Posts by red51

    Thank you very much for your kind words, I'm happy to hear that you like the game :)


    Firstly, a simple change that i'd like to suggest is a higher reward rate in stone mining

    Probably this isn't a bad idea. Well, one of the next updates introduce higher tier tools (which speed up the mining process). Once they're available, we'll tweak the whole mining process (and adjust the mining speed as well as the reward rate) ;)


    Secondly, even though there is a lot of building blocks in the game already, I would love to see even more. Perhaps even more variants of cobblestone, stonebricks, and perhaps also a half-timber style block

    Actually it is our intention to introduce more textures, however, unfortunately this has an impact on the overall performance (but there is still some room for some additional textures). Originally we also wanted to rework and replace some of the existing textures, but obviously this would cause a lot of trouble for existing worlds (so we won't touch existing textures until the game has more extensive support for texture packs [e.g. serverside texture packs]).


    Blocks with roof shingle textures of different types would be really useful.

    That's true, roof textures are really missing. However, in order to avoid having flat roof textures, we first want to wait until parallax mapping is implemented. If this provides satisfying results for roof textures, they will be added, otherwise there will be probably a special roof construction element or something like that.


    Thirdly, I know it's been discussed before in one of my recent posts, but I think that the worlds should have a larger playable area

    The world is indeed infinite (at least the world generation isn't restricted), but you will run into precision issues (rounding errors) sooner or later. These issues become noticeable at around 10,000 and are getting worse the further you travel (somewhere between 10,000 and 100,000 it becomes unplayable), so it's recommendable to stay within the 10,000x10,000 boundaries.
    Unfortunately I have no ETA when the "real" infinite world will be finally available ( @DaBoiye: I just used my 'ETA' hotkey again :D), first we really need to get some other stuff ready (especially the new player models) ^^


    Also, it would be one of the greatest games ever made if you could implement technology like train building tools, cars, planes, boats, airplanes etc. OMG that would be the coolest thing ever.

    At least trains, cars and boats/shipts are planned :) It's likely that there will be also some basic aircrafts at some point (e.g. a glider, and/or a hot air balloon). Unfortunately I can't say much about planes or other aircrafts (like helicopters), maybe they will be added once the game leaves early access ;)


    Ok, another suggestion I have, and this is the one I want the most, is rivers. Please, I beg you, we need rivers!

    I'd love to add rivers, unfortunately it's quite tricky to add proper rivers to the bumpy terrain. First we need to get dynamic water ready. Actually it's also our intention to rework the terrain generation in the future, maybe rivers will be part of these changes.


    Also rideable horses would be epic.

    Rideable horses (as well as camels and donkeys) are in the works. They will be added after the player models update :)


    And lastly, will there ever be real time shadows in the game? Hopefully that wouldn't be too hard on the graphics.

    Real time shadows are definitely planned. They will have an impact on the performance of course, but there's anyway some room for optimizations. I'm pretty sure that shadows will greatly improve the overall appearance of the game^^

    Sorry for my late response! Actually it looks like the item stack (apparently blocks?) was broken, or more precisely, contained some invalid data (so the game was unable to render it) =O Maybe something got messed up internally, unfortunately it's difficult to say what happened exactly... do you play in fullscreen mode, or is the "undecorated" borderless mode active instead? If you're using the regular fullscreen mode, there is a chance that something got messed up by tabbing out of the game (although I never saw such an issue caused by alt tabbing)... have you been able to reproduce this issue?

    @red51 Existiert irgendwo eine Liste mit "Spielsounds" ? komme ich per API oder Datenbank Abfrage an diese Liste ran ?

    Es gibt leider keine Fkt. um alle Sounds auszugeben, wir müssen aber mal eine Liste ins Javadoc packen ;) Anbei eine unsortierte Übersicht aller Sounds (dürften selbsterklärend sein, manche Sounds können aber ggf. nicht ohne Weiteres abgespielt werden).

