I think that's my programming mantra. "It's possible and I know what steps are involved but I don't wanna spend the time!"
Posts by zfoxfire
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Shouldn't be too hard to adjust for terrain height. The surface height at the vehicle's coordinates should already be known. Read in the length of the vehicle and sample the height at the front and back block location of the vehicle and use that to set the height and slope of the vehicle model.
Takes a bit of trig programming no doubt.
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Glad to see you back Chris.
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What do we use for fuel? Last I checked, there is no gas in Rising World and cars do not run on coal or lumber.
Now a steam-powered car or train would be very doable! -
Quick! Spawn the ambulance!
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I'm thinking that in the future it would be nice to register something like this as a creative tool and insert it into creative mode. Instead of pressing an F key to select a tool, you click on one of many vanilla or 3rd party tool icons. Right now, this tool could be used by anyone on the server I'm assuming. It should be registerable as a creative tool so it could be limited by whoever has permissions to enter creative mode.
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Very nice. This one was always my personal favorite.
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Someone needs to do a video soon.
And when we get player models and NPCs..
Grand Theft Auto: Rising World -
Good idea. Actually the plugin API is in the game folder (in data/jiw/plugin-api.jar), just the javadoc is missing. Guess we will add it with the next update (or maybe put it into a separate folder in the game directory, we'll see)
Thanks! I'll update my IDE accordingly -
this should be bundled in the Rising World game download so we can reference the latest released version as its updated. Then we can simply point our IDE to the library and javadoc and not have to worry about downloading jars.
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Very nice! I just downloaded it and it runs extremely smooth. Excellent job!
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nvm... i looked at the GPS plugin Miwarre just posted and figured out my problem. the main line in the yaml file has to point to the class file itself, not just the jar.
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I got the same error in game where the class could not be found
CodeJava -
Oh, there's my jar! It's destination is specified under Build --> Packaging in the project properties
Ok, now comes the fun part! -
I found the solution to class not found when attempting to build. As you can see, in the project properties, just specify your main class which is atm.java.
Now its not yet building a jar file however.
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This model?
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Nice! Could you post your source code? I'm trying to implement a model (i lost my original code) and its complaining about no main class being found.
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Could be a material that's not compatible. I'll try it on my end and see what happens.
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could you post a link to the 3d model you are trying to import and your plugin source code?