Posts by zfoxfire

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    A rowboat would be nice but I prefer a kayak. You can use the left and right mouse buttons to paddle on the left or right side, just like in real life :)


    Regarding the fps, mine is insanely high too. Perhaps when we have a SEUS plugin for Rising World then I'll see a fps drop :)

    Oh sorry. I tend to look at any problem as a programming dillema and I ramble a bit. I'm a DevOps and build engineer at work so I tend to look at solutions for their code complexity. Its just how my mind works. Rising World incorporates a vortex world (the landscape) and a block grid like from minecraft. To build a wall at 45 degrees would require a new set of all blocks so it doesnt seem feasible. Think of ARK Survival (if you play it). The first foundation foundation block can be placed at any orientation you want and additional foundation blocks snap to the first one. This is because the blocks are not restricted to a block grid like in Minecraft or Rising World. If you were to somehow rotate blocks then you would have gaps between each block on the wall because the hypotenuse of a right triangle is always longer than each side. I'm sure Red51 could easily implement a solution if he takes the development time but at this point, additional biomes and water are the next big things but I would love to create a village of houses and not be limited to 90 degree angles.

    You can see I'm not good at consolidating all my responses in one post! ;-p


    i've raised some opinions in the past about the night sky. As an amateur astronomer, I like the idea of having a high-res and realistic night sky or perhaps an actual star chart could be imported. Think Stellarium meets Rising World. That would be neat. The Z key already lets you zoom (perhaps this will be limited to a spotting scope only in the future) but it would be nice to use a telescope in the same fashion. I'm not sure if this would appeal to many people except astronomers. But I would atleast like to see the current night sky be improved. Or atleast the ability to mod it in the future.


    I also think its too bright at night. I'd like to see this modifiable in the future but I think Red stated that he likes the night-time light level as is. This is fine. I just like other games like in Ark and The Forest where when night time comes, its pitch black! Again, this could probably be something addressable via a mod. I don't know much about writing mods nor if Rising World has a finalized API that would allow mods to be written.

    I like the idea of placing blocks vertically or at any angle really. Maybe the solution is to have the default grid in the world and once you choose a custom orientation (not a 90 degree increment) then you effectively spawn a new mini grid that nearby blocks placed can snap to instead of the default grid.


    Red51, how feasible is this or would you consider it?

    I actually was reading up on YAML and I think part of my problem is I automatically use tab (which YAML does not like) instead of white spaces. I removed the file hoping the game would rebuild a new one (it did not) so now I guess I just need to find a different text editor than notepad++, or retrain my muscle memory.


    I was trained in more traditional programming languages where spaces dont matter and now spaces are crucial so this was the biggest challenge in learning YAML, Ruby, and Python. There is an option to convert Tab character to spaces:


    Go to Settings --> Preferences --> Tab settings. Checkmark "Replace by space" and set the number of spaces. Since you are editing YAML files, its probably best to set 2


    Unless you have something truly better in mind, Notepad++ is really one of the best editors I've seen for Windows.

    Hmmm, I do like the idea of crafting or finding music. I know Minecraft lets you craft music records to play in the jukebox. However it makes more sense to find something. Perhaps whenever dungeons are added, that can be one of the treasures to be found, to unlock new music. Heck, a piano roll that could be fed into one of those auto-playing pianos would be pretty neat too


    My only complaint about the music currently is there's one particular piece which has the sound of howling wind in it. When I first heard it, I thought it was hauntingly beautiful. I was in the winter biome at the time and combined with the sound effects ( which like you said in your link, the sounds of walking on snow and snapping twigs all add to the realizm) sounded appropriate for that setting. However I've heard the same piece in other biomes as well where the weather seemed calmer. I hope that eventually the sound effect will be removed or if the music would only be played during eerie weather such as strong winds, rain downpour, and blizzards. I feel that the sounds and music are detailed and organic and given the amount of detail Red is putting into this game, it should be an experience as well as a game when its all done. The sound pieces are there (there are TONS of sound effects packaged in the game but not all of which are implemented yet), just needs some more arrangement.

    hehe.. it looks like you shoveled a path through the snow to get to your fort. That looks neat and I want to try that now when I get home.


    Just curious, what was your impression of the added music? Since you just recently started the game, I assume that you haven't heard any of the music except for possibly the main title theme. On all the youtube videos, the background music is barely audible.

    No pvp exists that I'm aware of. You can enter the console by pressing the tilde ( ~ ) and enter "setgamemode 1" to enter creative mode. I think that if you begin a new world in creative mode then you can just hit F5 to toggle creative mode.

    You mentioned streaming. Have you uploaded any videos on youtube? I've been following as many "lets play" videos of Rising World and just playing them in the background while at work. It's relaxing and enjoying to experience someone else's first impression. It also helps me re-live my first experiences so I don't have to dwell too much on the fact that there is no water yet. :(

    I guess this answers the question I asked in a reply on Steam. I'm surprised you've gone this long without playing a game that you are so passionate about and have been very active within its community. Glad you finally got the chance to experience it. It really is an enjoyable game :)

    With all the additional textures that the biomes update added, I figured it would be a matter of time before the recipes were re-worked. Currently I'm out in the desert with lots of sandstone but nothing to build with it :\

    Obviously I have no idea what the code is doing but, would it make sense that if you level down with the rake that any nearby terrain would switch to dirt texture? i've noticed that technically I can level an entire dirt/grass field without having to add dirt because the material is compatible with the rake. It makes sense when you level dirt, you'd be spreading it out in real life so maybe this would be a solution to the in-game problem.


    Also, I hope a shovel is coming in the near future :)

    I've noticed this issue since before the biomes update. if I decide to do some ground leveling in my area, i would sometimes use the pickaxe to quickly take out chunks of the ground to the approximate level I want and then use the rake to level it. One issue, however, is I expose stone or other material unde the dirt layer so when using the rake, only the dirt area levels but other materials lower than the dirt turns into a hole. I've tried filling the hole with dirt and re-raking but it partially works and I usually get another hole. I think the issue is that some of the underlying material under the dirt is still exposed and the rake is only modifying dirt, not any other texture.


    My work around was to switch to creative mode and paint the terrain with the dirt texture so no more of the underlying texture is exposed to the surface. I can then rake just fine afterwards (or use the smooth tool in creative mode since its much faster). This issue is much worse in the savanah biome where there's dry dirt underneath the normal dirt. In a grassfield or forest, i usually had not much issue covering stone with dirt and raking. Its become more of an issue with the new biomes and additional subsurface textures. I'd like to be able to fix the terrain to my liking without having to resort to creative mode.

    Thanks for the suggestion, I did try that after the third or so tree thinking I was just missing them. Now however the grass grows back so quickly as I keep watering it with my tears :D


    Grass grows back now? I haven't played much since the biomes update so I must have missed the announcement of this one. Does it also spread into dirt areas which have been raked?