Ok, just confirmed Master audio affects Music. It seems like the Master slider should be replaced with a SFX slider so the music is independent. I know this all dates back to before the game really had music. We've come a long way
Posts by zfoxfire
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Hi Waveshapr,
My experiment involved turning down the individual sound levels on the left column. i did not however turn down the master volume. The way the Audio page in Settings looks, it seems as if Music Volume and Master volume are two seperate categories. Perhaps these need to be organized a ltitle better into SFX audio and Music audio unless music audio is a child of Master. I haven't tested but the wording could be improved a bit.
Love your music btw
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I'm starting a list of sound effects I can still hear when the sounds effects are turned all the way down:
1. morning rooster (sounds nearby)
2. placing blocks (echo only)
3. destroying blocks (echo only)
4. distant cackling (sounds nearby. I last heard the echo version with the biomes update)
5. Underwater bubbling (sounds nearby)
6. Bird chirping (echo only.. right-channel only) ( http://www.megafileupload.com/b54s/bird_echo.ogg )
7. occasionally i hear rock falling in water if i mine nearby, not always.. maybe its material specific.
8. using pick axe on dirt. I hear both the impact and the stones rolling down too. -
I like Winael's idea of unlocking blueprints. I suggested to Red that we set up some hosted repos for plugins, instead of github. Perhaps we can host blueprints as well? We can set up scopes for blueprints where each one has an author and version (like plugins). Each is hosted in internal git servers which ties in with the current user database.
Red51 wants the game to allow players to advance through the ages. We are going to have more primitive tools soon. Perhaps user submitted blueprints for things like simple huts, wigwams, or houses from different cultures and eras can be unlocked over time. All are tied in with the blueprint manager in the journal except now you can share blueprints and access maybe themed village blueprint sets for each building type. The set can be specific to a time period you are exploring and be used when villages are auto generated. Each blueprint set can containa blueprint for various building type such as city hall, pub, blacksmith, hotel, healer, residentials.
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I am also thinking of custom objects such as the stepping stones sugested by ArcticKitsu. I want to build some fancy looking fences and custom lamp housings. Basically anything we can build out of blocks can be scaled to a smaller side and now you have something more higly detailed than what was possible with beams or planks. Now you have someting really cool to blueprint.
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A sphere block should be added as well. The most common triangle angles are 30 (opposite of 60), 45, and 90. A wedge block of each angle would be good. I guess the current ramp block has the 45 degree angle covered.
And regarding 1/4 blocks or large spheres, well... When the new construction system comes, its supposed to allow for scalable blocks. This was mentioned by Red last year sometime but and I know no other details other than that he confirmed that I could essentially build a pyramid out of giant blocks (because I am lazy and like the puzzles with the giant pieces).
I was curious how this would work with the existing block grid and its limitations. I think that what might happen is that once you scale a block, it will eventually become a construction object rather than a block. The fact that blueprints were recently modified to greatly increase the number of construction objects supported. So with a block now as a construction objects, all the manipulations that can be done with beams and planks now apply to what was a standard block. The rammifications of this are huge! Think how detailed you can get with the smaller block grid in Blockscape. But since we are now freed from the block grid, it should be possible to scale and also rotate blocks or perhaps goups of objects as we wish. I think grouping of objects will have to also be implemented in order to pull off the kind of crazy construction I am envisioning. I guess the blueprint rotation restriction will be gone now if blocks are no longer treated as blocks since the block grid is no longer a factor.
We are going to be able to do some really advanced building that will go far beyond the clever ways players have found to build out of wood planks and beams. A way to copy an existing construction object would also be a way to rapidlt assemble structures on a large scale. The current system only remembers the length, width, and angle of the last item placed which puts a limitation on how you construct something.
When I think of the kinds of massive scale builds that Minecraft pIayers make such as the Mines of Moria, I bet we are going to see Minecraft builders flocking to Rising World once they see the possibilities once they are freed from the block grid.
I think we need a few more block types such as a ring (or maybe a circular window frame) and a hollow cylinder.
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In the original post I was talking about giant crystal geodes deep underground but a snow biome crystal cave closer to the surface would be nice too.
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Yak,
You want wolves and Canadian geese to spawn inside of crystal caverns deep underground?
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Also a request was made recently and Red agreed to adding either a half sphere or a quarter cylinder block. Personally I think both would look nice.
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The SuperSlopes mod added a variety of block shapes to minecraft. Ofcourse, Rising World offered that from the beginning.
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Yeah! These look really really good. Myself and others have brought up integrating a small block grid into Rising World that would be similar to what Blockscape uses. It would really bring a new level of construction detail to the game that is not so easily achievable with the advanced construction system in RW. In short, the block idea wheter in Minecraft or Rising World works but the blocks are just too large
How is Blockscape coming along btw? I've take a peek at it periodically but it just seems like development of that game is slower than Rising World. Rising World seems to be quickly catching up to Blockscape which has been in early access for far longer. Rising World arguably looks better too and with all the changes coming up that should take place this year, it will probably surpass Blockscape.
When you think about it, Minecraft blocks still work well but the problem is not enough customization of block shapes. For example, fences in minecraft look nice (especially after applying texture packs and shader mods) but are still technically blocks with just a very unique shape. What we probably need is to update the block bench to create lots of additional shapes (in addition to the existing block, slab, ramp, stair) such as fences and walls. This would likely be much easier to implement than the tiny block grid and building system that Blockscape uses.
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Are you thinking of the smaller block system like in Blockscape?
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I really love the tweaks that @waveshapr did to one of the pieces in the water update. I have all the music ripped for personal use but wouldnt mine confirmation on what title belongs to what piece. He mentioned that he's been so busy with sound effects that he hasn't been able to devote a lot of time to improving the music.
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I remember seeing an edited (for only the good content) version many years back. I was shocked to learn this was a real training video. You Germans are awesome!! This would never fly in USA
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Oh yeah, i see that now. Check this out:
http://www.yamllint.com/I pasted the first part of your code and it caught a syntax error on the line after the error you spotted. I'm going to bookmark this tool for future use since I use yaml alot at work
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Could you possibly repost this file in a code block? the configuration file is in yaml which is whitespace sensitive and the front whitespaces are being filtered out
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typo in default?
defauld.permission
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Thanks Silver. I was worried my rented server wasnt fast enough
There is also a graphical glitch where the ore is finished smelting and i see a ingot and raw ore occupying the same space. This is probably related to the same glitch.
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Change the shape from circle to sqare. Then you can use page down i think to controll the depth
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We also need wheat and herb plants and also to milk a cow. I want to cook some pasta!