Posts by zfoxfire

    Market place does not allow you to display objects, yet it should. Basically small items you use in your hand, such as food & tools. Even planks, sticks, among other things. If it has to be placed down then that should be denied. I'm hoping we can eventually populate the market stand displays with the appropriate number of items (1:1 food quantity in displays), even at risk of lagging.


    Book shelves also need to be able to be populated with books, as well as random display-type objects. Thinks like books, scrolls, figures, trophies, and whatever else. Who knows what you'll find in the world. Think Skyrim & you'll get the basic idea of it.


    But I do still love the 'primitive' storage because you have to start somewhere. It would also work nice for display purposes, as well as creative also. Worthwhile to look into. I'd even welcome rope you could swing up to then climb. Would be used both on trees & in caves which would one-up Minecraft perfectly. Also, about the 'Toy Store' thought you had there would be nice to even have toy models & train models to display. Even various German WW2 vessels, and anything else. Red51 could tease us naval fans (those from KanCOlle, and the new 'Victory Belle' community) to join Rising World. That, and those that enjoyed Silent Hunter 3 from the past, and UBOOT from the future. I'd love to see Red51 having fun :P


    Rope has been discussed before and i'm pretty sure its in the backlog of features on Red's magical scrum board . Rope would make spelunking a bit more realistic and more fun since you'd have to place a few anchors and then drop a rope down. mining spiraling stone paths around the outside of the cave drop works but I'd rather not modify the natural look of the cave wall. Also, I can't wait till flares come.


    Yes, I was having the same thought about each slot being non-stackable. I still wouldn't mine overriding it so i can showcase mini crafting stations like I said before for my own toy store. And whenever the new API is done and people can add their own models then yes, you can have naval themed toys in a toy store. :)


    As for primitive though I would love to visibly store sticks on such a thing because it would also be a decorational thing, as well as useful. Same with tent stuff, among others.


    The coconut tree should be a tropical tree, but its own thing also. Curving & such also. Same with any other tropical related tree & food source.


    I'm definately looking forward to a real coconut tree with a few variations of curved trunks. Maybe we can craft a small length of rope (If we ever get a spinning wheel crafting station!) to be used to climb up the tree to get the coconut.


    I do have one concern about what kinds of items should be allowed to be stored if a "display" type of container is used. For example, you can't store a sawbench let alone several of them in a marketplace stand. But hey, it is a game. The "displayed item would have to be scaled to a set size for it to work but hey, suppose we add a few craftable open bins or milk cates or metal shelves like in a retail store. Someone could open up a Rising World toy store and with any contained object being scaled, you would see various bins filled with cute little scaled down versions of all the crafting stations and the tools in the game. Next thing one could open up an outlet store next to that factory in Chicago which makes miniature models of factories ~_^

    Just out of curiosity, does the marketplace stand show its contents? Ive never had a need for one before but just like the basket or tool rack, the stored items should be on display, especially if its just a few item slots.

    My theory of blocks being converted into construction objects is unconfirmed. All i know is that Red said that blocks will be scalable in the future. I presume that this will be implemented by turning a block into a construction object upon a scaling attempt. If this does turn out to be the case then its going to take block building to the next level and put it a step beyond that in Blockscape where blocks are still limited to be built on a grid unlike the construction objects in Rising World.


    Regarding the preview of beams and planks. Yes, i think the beams and planks should use the white outlines used with blocks which make it very clear to see what you are doing. I also have some issues getting the planks to snap when I'm doing something complex. But then again, I'm still a n00b at the construction system.

    I agree I just noted too as in reference "half block" I think that's currently unstackable IMO annoying at least what I remember never rotate vertical, so the units are in full 1:1 ratios for blocks currently so that's why I didn't bother confusing some reading this conversation. That we could get by with only three blocks (if we could stack the current "half-block" and new blocks stack that way as well) but yes it would require six now to have a complete set without reprogramming.



