Posts by zfoxfire

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    I like the idea of being able to build a mech.. I doubt it would ever be part of the official release but perhaps the ability to add custom creatures would be nice. All the mechanics are probably in the game already since we already have animals but its a matter of the developers exposing parts of the API and providing toolkits for adding custom creatures. Then a modder can come up with a model and bone rigging. Then its a matter of adding a buildable surface on top where the normal blocks can be added onto.


    Would KanColle be any kind of giant transformer? Like Optimus Prime, or MegaMaid from Spaceballs?


    I'm all for the "nudity" but I doubt it will be official. However, the ability to customize your character's skin and clothing should be possible eventually There are slots in Rising World already for armor so I'm sure a skinning system is in the works but is low priority, this includes eventually getting a female character. As a furry, I'd like to customize my skin (fur) colors , replace my head with a fox head and add a tail. I really like the kind of furry character mods that have been done in Second Life and would love to see that kind of flexibility added to Rising World.


    Same with the lighting and night sky which are my biggest pieves about Rising World right now. I want a high-resolution night sky and I want evenings to be nearly pitch black (like in The Forest and ARK). I believe Red mentioned that he liked the night-time lighting levels as is and that's fine but again, its all about exposing an API to modders in order to make modifications desired. I'm sure we will get there eventually. Lets worry about water first :)

    Personally, I would like for the hotbar to stay visible at all times. Whenever the hotbar disappears, I have to usually flick the scroll wheel twice to switch to the next item. 1st time makes the hotbar re-appear and the 2nd actually switches the item. Also, equip or de-equip your current item (like in ARK) would be nice since I personally don't like running around with an axe either ;-p

    Could be nice to have some round woodbeam using wood bark texture, but totally not sure if easily doable or just plain pain to do.


    Last I checked the bench block, there was no bark patterns available but if they were added, it could be applied to a cylinder block, this would achieve a nice log appearance to create a log cabin once all the block shapes can be rotated sideways.


    I do agree that you need to make sandstone furnaces because of cultural differences. You need to make use of what's around you, thus the idea of using bone tools also.


    I like your idea of bone tools. This will be a great way to craft primitive tools early in the game. If the player spawns barehanded (no iron pickaxe or iron axe) , he/she can hunt wild pigs with a stone, if randomly spawning loose stones (like in ARK) are added to Rising World, collect meat and bone and hide as crafting ingredients. Hide can be used for primitive clothing until one can craft a loom to create fabric clothing. It would be nice to harvest plant fibers like in ARK or Stranded Deep. Fibers, combined with bone and stone can be used to craft a simple knives or picks or pickaxes. The bone pick, if used to mine stone, would break rather quickly.


    Along with randomly spawning stones, randomly spawning fallen branches (should be available for harvesting to make sticks (like in The Forest).


    I agree, and been pushing for this as to also justify lugging vehicles, such as logging carts on trains. It's silly they drop into logs when they fall. Be better solved cutting it on the ground, or using something to drag it or have it carried back.

    Have you ever played The Forest? I'm a fan of the wood gathering and storing processes of that game. Chopping a tree down yields several log segments which can be hauled on your shoulder (two at a time) to your base or placed into a log sled which will carry up to 7 logs at a time. This is realistic but ofcourse Red has to find some balance between Realism and convenience. I still wouldn't mine tuning back the Minecraft feel a bit more. For example, personal inventory and chests should only hold about half as much.

    Red is the designer so it's official!
    I had a reply window open while I was researching GPUs so I didn't see Red replied already :)

    HD 4000 meets the minimum requirements so you should be ok on reduced graphical settings. Personally I'd check with Steam and see what the refund policy is.

