Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Im not sure how the 3D marker for group members is supposed to work but i doubt it should start with a red circle on the screen (not on the player) that at some point remains in one spot and later gets children. i tried it for a few min and in the end i had 6 red circles scattered across the screen.

    The 3D marker is supposed to show the location of other group members, but for some reason it doesn't work in some cases 8| I will check out what's going on there!


    I'm really not sure of what the perimeters are for coloration

    It looks like there is an issue that the colors are not interpreted properly sometimes. I will fix this issue asap ;)


    since hex usually starts with a "#" sign

    Usually only html color codes start with a #, hex values usually have the 0x prefix (so it doesn't get confused with regular decimal numbers). Although I admit that it would be convenient if the command also accepts #
    Nevertheless, the best solution would be a handy gui :)

    Also wenn diese Zeile sign = plugin.getWorld().getSign(event.getObjectInfoID()); eine NPE wirft, dann wahrscheinlich weil die "plugin" Variable null ist. Wo genau wird sie gesetzt? Das Auslesen der Schilder (sowie die getWorld() Funktion) sollten eigentlich keine NPE verursachen. Auch event.getObjectInfoID() sollte niemals null zurückgeben, denn wenn keine InfoID gesetzt ist, würde -1 zurückgegeben.


    Es gibt aber wie ich festgestellt habe ein anderes Problem bei den Schildern, nämlich eine NPE die beim Aufruf von "getText()" geworfen wird - sofern noch kein Text für das Schild gesetzt wurde. Bei Schildern mit Text funktioniert es hingegen wie gewollt. Ich werde zu dem Problem in Kürze einen Hotfix rausbringen ;) Aber eigentlich sollte das mit deinem Problem nicht in Verbindung stehen 8|

    org.sqlite.SQLiteException: [SQLITE_BUSY] The database file is locked (database is locked)

    A "database locked" error indicates that the server cannot access the database file. Usually this happens when another process keeps a lock on the database (for example, another server process running in the background -> please check your task manager if there is already a java process running), or if there is a permission issue (especially on Linux make sure that the server has full permission to access the worlds folder and its content). This can also happen if the world file is corrupted, but if you didn't touch the world files, that's unlikely.


    I tried the server_ip, which was set to default 0.0.0.0, changed this to 127.0.0.1, the server then fails to show up in the server list.
    I changed server_ip to my DNS (as I have a dynamic ip), same result.

    If you bind it to 127.0.0.1, the server is only available through localhost. Usually you have to put your remote IP there, however, this doesn't work when running the server on your private machine (behind a router) - since your computer does not know your remote IP, so the server cannot bind to it. You have to leave the server_ip field blank, so the server binds to all addresses ;)

    Ich habe das mal in den deutschsprachigen Forenbereich verschoben ;)


    Bitte aktiviere einmal die Debug Konsole (öffne dazu die "config.properties" Datei mit einem Texteditor und setze "game_debug_console" auf true und speichere die Änderungen) und starte dann das Spiel. Verbinde au den Server, bis die Probleme auftreten. Anschließend findest du im Spielverzeichnis im "Logs" Ordner eine Log-Datei, bitte lade diese hier am besten einmal hoch.

    Yes, the hs_err_pid file is supposed to be in that directory... it's strange that there is no such file ?( What antivirus program do you use? Maybe try to put Rising World on the exception list of your antivirus program (or alternatively disable it temporarily) and see if the crash still occurs. Maybe also try to run Steam as administrator.


    If this does not work, maybe enable the debug log. To do that, go to your game directory and open the "config.properties" file with a text editor. Set "game_debug_console" to true, then save the file and run the game again. Try to load or create a world, and once it's crashed, go to the "Logs" folder in your game directory and upload the latest log file here :)

    Zip-Datei wäre tatsächlich immer am besten, wenn eine Datei versendet werden soll, deren Endung nicht akzeptiert wird ;)
    Ich habe .db Endungen aber mal mit in die Liste der erlaubten Endungen aufgenommen, jetzt sollte das mit der .db Datei klappen^^

    I am getting reports of items disappearing when trying to use the trade window. In particular saplings sprouts and grass have been reported to disappear during transaction.