    Red is aware of the issue where you can't place two ramp blocks next to each other nor stack up half-blocks because they are still blocks and therefor cannot occupy the same block space. He's working on correcting this and also introducing scale-able blocks. I'm presuming this will all come out with the advanced crafting update and will likely involve converting blocks to scale-able and freely rotatable objects which will be free from the block grid limitations.

    I know the primitive survival is in the works and we will be getting some more primitive tools eventually. I was thinking of also more primitive structures should be creaftable and crafted in the player's personal crafting menu, not a workbench. Basically we should be able to build a few varieties of primitive storage containers which have smaller storage capacity than their workbench counterparts. These would be great for situations where we are starting out and do not have the lumber to craft a sawbench.


    As an example of, here are some storage containers in The Forest which are built out of sticks
    http://theforest.gamepedia.com/Stick_Holder
    http://theforest.gamepedia.com/Log_Holder
    http://theforest.gamepedia.com/Rock_Holder


    So my suggestions are as follows.

    • A basket made of thatch or reed
    • A stick container (like in The Forest) held together with plant fibers which can hold a few objects
    • The ability to collect plant fibers (or use possibly use cut grass) or coconut husks
    • Coconuts added to beach trees to be used as a food and drink source and the husk as a source of fiber.
    • Implementation of reed, hemp and other new plants (I know this was discussed before and is in the works but its all related to being able to collect thatch and plant fibers so I'm bringing it up again)
    • With the implementation of the above, add a new circular saw blade and a sawblade component to the anvil and make these required ingredients for crafting a sawbench.

    Another Idea is to go the route of StarsOne and rather than finalizing the shape on the block bench, you could finalize it while placing it. A RMB menu could let you select the shape you want in a menu like below or simply add some construction window popup showing all the blocks to choose from.


    Block
    Slab
    +- half-height
    +- quarter height
    Pyramid
    Cylinder
    +- Full
    +- half +- quarter
    Ramp
    +- 45 degree
    +- 22.5
    +- upper
    +-
    +- Curved
    Corner-Ramp
    +- Inner
    +- 45 degree
    +- 22.5 degree
    +- upper
    +- lower
    +- Outer
    Stair
    +- Type 1.
    +- Type 2.
    +- Type 3..
    ....

    I guess I haven't considered reducing settings since I built a new computer which at maximum settings still runs Rising World at over 60 fps I will consider tweaking a few things next time an issue occurs.

    The issue only cropped up recently. I usually play offline and no more than an hour at a time. It happens sometimes, not all the time. I usually have multiplayer issues with things like the furnace not updating (or maybe I'm not updating with the furnace). Restarting always fixes everything so yea, buggy early access code is likely leaking memory. I haven't had a need to monitor JVM memory usage since troubleshooting some bizarre issues in Tomcat so I'll take a look at that. It's been a while but i can re-learn what I forgot :)

    I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.

    Ooh, right. I forgot about that memory limitation on Windows 32 bit. I wouldn't be suprised if its still an issue in WIndows 10. I got so used to using Linux

    I just want to note that the available memory states seems like an odd number. The computer is similar to my old machine which had 4GB and actual memory usually is rounded up a little. This however looks like 3.5GB which is a very odd amount to have. Could this possibly be a memory failure in process if some of the 4 GB is unavailable?

    I totally agree with making the coding as easy as possible. For as much as I know, Red wants to focus more on the construction system rather than blocks. Implementing relationships between blocks and fixing the rotation restriction can be done but fixing old code can become quite time consuming because there's more impacted systems to consider. I'm guessing that blueprints were not part of the original game plan otherwise the rotational bug would not even exist right now.

    Ahh, I see now. Thankyou for clarifying. I am totally onboard with this. I like the idea of having blocks with different pitch options but my only concern is that now we have to add more inner and outer ramp corners. I'd like to see Red ad some grouping to the blocks and in addition to the rotating preview, set a background image in that area showing the top and side views of the block. Another idea is to combine the individual ramp blocks that you described into a single rectangular block object (two blocks combined) unless there are other uses in construction for the individual blocks.


    Just curious, so is 1/3rd pitch (30 degrees) uncommon compared to 1/4 pitch (22.5 degrees)? Why not have options for both?