    Here's a collection of thoughts for crafting stations or crafting station improvements I've had, mostly since the biomes update

    • A spindle for turning wool into yarn which would then be used in the loom
    • A wheel for creating clay pots
    • A smelting furnace or oven variation made of sandstone (to make use of all the sandstone found in the desert which can't be used yet)
    • Removable trays in the smelting furnace which can be swapped. There should be a tray for smelting sand into glass and possibly extracting silicon from the sand to create solar panels for powering lights and such. Another tray could be used for making bricks out of clay
    • The appearance of the Tier II workstation should look more like a machining station (unless that's planned as a Tier III )
    • A wood burning stove or something similar for cooking and heating
    • A mortar and pestle for grinding herbs (if they are ever implemented) for use in cooking or potions. It looks like goldenrod and lavender was already added with the biomes update. Additional plants, and wheat would be nice. mortar could be used to get flour from wheat.
    • Some kind of tool to collect rubber from trees, or possibly the ability to collect rubber from goldenrod (assuming that is goldenrod and not wheat added recently). Rubber could be used for industrial needs in the game, such as tires for cars.


    Also, some other suggestions:

    • it would be nice to turn logs into lumber on the sawbench instead of just in personal crafting or on the standard workbench
    • Not all blocks can be rotated sideways. Only one of the stair variations has this option.
    • Sandstone, rather than normal stone, found in the desert should be usable to craft sandstone blocks on the blockbench
    • Cutting a tree down should yield a trunk (e.g. a long log) instead of small pieces that you have to chase down a hill. The trunk can be broken down into pieces and saplings (perhaps the tree can have inventory where you remove saplings seperately) if needed but I figured the trunk could be useful for making a log cabin
    • I noticed in the winter biome that the temperature is the same regardless of depth. If this could vary, perhaps it could determine the appearance of plants. For example, the plants in my underground garden still have the snow-frosted appearance of those on the surface.
    • Adding gravel in places other than close to hell. I guess this might change with static water since gravel is typically found around rivers in real life. :)
    • if electrical wire is going to be available at some point then it would be cool to be able to craft nails in order to hang wire along corridors
    • There should be an old style lamp post.
    • A light similar to the ones made of iron made on the tier 1 work bench but can sit ontop of a block rather than being hung from a ceiling. Also a wall mounted variation would be nice.
    • An oil lamp that can be worn (similar to the mining hat idea) or placed on a surface and not go out.
    • wooden torches if dropped should be lit, if you do not pick it up, the object will de-spawn at end of game like anything else. This would be great for spelunking when encountering a deep dark pit.

    Why is the Y axis for up and down rather than Z?
    I know minecraft does it too so I'm wondering if this is some kind of game engine default.. Someone enlighten me please! :)

    It seems that light also doesn't reflect off of posters or doesn't shed light on them


    Atleast Red is aware of existing light issues and was able to "shed some light" on the situation. :P I just can't wait till lighting in RW is finalized so someone can start on a shader mod. As amazing at Rising World looks, it would look even better with a Sonic Ether shader plugin :)

    Hi Red,


    This creative mode looks awesome and I know you said its a work in progress still but it looks like you're definately on the right path here. Just a suggestion for the painting tool, instead of one single frame where you select the pattern with the scroll wheel, how about a grid of patterns grouped in labeled categories with each pattern labeled. I personally like the way Terraria handles the inventory screen, perhaps something like that which utilizes more screen area and allows you to use the mouse pointer (like a crafting and inventory menu). I accidentally made my floating island out of mud because I thought it was dirt in the selection. I was wondering why I couldnt plant grass until I swung at the island with a pickaxe and saw the material I picked up ;)

    Has anyone played this game? It seems to be based on the Jmonkey engine as well and has water implemented. It has the look of minecraft with better lighting. Sadly it looks like this game may no longer be in development. There doesnt seem to be many updates since 2012


    I hope he releases them soon , I am beginning to see a lot of disappointed people.


    I see it too but I'm not one of them. Antsy, yes, but not disappointed. As I posted above, the average for updates seems to be every two weeks and like Lord Foobar said, the biomes and water updates are really big updates to be made. The game is early release and the purchase of the game was not very expensive so I'm not disappointed at all.