    That's strange, basically we didn't touch the whole trading thing :huh: Is there a way to reproduce the issue? Or does it always happen when trading saplings or grass?


    I would love to see an NPC playing randomized sheet music haha

    Hehe, well, at least it would work to give the NPC some pre-made sheets from virtualpiano :D


    My NPC was blackened

    This seems to be a bug. I'm still checking out what's going on there, I guess there will be a hotfix very soon ;)


    That spawned npc gave me some real laughs with that animal breeding mod

    This made my day :thumbsup:


    This is the animal breeding plugin, very funny. I have some other funny incidents, I don't know if the pictures are not deleted.

    Hehe, sorry but I had to delete the picture (otherwise it could result in some misunderstandings) :D But this issue seems to be related to the "pitch black skin" issue 8|

    What sort of crash do you get exactly? Do you just crash to the desktop without any error messages, or does an error dialog pop up?
    If it crashes without notification, please have a look if there is a recent file called "hs_err_pid" in your game directory. Please upload this file here :)


    However, if you get an error message, please post the error message here (or alternatively have a look for a recent "errorlog" in your game directory).


    Did you try to load another world? Or maybe create a world with a different name (i.e. a name that hasn't been used before for other worlds)?

    locknpc 0/1 ? was muss da hin?
    setnpc invincible 0/1 ?

    Wie@'JohnnyDew' schon sagt, entweder eine 0 (zum "deaktivieren", also entfrieren oder wieder verwundbar machen) oder eine 1 (zum "aktivieren", also einfrieren bzw. verwundbar machen) angeben ;)


    Ich sage nur: Wo bleibt die Bekleidung für Frauen, ehh?

    Grundsätzlich sind alle aktuellen Kleidungsstücke sowohl für den Mann als auch für die Frau verfügbar :D Wir werden aber auf jeden Fall noch spezielle Kleidung für die Frau anbieten, zB Kleider^^


    Das war beim männlichen NPC auch so, irgendwann beschließen sie aber wieder an die Oberfläche zu kommen.

    Eigentlich sollte sich die Position spätestens nach ein paar Sekunden automatisch korrigieren oO


    Beim Spawn ohne Kleidung haben Spieler und Npc ein Ninja-Outfit.

    Das ist nicht gewollt, scheinbar fehlen die Texturen 8| Das muss ein Bug sein, ich prüfe das mal nach!


    setnpcskin female 2 -1 0xAA0000 0x11AAFF 0xCCCCCC

    Auf dem ersten Blick sieht das richtig aus... hast du den NPC angeschaut bei der Eingabe? Hast du diesen Command kopiert, oder manuell eingegeben?


    Anscheinend gibts auch einen "Nude-Cheat". Ob das gewollt ist, glaube ich eher nicht, aber ich finde es lustig, und einige Herren werden sich sicherlich darüber

    Oh, das ist auf jeden Fall nicht gewollt :D Scheinbar wurde hier die Textur der männlichen Figur auf dem weiblichen Körper verwendet =O Ich muss mal nachprüfen, wie das passiert ist! Hast du in dieser Welt viele NPCs gespawnt, bis das Problem auftrat?


    Ich habe das Bild aber sicherheitshalber mal entfernt, bevor es jemand falsch versteht oder irgendwelche Missverständnisse aufkommen :D

    im not sure if this is only on multiplayer servers. but sometimes when somone is using chainsaw the stump dissapears and leaves the rest of tree midair (still solid) you can crouch under them. I dont know if they give resources if we cut them down. did not try.

    Hmm... not sure if this is a server side or client side issue... what happens if you leave the area and come back (or alternatively reconnect to the server), is the tree still broken?
    Once this issue occurs, is the tree also broken for other players?

