Posts by zfoxfire

    I know the primitive survival is in the works and we will be getting some more primitive tools eventually. I was thinking of also more primitive structures should be creaftable and crafted in the player's personal crafting menu, not a workbench. Basically we should be able to build a few varieties of primitive storage containers which have smaller storage capacity than their workbench counterparts. These would be great for situations where we are starting out and do not have the lumber to craft a sawbench.


    As an example of, here are some storage containers in The Forest which are built out of sticks
    http://theforest.gamepedia.com/Stick_Holder
    http://theforest.gamepedia.com/Log_Holder
    http://theforest.gamepedia.com/Rock_Holder


    So my suggestions are as follows.

    • A basket made of thatch or reed
    • A stick container (like in The Forest) held together with plant fibers which can hold a few objects
    • The ability to collect plant fibers (or use possibly use cut grass) or coconut husks
    • Coconuts added to beach trees to be used as a food and drink source and the husk as a source of fiber.
    • Implementation of reed, hemp and other new plants (I know this was discussed before and is in the works but its all related to being able to collect thatch and plant fibers so I'm bringing it up again)
    • With the implementation of the above, add a new circular saw blade and a sawblade component to the anvil and make these required ingredients for crafting a sawbench.

    Another Idea is to go the route of StarsOne and rather than finalizing the shape on the block bench, you could finalize it while placing it. A RMB menu could let you select the shape you want in a menu like below or simply add some construction window popup showing all the blocks to choose from.


    Block
    Slab
    +- half-height
    +- quarter height
    Pyramid
    Cylinder
    +- Full
    +- half +- quarter
    Ramp
    +- 45 degree
    +- 22.5
    +- upper
    +-
    +- Curved
    Corner-Ramp
    +- Inner
    +- 45 degree
    +- 22.5 degree
    +- upper
    +- lower
    +- Outer
    Stair
    +- Type 1.
    +- Type 2.
    +- Type 3..
    ....

    I guess I haven't considered reducing settings since I built a new computer which at maximum settings still runs Rising World at over 60 fps I will consider tweaking a few things next time an issue occurs.

    The issue only cropped up recently. I usually play offline and no more than an hour at a time. It happens sometimes, not all the time. I usually have multiplayer issues with things like the furnace not updating (or maybe I'm not updating with the furnace). Restarting always fixes everything so yea, buggy early access code is likely leaking memory. I haven't had a need to monitor JVM memory usage since troubleshooting some bizarre issues in Tomcat so I'll take a look at that. It's been a while but i can re-learn what I forgot :)

    I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.

    Ooh, right. I forgot about that memory limitation on Windows 32 bit. I wouldn't be suprised if its still an issue in WIndows 10. I got so used to using Linux

    I just want to note that the available memory states seems like an odd number. The computer is similar to my old machine which had 4GB and actual memory usually is rounded up a little. This however looks like 3.5GB which is a very odd amount to have. Could this possibly be a memory failure in process if some of the 4 GB is unavailable?

    I totally agree with making the coding as easy as possible. For as much as I know, Red wants to focus more on the construction system rather than blocks. Implementing relationships between blocks and fixing the rotation restriction can be done but fixing old code can become quite time consuming because there's more impacted systems to consider. I'm guessing that blueprints were not part of the original game plan otherwise the rotational bug would not even exist right now.

    Ahh, I see now. Thankyou for clarifying. I am totally onboard with this. I like the idea of having blocks with different pitch options but my only concern is that now we have to add more inner and outer ramp corners. I'd like to see Red ad some grouping to the blocks and in addition to the rotating preview, set a background image in that area showing the top and side views of the block. Another idea is to combine the individual ramp blocks that you described into a single rectangular block object (two blocks combined) unless there are other uses in construction for the individual blocks.


    Just curious, so is 1/3rd pitch (30 degrees) uncommon compared to 1/4 pitch (22.5 degrees)? Why not have options for both?

    @ Zfoxfire it's funny, I was just thinking about this yesterday. I was looking at those cute gift boxes and thinking how nice it would be to be able to craft a unique item and put the blueprint in a gift box. A nice housewarming gift would be fun!


    That would be neat. The only use I've found so far for those gift boxes is as a decorative storage container for all that coal I can't use yet ;-p


    I also envisioned being able to put a specific blueprint into an inventory item and trading it with other players.

    So usually after about an hour of gameplay, the game becomes choppy or I start seeing black artifacts on the screeen, either a thin choppy line through the center or a large black region on the bottom that corresponds to a section of the terrain. My drivers are up to date (last update was in May) and I use a Nvidia 960 with 2GB of memory. Intel Core i7-5820K Haswell-E (6 cores, 3.3GHZ), 16GB of DDR4. I'll try and monitor cpu and gpu temps at the time but honestly Rising World is pretty light on resources compared to heavy hitters which run smoothly on this machine.


    Are there any tests I can do?


    Music love is always appreciated – tell your friends (to play the game with the Music slider turned up full) :D


    To be honest, I'm discovering this because I'm updating my "copy". The last few updates have reduced the number of "echoes" I hear. while recording. Anyways, I look forward to legitimately owning a copy some day, assuming that copy can be purchased from Amazon Prime. :-D