Posts by zfoxfire

    I'm thinking about this more now. A submerging block would have to be made as well for submarine vessels. Actually, it would make sense to have 1 block that changes functions to accomodate situations such as drydocking a sea vessel and such. The other issue would be water entering a boat or submarine. the water code would have to be smart enough to no enter a vehicle if the gaps between the boards used to build the hull are small enough becuase i doubt anyone is going to build the perfect boat. Maybe a hull is a seperate object blueprinted so that the engine can calculate where not to render water (inside the vessel!)

    So things like custom boats and airships, spaceships, and floating islands and moving castles have all been brought up. Lots of this stuff has been suggested but I honestly don't see much more than a simple boat being implemented in vanilla Rising World so here's what I think should happen. Create a special craftable (or spawnable) block. One is a flying block and the other is a floating block A floating block will not be allowed to go below or above the the water surface and cannot move onto surface. The flying block cannot go below water surface nor land surface but can touch land. Both when crafted should have a unique id (or custom id) to be exposed via API. The block is owned by a player or group. Players can then build a ship ontop of the block (the block should always be bottom center (the floating block should be placed a little above the bottom of the boat since boats sit in water). Perhaps an additional clip limiter block can be crafted and placed on ends of the craft to control limits so that when you land your massive airship next to a mountain, half the airhsip will not clip inside the mountain. We can then craft a control panel which can be linked to the block id and be mapped to the keyboard controls via pugin script.

    I had a dream last night that I can only attribute to rising world due to the level of construction involved. it happened in the aftermath of Kefka's reign in Final Fantasy 6. Some friends and I had found and restored and improved the old Blackjack airship that was destroyed at the end of the World of Ballance. Anyways, after weeks of work we were flying around exploring the towns and old historical sites such as the remains of Kefka's tower. I woke up thinking how sad it is that 7 is getting a complete re-make but the prequel is left to poorly done ports or retold in 2D games for android with poorly rendered sprites.

    Well if you're going for Nvidia physics hair then yea that could be hard but player models in games of 10 years ago always had hair it just doesnt "have to be" as realistic and bouncy like The Witcher :P
    I mean not even bear fur does that in game


    I was about to say, the new bear fur looks pretty well done. I didn't know human hair was that much harder. Speaking of, I wouldn't mind having the option to be an anthropomorphic animal in the upcoming character model. I hope the customization exists to make that possible. :)

    Another dream....


    The whale probe from Star Trek 4 was attacking the oceans of the planet. A planetwide alert was called and everyone living on the coastlines were ordered to evacuate. The water update happened to come out that day so I decided to stay home and play Rising World. ^_^


    (I'm not making this stuff up)

    Oh nice! I forgot about the giant geode idea i posted before. I'll have to update my "illustration". I'd also like a realistic way of finding gems. Diamonds are formed in the mantle so they'd have to be in or close to the hell chasm or near a volcano or lining a lava tube (making it very dangerous thus more valuable to mine). The more common ones are found closer to the surface and some can even be found in rivers (presumably from deep springs).


    Turquoise, for example, can be found as a result of water interacting with copper. so perhaps water near a copper vein would increase the likelyhood of finding turquoise.
    http://nature.berkeley.edu/classes/eps2/wisc/Lect3.html

    Perhaps Basalt would be a good stone type to be found in or around lava tubes or in inactive lava tubes since this rock type is what lines lava tunnels in real life. It's a result of rapid heating and cooling of lava