Posts by AshWardle

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    My friend wanted to know if there was enemies to fight in game before he bought the game, and I said no.
    I highly suggest adding Monsters in at least Hell only, to fight and get loot!People like my friend(who like a bit of "player-vs-Enemy" and survival gameplay) would
    love this game!

    When holding down the left mouse button, it takes a bit of time for your character to mine and log...and the only way to go faster, is to constantly press the left mouse button, and that gets annoying over time, especially when you have a big project on your hands. I think that speeding up the time it takes to mine and log, would make gameplay allot more enjoyable!

    This is a Hamachi server, since I don't have an Static IP to host a public server.


    If you'd rather play with me on steam,
    my Username is, Brandon_Lee19


    This server is unmodded!


    The Hamachi Network ID is: lee123542
    The password is Changing
    Type the password as you see it!

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.2.1_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Z170X-Gaming 7, 16335 MB (4260 MB Heap)
    NVIDIA GeForce GTX 750 Ti 20171205000000.000000-000 23.21.13.8859
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.IllegalStateException: RefreshFlags invalid for spatial Gui Node: 2
    RF_LIGHTLIST: false
    RF_CHILD_LIGHTLIST: false
    RF_TRANSFORM: false
    RF_BOUND: true
    RF_MATPARAM_OVERRIDE: false
    at com.jme3.scene.Spatial.checkCulling(Spatial.java:360)
    at commons.c.a(SourceFile:538)
    at commons.c.renderScene(SourceFile:533)
    at commons.c.renderViewPort(SourceFile:644)
    at commons.c.a(SourceFile:704)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:343)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    If you’ve heard or seen, “Dynmap” for Minecraft servers, you’ll know exactly what I mean when I say Dynamic Map. If you haven’t, here is a link:
    https://m.youtube.com/watch?v=H65dxACyQ6k


    I think it would be amazing to have something similar for Worlds in Rising World! I mentioned it to @yahgiggle for his server, and I thought maybe I’d post a suggestion in forums! I don’t know exactly how hard it would be to make this, but, I think that it would definitely be worth it on the long run. Lol if I were a coder, I’d do it myself.

    Does this crash still occur after the latest hotfix?

    it seems the crash was caused by the guns texture...the first line of the crash log mentions that...

    Does this crash still occur after the latest hotfix?

    The game started fine...but then when I crafted a crafting table and clicked on the musket repeater, it crashed with the following crash log:


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
    Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Aspire XC-780, 8108 MB (3186 MB Heap)
    Intel(R) HD Graphics 530 20170707000000.000000-000 22.20.16.4735
    ______________________________________________________________________
    Error occurred during application-update (25)
    com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at content.Materials.loadTexture(SourceFile:1398)
    at content.Materials.loadTexture(SourceFile:1379)
    at ai.o.a(SourceFile:190)
    at H.m.l(SourceFile:1279)
    at H.m.a(SourceFile:797)
    at H.m.a(SourceFile:710)
    at H.n.onSelectionChangeEvent(SourceFile:220)
    at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
    at com.jme3.input.InputManager.processQueue(InputManager.java:831)
    at com.jme3.input.InputManager.update(InputManager.java:907)
    at commons.JIWApplication.update(SourceFile:299)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)




    My Facebook:
    https://www.facebook.com/brandon.wardle.92754


    My Facebook Photography Page:
    https://www.facebook.com/BLW-P…3873689520/notifications/


    My Photography page on Instagram:
    https://www.instagram.com/blw.photography1/

    If we get power generation, it should be a logical incremental leveling up. And should not be EASY! Start with simple watermill or windmill generation. Next up steam, wood or coal fired. Then other fuels as we are able to craft them, refining oil into gasoline is probably more complicated and should be. High capacity hydropower through dams and turbines, yes please. Then we graduate to solar and modern wind power, and lastly to nuclear reactors.

    wow I never thought about water and wind mills lol, I feel dumb. But, yes you are definitely correct. It’s good to start out simple!