    Thanks for the log! The game uses the GTX 1080, so it must be a driver issue. Glad to hear it works now after updating the driver, please let me know if you run into the same error again in the future :)

    Also das Spiel sollte unter keinen Umständen solche Erdstücke einfach so generieren (oder regenerieren). Sowas kann eigentlich nur auftreten, wenn entweder jemand bewusst (oder unbewusst) Erde dort platziert hat, oder wenn die Welt nicht vernünftig abgespeichert werden kann (wobei in dem Fall müsste der Fehler bereits kurz nach dem Abbauen der entsprechenden Stellen auftreten [nach dem nächsten Restart]) ?(

    Please have a look for the "errorlog" file in your game directory (to get there, rightclick on rw in steam -> properties -> local files -> browse local files), as mentioned by @Minotorious in his first post :)


    Basically this error indicates that instancing isn't supported by the video hardware. Since instancing is a core feature in OpenGL since 2009 (and since a Geforce GTX 1080 definitely supports this feature), there are only possible reasons why this error occurred:


    • Eventually the current driver is buggy. Nvidia usually provides an outstanding driver quality, however, there is always a chance that a certain driver suffers from bugs, especially when it comes to OpenGL. I'd recommend to go to the Nvidia homepage and download and install the latest driver: http://www.nvidia.com/download…Results.aspx/118514/en-us
    • The game does not use the GTX 1080, instead it uses an integrated graphics adapter which has a very old driver. According to the error message there is no integrated graphics adapter available, but according to the Intel specifications, the i7 6700K has an integrated Intel HD Graphics 530 adapter. The old Intel drivers are known to have broken OpenGL support, but it's strange that even Windows isn't aware of this graphics adapter. The errorlog would provide further details about this issue.


    So I'd recommend to update the Nvidia driver first (see 1). If the game still crashes, please have a look for the "errorlog" file in your game directory (either upload it here, or send it via email to support@jiw-games.net, or alternatively open it with a texteditor, copy the content and paste it here) ;)

    Hi, sorry, hatte deinen anderen Post im Newsbeitrag leider übersehen ||
    Jedenfalls ist es momentan nicht so, dass nach oder während des Regens Schlammflecken entstehen. Zwar ändern sich tatsächlich die Laufgeräusche etwas ab (und klingen insgesamt mehr nach feuchtem Boden), allerdings wird die Welt selbst nicht beeinflusst.
    Standardmäßig kommt Schlamm momentan nur in Schneebiomen sowie um manche Teiche herum vor, an anderen Stellen kann es eigentlich nur auftreten, wenn es vom Spieler dort platziert wurde.
    Wenn sich die Welt von alleine verändert und abgebaute Stellen später erneut wiederkehren deutet das eher darauf hin, dass mit der Speicherung der Welt etwas nicht richtig funktioniert. Spielst du im Singleplayer oder Multiplayer? Bei Multiplayerservern ist es sehr wichtig, dass diese nach spätestens 24 Stunden neugestartet werden, sonst können solche Probleme auftreten. Im Singleplayer hingegen ist es wichtig, darauf zu achten, dass kein Antivirenprogramm dazwischenfunkt (manche Programme führen RW bspw. in einer Sandbox aus, wodurch der Zugriff auf die Festplatte stark eingeschränkt wird).

    I've posted a reply about that matter here: Password reset mail never arrives
    Please keep in mind that the homepage and the forums use different account.
    We can remove the other accounts you have in the forum, I found "Graysilk" (last login was on 9th of May), "Graysilk1" (last login on 4th of May) and "Graysilk13" (the one you're currently using). Which one do you want to keep?

    Hmm... this sounds like a really strange issue =O What do you mean with "no personal plug-ins added to your account"? Did this happen in singleplayer or multiplayer? What do you mean with "clicking all over the top area of the press"? Usually a single click once the hand icon appears is sufficient to move the press down/up.
    As @Minotorious said, a video would be really helpful :)


    Just telling you this so you know that If my new account here does not go thru again, I may be unable see the answer ....for awhile.

