Posts by zfoxfire

    That video has some scenes from the "Kids react to.." video series. I personally think that the producers of that show intentionally select children who have zero intuition. If I've never used something before but was naturally curious about how it worked, I'd either hunt for the instruction manual or ask for permission to take it apart. This is how I learned.


    I was born in the early 80s and I've seen a LOT of older technology phased out as we transitioned into the digital era. I'm fortunate to have witnessed such amazing advances. I grew up with a record player, a VCR, and a late 80s Macintosh computer with internal hard drive. Yet, I still loved playing around with older stuff like 8-tracks, radio tubes, and computers that loaded software off of cassette tape. Progression of technology has always been fascinating to me. I recently saw some videos of how teletype machines (way before my time) were used as terminals for the old Altair computer. That just blew my mind how that was the best that a computer geek back then could hope to get their hands on in the 1970s.


    Its nostalgic to think about that stuff but I certainly would not want to go back to that. I certainly don't miss having to wait several minutes for those old computers to load software, or having to continuously swap floppy disks because memory upgrades and hard drives cost as much as a used car.


    People who miss this old stuff are the same as those old people who think we need to go back to early 1900s because it was a "simpler time". People like that tend to look at the past through rose-colored glasses.


    I resisted buying a smart phone for a while but now I am happy that I did. I don't want to have a smart watch because I like the idea of keeping my phone on silent, in my pocket or in a bag. I have no reason to constantly check it and I am fighting urges to constantly surf (is that term even used anymore?) the Internet from my phone because its always on. Yet for some reason I'm very much on board whenever the brain implants come!

    Check out the thread here:
    [Script]Compass / Kompass


    There are actually two versions posted there. One has a .rar extention, the other is a .7z file. both are posted on the first page, within a few comments of each other. One of them shows the arrows with the cardinal directions. The other I think just shows coordinates and depth. I forget which. Would be nice to combine them into a single script since both features are useful.


    You can drop extract one and drop it into a subfolder under scripts in your RW directory (or under scripts on the server you want it to appear on). I tried running both variants at the same time (just created two seperate compass folders with slightly different names) but that did not work.

    That's interesting. Perhaps November is when the Java API for Rising World is supposed to be completed and Lua disabled. The game itself is already 100% written in Java its just the scripting that supports a different language but it it still written in Java. My understanding of what Forge does is that it provides a standardized API for Minecraft because the current vanilla API is not very capable for mod writers. Forge works because its developers essentially decompile and hack minecraft in order to add the Forge API capability to it. Red51's intention with the Java API is to make it modder friendly so there's really no need for Forge to really get involved with Rising World because that would just be adding another layer of abstraction that will not be needed. If anything, additional input from the modder community would likely help Red to improve this new API to give any remaining features that modders need.

    What Port in November are you referring to? And Workshop integration would be nice. When this new API comes out, I'd love to see some of the popular Minecraft mods get ported over to Rising World. I'm sure the modders will have more work to made new 3d models rather than just custom blocks.

    Hi Padinha,


    You do have a really awesome server and Chris definitely has been making lots of contributions to the scripts. I'm glad you all are working together. Hopefully the new API will make help automate leveling up. I know that new API is the other big thing to come besides dungeons, monsters, and character models.

    They recorded it that far back? Well I guess that explains why it took so long for the furnace fuel requirement to finally become a thing.


    I mainly asked about the server because I saw you floating in the sky like an Admin god. The level up server was up today so I took a peek around. Its a very nice server and it looks like the experience changed their mind on the capabilities of the game.


    I hope the guy with the missing bed is not too mad -p

    This post is dedicated to whoever is missing their underground bed...


    In the previous episode they called it and I was highly disappointed because they barely scratched the surface of the building capabilities of this game. I'm really glad that they decided to post another one. I don't know whose server this is but it looks like Chris is one of the admins. Anyways, I'm really glad to see how impressed they both were with the creative builds of others. Also glad that Duncan finally got to kiss Satan ;-p


    The new forum promised cookies would be in use however I do not see any. At minimum there should be chocolate chip cookies. Lemon bars would also be nice.

    Probably so George. If whatever dungeon monsters are implemented, the physics of their movements and attacks have to be fixed otherwise they won't present so much of a challenge. These same basic tweaks will likely apply to all npcs including the humans, lest we want thieves walking through our walls at night ;-p

    Almost everything you listed is pretty much planned or in various stages of development. Right now, the higher priority items are finishing the new API, adding dungeons and monsters, and then the new character models (which should also introduce boats, fishing, and horses). No mentioning of glass doors but there was a recent discussion about custom doors and door mechanical systems. We already have doors and glass panes so it would be nice to make our own unique doors.


    The backpack idea is an interesting one. Some of us believe that for the sake of realism that the inventory should be greatly reduced. I for one agree with this and believe that for transporting goods over a distance, we need to build a horse-drawn wagon. Perhaps as the game gets more survival elements, a "backpack" could be an accessory to expand our inventory. That would be my suggestion.