My friend wanted to know if there was enemies to fight in game before he bought the game, and I said no.
I highly suggest adding Monsters in at least Hell only, to fight and get loot!People like my friend(who like a bit of "player-vs-Enemy" and survival gameplay) would
love this game!
Posts by AshWardle
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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Great point! XD I mean, lets be honest, it costs a bunch of ore to make those
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When holding down the left mouse button, it takes a bit of time for your character to mine and log...and the only way to go faster, is to constantly press the left mouse button, and that gets annoying over time, especially when you have a big project on your hands. I think that speeding up the time it takes to mine and log, would make gameplay allot more enjoyable!
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This is a Hamachi server, since I don't have an Static IP to host a public server.
If you'd rather play with me on steam,
my Username is, Brandon_Lee19This server is unmodded!
The Hamachi Network ID is: lee123542
The password is Changing
Type the password as you see it! -
Wow! Well, glad to know the offline problem is fixed.
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Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.2.1_37 -H:4096 -D:3072 (Steam)
Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Z170X-Gaming 7, 16335 MB (4260 MB Heap)
NVIDIA GeForce GTX 750 Ti 20171205000000.000000-000 23.21.13.8859
______________________________________________________________________
Error occurred during application-update (25)
java.lang.IllegalStateException: RefreshFlags invalid for spatial Gui Node: 2
RF_LIGHTLIST: false
RF_CHILD_LIGHTLIST: false
RF_TRANSFORM: false
RF_BOUND: true
RF_MATPARAM_OVERRIDE: false
at com.jme3.scene.Spatial.checkCulling(Spatial.java:360)
at commons.c.a(SourceFile:538)
at commons.c.renderScene(SourceFile:533)
at commons.c.renderViewPort(SourceFile:644)
at commons.c.a(SourceFile:704)
at commons.c.render(SourceFile:685)
at commons.JIWApplication.update(SourceFile:343)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source) -
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Oh lol ok
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If you’ve heard or seen, “Dynmap” for Minecraft servers, you’ll know exactly what I mean when I say Dynamic Map. If you haven’t, here is a link:
https://m.youtube.com/watch?v=H65dxACyQ6kI think it would be amazing to have something similar for Worlds in Rising World! I mentioned it to @yahgiggle for his server, and I thought maybe I’d post a suggestion in forums! I don’t know exactly how hard it would be to make this, but, I think that it would definitely be worth it on the long run. Lol if I were a coder, I’d do it myself.
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I feel dumb I was clicking F the whole time I wasn’t right clicking I realized that at dinner time and almost choked on my food lmao
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I make a regular Furnace and then I try to place coal in for for fuel. It doesn't do anything. Please fix this.
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Awesome! Are you going to build them?
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Does this crash still occur after the latest hotfix?
it seems the crash was caused by the guns texture...the first line of the crash log mentions that...
The game started fine...but then when I crafted a crafting table and clicked on the musket repeater, it crashed with the following crash log:
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Aspire XC-780, 8108 MB (3186 MB Heap)
Intel(R) HD Graphics 530 20170707000000.000000-000 22.20.16.4735
______________________________________________________________________
Error occurred during application-update (25)
com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at content.Materials.loadTexture(SourceFile:1398)
at content.Materials.loadTexture(SourceFile:1379)
at ai.o.a(SourceFile:190)
at H.m.l(SourceFile:1279)
at H.m.a(SourceFile:797)
at H.m.a(SourceFile:710)
at H.n.onSelectionChangeEvent(SourceFile:220)
at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
at com.jme3.input.InputManager.processQueue(InputManager.java:831)
at com.jme3.input.InputManager.update(InputManager.java:907)
at commons.JIWApplication.update(SourceFile:299)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)My Facebook:
https://www.facebook.com/brandon.wardle.92754My Facebook Photography Page:
https://www.facebook.com/BLW-P…3873689520/notifications/My Photography page on Instagram:
https://www.instagram.com/blw.photography1/The game started fine...but then when I crafted a crafting table and clicked on the musket repeater, it crashed with the following crash log:
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Aspire XC-780, 8108 MB (3186 MB Heap)
Intel(R) HD Graphics 530 20170707000000.000000-000 22.20.16.4735
______________________________________________________________________
Error occurred during application-update (25)
com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at content.Materials.loadTexture(SourceFile:1398)
at content.Materials.loadTexture(SourceFile:1379)
at ai.o.a(SourceFile:190)
at H.m.l(SourceFile:1279)
at H.m.a(SourceFile:797)
at H.m.a(SourceFile:710)
at H.n.onSelectionChangeEvent(SourceFile:220)
at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
at com.jme3.input.InputManager.processQueue(InputManager.java:831)
at com.jme3.input.InputManager.update(InputManager.java:907)
at commons.JIWApplication.update(SourceFile:299)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)My Facebook:
https://www.facebook.com/brandon.wardle.92754My Facebook Photography Page:
https://www.facebook.com/BLW-P…3873689520/notifications/My Photography page on Instagram:
https://www.instagram.com/blw.photography1/Does this crash still occur after the latest hotfix?
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The game started fine...but then when I crafted a crafting table and clicked on the musket repeater, it crashed with the following crash log:
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, Aspire XC-780, 8108 MB (3186 MB Heap)
Intel(R) HD Graphics 530 20170707000000.000000-000 22.20.16.4735
______________________________________________________________________
Error occurred during application-update (25)
com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at content.Materials.loadTexture(SourceFile:1398)
at content.Materials.loadTexture(SourceFile:1379)
at ai.o.a(SourceFile:190)
at H.m.l(SourceFile:1279)
at H.m.a(SourceFile:797)
at H.m.a(SourceFile:710)
at H.n.onSelectionChangeEvent(SourceFile:220)
at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
at com.jme3.input.InputManager.processQueue(InputManager.java:831)
at com.jme3.input.InputManager.update(InputManager.java:907)
at commons.JIWApplication.update(SourceFile:299)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)My Facebook:
https://www.facebook.com/brandon.wardle.92754My Facebook Photography Page:
https://www.facebook.com/BLW-P…3873689520/notifications/My Photography page on Instagram:
https://www.instagram.com/blw.photography1/ -
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Thanks a lot for your kind words and also for participating in the great bug hunt
Yea you’ve done so much and worked so hard, you deserve a thank you from everyone!
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If we get power generation, it should be a logical incremental leveling up. And should not be EASY! Start with simple watermill or windmill generation. Next up steam, wood or coal fired. Then other fuels as we are able to craft them, refining oil into gasoline is probably more complicated and should be. High capacity hydropower through dams and turbines, yes please. Then we graduate to solar and modern wind power, and lastly to nuclear reactors.
wow I never thought about water and wind mills lol, I feel dumb. But, yes you are definitely correct. It’s good to start out simple!