What Port in November are you referring to? And Workshop integration would be nice. When this new API comes out, I'd love to see some of the popular Minecraft mods get ported over to Rising World. I'm sure the modders will have more work to made new 3d models rather than just custom blocks.
Posts by zfoxfire
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Hi Padinha,
You do have a really awesome server and Chris definitely has been making lots of contributions to the scripts. I'm glad you all are working together. Hopefully the new API will make help automate leveling up. I know that new API is the other big thing to come besides dungeons, monsters, and character models.
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They recorded it that far back? Well I guess that explains why it took so long for the furnace fuel requirement to finally become a thing.
I mainly asked about the server because I saw you floating in the sky like an Admin god. The level up server was up today so I took a peek around. Its a very nice server and it looks like the experience changed their mind on the capabilities of the game.
I hope the guy with the missing bed is not too mad -p
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This post is dedicated to whoever is missing their underground bed...
In the previous episode they called it and I was highly disappointed because they barely scratched the surface of the building capabilities of this game. I'm really glad that they decided to post another one. I don't know whose server this is but it looks like Chris is one of the admins. Anyways, I'm really glad to see how impressed they both were with the creative builds of others. Also glad that Duncan finally got to kiss Satan ;-p
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actually the idea of a fantasy biome with floating islands has been considered. If it is still to happen then it wont be for quite some time.
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So Tab will help you find your loved one. Gotcha.
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This is another good reason to add tin to the game, in addition to being cruicial to having a Bronze Age, I mean, who ever heard of an aluminium foil hat conspiracist?
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Probably so George. If whatever dungeon monsters are implemented, the physics of their movements and attacks have to be fixed otherwise they won't present so much of a challenge. These same basic tweaks will likely apply to all npcs including the humans, lest we want thieves walking through our walls at night ;-p
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Hopefully not
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Almost everything you listed is pretty much planned or in various stages of development. Right now, the higher priority items are finishing the new API, adding dungeons and monsters, and then the new character models (which should also introduce boats, fishing, and horses). No mentioning of glass doors but there was a recent discussion about custom doors and door mechanical systems. We already have doors and glass panes so it would be nice to make our own unique doors.
The backpack idea is an interesting one. Some of us believe that for the sake of realism that the inventory should be greatly reduced. I for one agree with this and believe that for transporting goods over a distance, we need to build a horse-drawn wagon. Perhaps as the game gets more survival elements, a "backpack" could be an accessory to expand our inventory. That would be my suggestion.
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Has this been resolved? If not, you may want to send an email to support (at) jiw-games.net
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Bumping this awesome thread.
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at least you asked me the questions first before spreading lies about me and vornetHi Chris, Vortac had an idea about leveling up to unlock certain parts of creative mode. There is a server called LEVEL UP!!! that does something like this. I figured its based on events such as digging, chopping, gathering, crafting, placing blocks, etc etc, all counting for a certain number of points. The info could be written into a database on the server
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ArcticKitsu,
Where I grew up, it was very common to see several buoys along the traffic lane in the water. Each buoy had a rope attached to a cage sitting on the bottom of a canal. I'd see boats ride around and fishermen would stop at each one to check them. Perhaps buoys could be crafted of unique colors could help us distinguish who owns which crab trap. The traps are usually made of chicken wire.
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Earthworms in the ground is a good idea. The dev already confirmed about digging up stuff in the ground but the context of that discussion was limited to archaeology. Still it should be possible to get a few worms when using the shovel to dig up wet dirt. Or maybe have them surface when it rains. Weather still needs lots of tweaking before released.
Fishing poles and boats are planned to come with the character model updates. There has been no discussion about net or cage fishing to my knowledge but I like the idea. I personally wouldnt mind spearing some crabs with a spear like in Stranded Deep or building a crab trap myself.
A cooking system is planned but I know nothing of the details. However some jokes have been made about how the small smelting furnace looks like a pizza oven.
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Animal AI has to be reworked to fix all the clipping issues, allow for breeding and donestication. Hopefully animals will move in herds at that point. There is actually some AI rework in progress but I think its limited to getting the monsters to be a challenge in the upcoming dungeons update.
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Plenty of times
We are supposed to get more primitive crafting soon. There has been no official word on what kinds of primitive shelters will be buildable.