Posts by AshWardle

    I may have already suggested this, but a Physics Engine in Rising World would change a huge aspect of the game itself! Cars, elevators, etc...
    Elevators are something that allot of players would love to be in the game! Building long stairways by scratch(for that untypical staircase) gets kinda old,
    especially, when building tall structures!


    Cars of course, will not be in the game for sometime, and that is to be expected! A Physics Engine would be great for cars as well!


    Also, a Physics Engine, would let players build their own cars as a matter of fact! With gears, pulleys, wheels etc, players can make contraptions that
    can move, mine and more, which would make Circuits in Rising World useful as well for players can build complex machines!


    As for building, a Physics Engine would make building WAY more realistic, by adding Structure Integrity. Structure Integrity should be a toggle option in my opinion,
    since some players(if not most) will not be used to adding support to their structures, which can cause a catastrophe!



    Just think: When the game's engine itself is moved to another, the graphics will become allot better, and the if there is indeed a Physics Engine in place,
    it will make Rising World one of(if not the best) building games of the century!!

    I can’t wait untill Rising World graphics become much more realistic!!


    But what about proccessing power?
    Will there be a MUCH bigger demand for proccesing power with the new graphics or just a small increase in demand?

    People keep telling me this and my thoughts are simply this: Using commands to make the perfect building options for your home gets pretty tiring after a while when typing them in constantly, especially when forgetting the first value of the first size of the specific plank(or beam) you want to use again.


    Why not have a plugin that can replace building with the size command, but also making glass more useful by adding the glass texture as an option for planks(or beams)?


    I guess glass textured planks n beams do seem kinda useless when you can use the size command...but It would be easier with the same way to type a command to spawn in planks and beams with specific textures. Example:
    Item woodplank 55 1

    Is there any free decompiler software that you can recommend? Then again, you probably are familiar with software that is paid due to the fact that you are a developer?


    Also, if I do, perhaps, decompile any code, I will do research on Java code so I know what I will be doing XD

    ...add a "glass texture .DDS" file under "textures " in "Assets" folder to be a texture for planks and beams? If not, how does it all work?


    Is there a source code of some kind that is only available to the Developers? Someone on discord said that there is a source code,
    but being the person that I am, I practically have to hear it from the developer, himself to believe it! And, no offense to the player on discord who told me! XD

    The subject’s title of this post is completely self-explainable of the whole thread...


    “I would love to be more creative with glass in my builds in a much more convenient way!


    Working with the typical glass panels can be irritatingly hard to build with. Not only are the glass panels too thin, but another problem is that you can barely see the glass panels while trying to align them, which brings me to my second suggestion:


    More tent for glass panels. Putting glass panels on eachother can add tent to the glass panels as well, but I believe it would be allot more convenient if the glass panels had more tent period.”