    Oh, just to avoid any confusion: The setspawn command updates the default server spawn which affects all players. If a player did not set a custom spawn point for him (either by sleeping in a bed, tent or shelter), he will always respawn at this position (and especially new players will spawn there when they join the server for the first time) ;)

    Also das klingt an sich schon merkwürdig ?( Eigentlich sollte sich der Startpunkt nicht verändern. Spielst du mit ein und demselben Account?
    Wenn die Welt kaputt wäre, müssten im Log zumindest auch laufend Fehler auftauchen. Vll könntest du mir einmal die Haupt .db Datei der Welt senden (also nicht die Worldparts, sondern nur die .db Datei im Weltordner), entweder via PN, oder per Mail an support@jiw-games.net ;)

    How about a better way to generate arches and circles first. :thumbsup:

    Hehe, yeah, that's true, the building part definitely needs an update (and it is our intention to rework the current building tools) ^^ Basically it depends on how long the next main features (mounts, trains, cars, boats, more complex NPC etc) actually take until they're ready.

    if we kill them do we get to claim the clothes and weapons please?

    Once they have weapons in the future, they will be lootable from their dead bodies ^^ Can't say much about the clothes yet, but I guess we will add this feature as well


    1) A GUI (PNB style) to allow us to cycle through making an NPC by selecting their gender, clothing types, and etc. Both a Creative mode & survival form would be handy where in survival you could just swap out their inventory. (May be more of a plugin thing).

    Oh yes, a GUI would be really helpful. I'll put that on our list :)


    2) Have Dummy NPCs seek out a bed, or assign a bed for them to seek. They're sleeping on the floor like hobos.
    2.5) Would be neat if you could make them sit on a nearby chair, or assign furniture for them to interact with. I'm aware they're dummy npcs while seeking a more "immersive" way to go about this. Sorry.

    I also put that on our list. Assigning a task like "sit on the nearest chair" or "sleep in the nearest bed" should be possible. I'm curious how even some more complex stuff like "play the nearest piano" will turn out :D


    3) One of my test Knights drowned himself at my port to then get stuck in a repetitive death cycle of painfully falling to his death....

    Apparently there is still an issue with the death animation... they're based on the regular player model, and they also get stuck in a broken death pose sometimes. We still have to find out what's causing this 8|


    4) NPCs need a 'patrol' route that they should follow. I'll use the lock command, yet they need to be able to also follow a "patrol" route you can set (even at random).

    Can't say much about that yet. I mean, at least once the adventure mode is in place, we definitely need something like that.


    4.1) A follow command would be handy so you can set them up where you want them.

    On our list :)


    Can we even have decorative knight armour and cape?

    At least a decorative knights armor (which can be placed in the world) is planned.


    Wish we could customize our knight armour using dyes....

    Well, coloring clothes (or armor) is planned anyway, but somehow this was pushed back now due to the other stuff that's in the pipeline :( Let's see when we get some time to focus on that^^


    Now curious if NPCs can hold onto items, or if that needs to be enabled in their hand. If they can hold onto weapons that be awesome

    We made some preparations for that (since all future NPCs will be based on the dummy). So yes, with one of the next updates, this option certainly becomes available ;)

    Old Changelog (0.9.2.2)


    • General

      • [New] Sign object
    • Sign

      • [Bugfix] Fixed NPE on getText() call
      • [Bugfix] Fixed text not being updated correctly
    • Events

      • [New] NpcSpawnEvent
      • [New] PlayerNpcInteractionEvent
      • [New] PlayerSetSignTextEvent
      • [Bugfix] Fixed PlayerMapClickEvent world position
    • Npc

      • [New] getType()
      • [New] setLocked()
      • [New] isLocked()
      • [New] setInvincible()
      • [New] isInvincible()
      • [New] getDefinition()
    • Player

      • [New] connectToDiscord()
      • [New] getHeading()
      • [New] getCardinalDirection()
      • [Bugfix] setViewDirection()
      • [Bugfix] setRotation()
    • Inventory

      • [New] insertNewClothingItem() call
    • World

      • [New] getSign()


    ______________________________________________



    Latest Javadoc: https://javadoc.rising-world.net/
    Latest Download: https://download.rising-world.net/api/PluginAPI_0.9.2.7.zip

    Sorry für die späte Antwort! Was genau bedeutet in dem Fall "Performance Probleme"? Ist das auf den Wechsel zwischen Spiel und Desktop bezogen, oder läuft das Spiel generell mit niedrigen FPS (oder hat Hänger o.ä.)? Wann treten die Problem auf? Direkt von Beginn an, oder erst nach längerer Spielzeit?