Posts by zfoxfire

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    I dunno, i think I coded much harder and faster at my University than I do now. In all fairness, at school, I would rush to finish projects and get a passing grade. Here, I spend my time figuring out how do new and useful things and occasionally implement a new script or process. I still have the college mindset of producing lots of code so I feel bad about my overall performance but in reality, I can't simply push lots of code out because of the potential to break stuff and interrupt other developers projects.

    I'm sure it would cost more to use it in-game where a royalty fee per copy sold will probably be demanded, compared to a trailer that is distributed for free.


    What I really want to hear, as crazy as it sounds, is a remix of the original with the "audio jungle" watermark timed better so it sounds cool. We need some DJ magic!!!


    *sigh* I'm getting way too antsy waiting for this release to finish. I know I should be working at work but...

    It woudn't hurt to see mods for realistic physics but yeah, Red51 stated in the past he was concerned with the devastation it would cause on existing structures and also the cpu processing involved to calculate the result of each change made. It probably would be ok however to fix the issue with floating bits of rock. For example, if I mine directly under the tip of a mountain, the tip stays floating in the air.


    Personally I'm looking forward to a mod, or the inclusion of a fantasy biome with floating islands with waterfalls becase... reality is over-rated ;-p

    Maybe a way to highlight multiple stacks in inventory and a "move selected to chest/inventory" button would be more useful than move all. We aren't exactly restricted to weight as far as how much we can carry so I don't see the need to transfer all coming up that ofteb

    Water is definitely going to be the next big change. I'm sure its going to be more complicated than random Dungeon and Village and temple spawning. Red51 said he wanted realism in the water physics. So basically if you dig a hole at the bottom of a lake then it will drain completely into the cave system directly below (kinda like in Terraria). This is fine but I would also like to see waterfalls (especially underground ones) like what we see in Minecraft. Ofcourse to do this, we would probably need something like an infinite water source like in Minecraft but not so easily exploited. Perhaps the infinite water block will be something that will spawn naturally but cannot be placed by a player unless in creative mode.

    There's definitely some improvement to be done to the current lighting and shaders in this game but I'm sure it's low priority right now. There is still water, watery biomes, dungeons, and more advanced crafting to implement. :)


    Optimizations are definately taking priority too. The last two related to optimization defianately made a improvement. I can finally run the game on max draw distances.

    The wood beams and planks are not blocks, therefore are not restricted by the block grid. I'd like to be able to place blocks independent of the grid so I can place a block at any degree, not just 90 degree increments.