    As @Minotorious mentioned, you can always see the answer, even if you're not logged in. You're also able to post replies as a guest (although these posts need to be activated by a moderator manually, so it may take some time until the post will be visible to the public).

    When I went back in with Graysilk, I logged into the main page. no problems, my name was up in the upper corner of site.
    Then I clicked into the forums and was told I had to login again. I did that.

    Please keep in mind that the homepage and the forums use different accounts. Originally we wanted to merge the accounts, but some people felt uncomfortable with that (they don't wanted to have a forum account automatically while creating an account for the game), that's why your forum account isn't related to your homepage/game account.
    But of course you could set the same password for both accounts ;)


    One time I asked you (using my second acct.) if you could maybe delete all of the other accounts and let me start again. You did not, but you did set the password I think so I could access my acct.

    Hmm... usually we always remove accounts once requested 8| When did you send the request? Did you send it via email or via PM? Is it a homepage account, or a forum account? If you still want us to delete one of your account, just send us an email to support@jiw-games.net containing your username (please send this mail from the same email address that was used when creating the account).

    Sorry for my late response. We had some server issues a few days ago, but that should be solved now. Please check out if you receive the mail now. If this still does not work, please send us an email to support@jiw-games.net and tell us your username and your email address ;)

    Basically a "Connection reset" (the error you're getting) means that the connection has been terminated unexpectedly. This may have various reasons, but usually it's caused by:

    • Antivirus programs or firewalls which interfere with the connection. What antivirus program do you use exactly? Make sure to put the game on the exception list of your av program/firewall
    • Unstable internet connection, especially when using WLAN or DLAN. Small connection interrupts may cause a connection reset
    • ISP terminating the connection for unknown reasons. This seems to happen only with cable internet and mobile internet (it didn't occur with DSL yet). Usually the connection reset occurs after a given amount of time, e.g. after exactly 5 or 10 minutes

    In the latter case it seems to be related to the route your connection to the internet takes. One of the nodes in between closes the connection purposely (for unknown reasons), resulting in a connection reset error. In this case you could try to use a VPN service like "Cyberghost" for example. This forces your pakets taking a different route through the internet, and it's likely that the problematic node will be skipped. However, this only works if you get the connection reset always after exactly 5 or 10 minutes.

    I haven't seen the # tag being used this way IE

    What do you mean exactly?


    My problem I am having I have my permissions set to invulnerable: true. No errors in my log But, i still die without gm 1. Any thoughts?

    Please post the particular permission file here (or alternatively send it via PM to me) ;)

    Vector3f previewPos = playerPos.addLocal( (viewDir.getX()*3), (viewDir.getY()*3), (viewDir.getZ()*3) );

    Das Problem ist, dass addLocal() den bestehenden Vektor verändert. Mit dieser Fkt werden nämlich die angegebenen Werte beim angegebenen Vektor hinzuaddiert und der gleiche Vektor zurückgegeben, d.h. du addierst in dem Fall die Werte bei playerPos hinzu und weist eine Referenz auf "playerPos" der Variable "previewPos" hinzu. Mit anderen Worten verweisen "previewPos" und "playerPos" dann auf dasselbe Objekt. Wir werden vll der Einfachheit halber zusätzlich noch add() (und analog dazu subtract(), mult() etc) mit dem nächsten Update einführen (welche dann direkt einen neuen Vektor erstellt und direkt mit diesem arbeitet).
    Als Lösung könntest du aber einen neuen Vektor erstellen:

    Java
    Vector3f playerPos = player.getPosition();
    Vector3f previewPos = new Vector3f(playerPos).addLocal((viewDir.getX()*3), (viewDir.getY()*3), (viewDir.getZ()*3));

    weil ich ermittle damit den Kollisionspunkt für das Kreuz und nicht für mein Objekt.

