What I want to do is deny any guest permission to modify the world, then I want to set up areas for each player


    Is there any documentation on how to properly use this script?

    So breaking the silence and spreading the hype... the only dungeon types I am sure of are underground dungeons some of which might have above-ground presence, underwater ruins that might require scuba gear to access, and shacks/log cabins. what I am not sure of are if there will be above-ground temples or shipwrecks.


    I had some other ideas since technically any generated structure so... here are some other dungeons I can dream of: desert pyramids, active or abandoned villages, survey or waypoint markers (basically giant stones used for tracking distance or surveying), abandoned water wells above a water cave, maybe even a crashed alien spaceship which can be salvaged! :-D

    And as I said on Steam, technically December 3rd 2014 was the launch date of Rising World on Steam however the initial release of Concept was March 16, 2014. I guess we should celebrate that next March... possibly with a sort of cooking system in order to bake a cake :)

    Meanwhile in Germany...


    KingGenius: *returns from a boss chamber, covered in Orc blood.* That worked well. So are we ready to release now?


    Red51: *spills coffee on keyboard # 932* Oh look here, the game is acting funny. I must have found another bug. I guess we will need to do some more "testing".


    (Whole room snickers with a sleep deprived caffeine induced laughter)


    Waveshapr: Ok, I'll sharpen my sword and put on that Mithril armor. I'll re-check that the sounds are working from every conceivable attack angle. ^_^


    Red51: I'll take an elixir of breathing and verify that there are no bricks are in place to that underwater palace ruins..


    KingGenius: But Red, cooking hasn't been implemented yet and ruins are supposed to have missing bricks.


    Red51: *unpacks a new keyboard* Silence!!

    why would Red51 be going crazy to play with dungeons? He and Wavshapr are playing with them right now for testing purposes. Boy am I jealous. I wish I could just get a peek of whats going on over there

    I'm intentonally trying not to think about the dungeons because I want to see the update so badly. I suspect that most of us here are just as excited. For me, talking will only make the anticipation even more unbearable even though I want to talk about it.


    I feel its going to be really soon. For the past week, Red51 has been hardly active on here or on Steam. He is really deep into coding right now, I'd imagine. Whenever an update is near, he disappears for sometimes days at a time. So I'm just keeping personal conversations to a minimum and just wait and see. I just hope he is getting plenty of rest however and is satisfied with his progress.