A bigger fishing pole would be nice too
Posts by zfoxfire
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Vorvator, like the wonkavator. You never know where it's going to take you.
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Miwarre brings up the point about having to start over with building. The issue is that at present, player info is build into the world. So if you want to server hop or start a new local game, you have to start over but at present, you start over with the a few iron tools so its pretty easy to get set up quickly. When character customization comes out then it might be smart to separate the player from the world. It is going to become especially important to do that if we get a skill system and have to unlock recipes or start out with only stones and sticks to build with.
For now it doesn't matter much because the player is nothing more than a storage container and we already start with good tools from the get go but I can see it becoming a problem later on.
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For the survival aspect of the game, I hope to see scarcity of animals and fruits and veggies. Pehaps when animal AI is reworked, we willl find them in herds too. Lets just not so something silly like lure cows in with wheat or feed them wheat to get them to mate. Too Minecraftish. Pehaps a cattle dog could be trained to chase cows into our farms.
As far as disease go, maybe food poisoning should be a risk anytime you eat meat. I mean it happens in real life without us suspecting.
I presume that when we lure cows in or perhaps we could get hire some npc humans to help out on the farm.....
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Yeah, its been a few years now I think. I feel like we could use him now more than ever. He was a voice of reason to me in crazy times.
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Well, when we have Matrix technology then perhaps one could simply read the whole forum or learn martial arts. *spasms* Woah! I know kung fu! .....
And no worries. Just trying to give a general status of the development.
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Well.....
Animal AI is being re-worked at present. Possibly some improvements will come in time for the dungeons update (next expected update) since better AI would mean that whatever monsters are in the dungeons will be more challenging. Domesticating and breeding of farm animals is planned and will be worked into the AI updates but I doubt if it will come before the dungeons however.
Survival as we've all come to expect from this game is going to be survival of the elements. Weather is coming but needs more tweaks. Cold weather and rain should increase the risk of hypothermia for sure.
Specialized storage has also been thrown out there, i don't know much for sure about what will come but I know there will be a new tool rack (that will actually show the tools paced).
I personally am in favor of weight limitations and reduced inventory in favor of relying on horses and horse-drawn wagons to help do the heavy lifting. I'm not sure if this is going to happen. There's still some debate as to how much "minecraftish" this game will be. I personally don't like the idea of being able to carry a forest of logs in my pocket but hey, its still a game. This one will probably not become as hardcore as some of us survivalists want but who knows? There is a lot of potential, the devs are great, and anything is subject to change in alpha
Horses are already modeled and ready to go, we are just waiting on the new player models to come. Other stuff is dependant on that as well for example, boats and a horse saddle, since new player animations are being designed to show interaction with all those items. I don't know for sure that a horse wagon is planned, I certainly would like to see one (so I can pretend to ride about like Gandalf). NPC humans such as thieves and merchants and more agressive ones are planned but also dependant on the new player models.
There's a lot of other stuff Red51 is doing in parallel such as the new Java API which will allow for better custom scripts and mod packs, the animal AI, the dungeons, and the character models (with boats, horses, new tools, and possibly a fishing rod and bow and arrow). There's so much additional work to be done but that's pretty much everything we are expecting over the next few months.
The pigs on trees and other such oddities are part of why the animal AI needs to be re-worked. Gotta be patient, it's a small dev team!
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Exactly what makes bears so awesome; they are not racist. We could learn a few things from the bears. And when did we pass chickens in descency? Can someone really name six ways we are better than chickens?
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earth is strange some times
It was a joke. The subreddit features what would be a beautiful picture taken on Earth but something is out of place (in this case, the clothes hanger or the power lines take away from the beauty of the sky. Check out some pics on that subreddit and you'll get the idea.
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No offense, but you should post that second photo here:
https://www.reddit.com/r/ShittyEarthPorn/ -
or becoming bear food
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Not sure where you got the disagreement from because when I talked to him he seemed open to having oceans as large as the ones Minecraft originally had (30,000 M), if at least in a loose functional manner. He was open to it, more so because of boats & animals, or maybe that's just being formally polite. But I do agree the way oceans are now makes them feel like lakes, not oceans. If I have to make a canal then it's not an ocean.
Hmm... I honestly do not remember if this was something I read on the forum or something I remember from a chat with him. Oh well, if he wants to make them larger (and more irregular in shape) than present then that's great! Considering that we are still waiting on swamps and volcanic biomes, I predict more terrain changes in the future
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I thought the tall grass bug was fixed a year ago. I remember Vortac seeing this in one of his first videos. The issue is if you place blocks over tall grass and walk away, the grass shows up as if its growing out of the blocks.
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@Vortac I finished reloading Windows 10 last night and started to re-install some of my games in Steam. Rising World of course is the first I load. I'll try and peek in tonight at your server
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Those buildings are going up quickly.
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I don't recall any specific official statements about oceans changes but I would hope so. The oceans look lovely but aren't really useful (same with the desert and snowy biomes). The only use for the desert biome now is to gather sandstone to make sandstone blocks. There doesn't seem much point now in crossing an ocean because you can still easily run around it to get to the other side. The oceans don't seem very deep either so that will probably also have to be adjusted in order for exploring the floor Subnautica style would be a thing. If planned, a sunken ship would make oceans more appealing to explore.
Has anyone heard anything new about the dungeon previews?
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Oceans could stand to be much bigger. I think Red51 had some disagreements with making oceans massive like they are in Minecraft but the way its implemented now makes it feel more like a very large lake with a beach than a real ocean. But that aside, some irregularity to the shape would be nice. But considering that rivers and streams and swamps still haven't been implemented, I'm imagining that we will see more water updates in addition to the dynamic water update.