    Das ist richtig, die raycast() Methode führt die Kollisionsprüfung von der Spielerposition aus (oder eher gesagt von der Kameraposition). Grundsätzlich ist es schwierig, eine Kollisionsprüfung unabhängig vom Spieler durchzuführen, da serverseitig kein genaues Abbild der Welt vorhanden ist, d.h. es muss immer auf einen Spieler zurückgegriffen werden. Das ist zwar prinzipiell kein Problem, aber funktioniert natürlich nur, wenn der zu prüfende Bereich beim Spieler auch vorhanden/generiert ist (wenn also das Objekt nicht in der Nähe des Spielers ist würde das nicht funktionieren).
    Wenn es aber um das Platzieren von Objekten geht ist ein Raycast von der Spieler-/Kameraposition aus aber gar nicht verkehrt (so würdest du die Koordinaten des Punktes ermitteln, welchen der Spieler gerade betrachtet, und könntest die Vorschau dort platzieren) ;)

    Are you still running into these issues? Actually we had some trouble with our servers the last days (these issues should be fixed now), resulting in minor downtimes (usually up to 5 minutes) sporadically. During these downtimes, the forums/website were unavailable and the hive server no longer responded (causing the game to run in offline mode).
    However, if you were running into these issues the whole day or if you're still unable to play online multiplayer, there must be something else going on =O

    Hmm... are you maybe using a tv instead of a monitor, or do you have a dual monitor setup? If the resolution is bigger than it's supposed to be (e.g. you select your desktop resolution, but the game window is much bigger than your screen) it's usually caused by DPI related display scaling. Maybe you can try this to disable this behaviour for RW: https://askubuntu.com/question…and-change-the-screen-dpi


    About the fullscreen issue: this happens if the game is unable to find a proper display mode (combination of resolution, refreshrate and color depth). The game uses xrandr by default to get the supported display modes. This issue is probably related to the DPI scaling as well...
    However, if the fullscreen mode does not work properly, you can alternatively try to use the "Undecorated" mode instead. To do that, adapt the resolution to your desktop resolution, disable fullscreen mode and check the "Undecorated" box (this provides an alternative fullscreen mode).

    Manche Hoster bieten auch automatischen Restart und automatische Updates an, sodass es nicht unbedingt bedeuten muss, dass der Admin auch aktiv ist, nur weil der Server aktuell ist. Da aber wie der TE sagt zwischenzeitlich ein Backup eingespielt wurde, würde es tatsächlich doch eher dafür sprechen, dass der Admin nicht ganz verschollen ist :huh:
    Vielleicht spielt der Admin auch einfach zu anderen Zeiten als der TE oder die restlichen Spieler, das ist schwer zu sagen. Besonders wenn es keine Webseite und keinen TS gibt.


    Grundsätzlich ist es für Admins ratsam, in der "server.properties" Datei bei contact irgendeine Kontaktmöglichkeit einzutragen (entweder eine E-Mail Adresse, oder eine Webseite, oder eine TS-IP oder dergleichen), so besteht im Notfalls immerhin die Möglichkeit, den Admin irgendwie zu erreichen.

    Tiere innerhalb einer Area für andere Spieler unverwundbar zu machen ist an sich keine schlechte Idee, aber die Kehrseite der Münze ist, dass aggressive Tiere ebenfalls betroffen wären. Ich könnte mir vorstellen, dass es frustrierend für einen Spieler ist, beim Durchstreifen eines Gebietes von wilden Tieren angegriffen zu werden, sich aber nicht wehren zu können. Ich weiß daher nicht, ob es sinnvoll ist, sowas standardmäßig ins kommende AreaProtection Plugin hineinzupacken.
    Grundsätzlich wird das AP Plugin aber einfach erweiterbar sein, sodass jeder seine eigene Abwandlung davon erstellen kann.