There seems to be an issue with uploading the update
Hold on, should be ready in a few minutes!
Posts by red51
A small new update is available now!
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Hi folks!
Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.
We decided to split the update, this means it does not contain all features, and some features are not polished yet.
Nevertheless, this is still a big update:
First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.


We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.

We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.


Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.
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Changelog:- [New] Added several new items:
- Ranged weapons: Crossbow, musket and repeater and related ammunition
- New electric tool: Miningdrill
- New pickaxes and axes (iron and steel version)
- New primitive stone axe
- Two new compasses and clocks (modern/old version)
- Two new swords*
- Added two new morning stars
- Properly animated canteen/waterskin
- [New] New character models, including male and female character
- [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
- [New] New animations for nearly all items and movements (still work in progress)
- [New] Finally visible hands for first-person view (can be disabled in config file)
- [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
- [New] Added new music!
- [New] New variations for bear, goat and cow
- [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
- [New] New object: primitive smelting furnace
- [New] New statue (decoration) of the old player model
- [New] Added different moon phases
- [New] Added detection for speed hacks (multiplayer only)
- [New] Added removal tools for plants, constructions and objects in creative mode
- [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
- [New] Added support for stereoscopic 3d
- [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
- [New] A marker will be created on your map upon death (showing the location of your dead body)
- [New] A preview will now be visible when placing dirt, sand etc.
- [New] Added command "size" to set the size of a construction element manually
- [New] When placing a construction element you'll see the texture id of the element you're currently looking at
- [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
- [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
- [New] Added API support for custom sounds (see API changelog)
- [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
- [Change] Improved world generation speed, especially in cases where lots of lights were used
- [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
- [Change] Increased walk and sprint speed
- [Change] Reduced memory consumption
- [Change] Backside of images is now flipped horizontally
- [Change] Elements can now be placed on other objects (e.g. furniture)
- [Change] Changed male sounds and added new female sounds
- [Change] You can see your character now when opening the inventory
- [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
- [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
- [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
- [Change] Increased minimum spawn rate of acacia saplings
- [Change] Animals now run away from nearby gunshots or explosions
- [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
- [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
- [Change] Placement collision detection improved when placing ores in the furnace
- [Change] Ore orientation has small variation now when placing in furnace
- [Change] "Armor" slots in inventory were replaced by "Ammo" slots
- [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
- [Change] A proper message will be shown now if the Steam API could not be initialized
- [Change] Slightly increased transparency of rain
- [Change] If the inventory data gets corrupted, players can still join the server/load the world now
- [Change] Added detection for outdated Intel HD Graphics driver
- [Change] Improved performance when triggering lots of explosions
- [Change] Arrow keys can now be used to change recipe/variation in crafting menu
- [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
- [Bugfix] Saloon doors finally work properly now
- [Bugfix] Animals can no longer run on water surfaces
- [Bugfix] Fixed broken position of dead player bodies
- [Bugfix] Fixed broken hitbox of other players
- [Bugfix] Grid (G) is now displayed correctly on construction elements
- [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
- [Bugfix] Fixed wrong image position when placing a poster on a table
- [Bugfix] Fixed overlapping text in journal/blueprints-section
- [Bugfix] Fixed "chatnamecolor" in permissions
- [Bugfix] Objects can now also be placed on the small garden table
- [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
- [Bugfix] Fixed plugins not being loaded properly in rare cases
- [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
- [Bugfix] Admin permissions work properly now in LAN mode
- [Bugfix] Fixed broken spinning wheel animation in certain situations
- [Bugfix] Fixed grinder not working anymore in certain situations
- [Bugfix] Fixed custom images sometimes not visible after placing
- [Bugfix] Fixed errors when corrputed texts were stored in the world database
Hotfix 2017-12-14 (0.9.1):
- [New] Added Xmas hat
- [New] New players spawn with default clothes now
- [New] Added command "setclothing" to change the default spawn clothes for new players
- [New] Added hotkey tooltip when hovering over clock or compass
- [Change] Changed visibility of stack indicators on hotbar items
- [Change] Wearing head gear no longer removes your beard
- [Change] Torches held by other players have a visible flame now
- [Change] Increased max stack sizes for most items
- [Change] Improved sync of other players in multiplayer
- [Change] Increased velocity of arrows (crossbow)
- [Change] Posters are no longer visible through walls
- [Change] Ammo can now be looted from dead bodies
- [Change] Climbing up stairs works better now
- [Change] Explored map areas are now identical in singleplayer and lan
- [Change] Changed recipes for smelting furnaces
- [Bugfix] Fixed sound memory leak
- [Bugfix] Fixed upside-down camera view when using a piano
- [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
- [Bugfix] Fixed canteen and waterskin drink sounds
- [Bugfix] Fixed ore detector instruments
- [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
- [Bugfix] Fixed size command, now always available irrespective of permission
- [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
- [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
- [Bugfix] Fixed some missing/mixed up item names/descriptions
- [Bugfix] Fixed wrong item position when holding raw meat in your hands
- [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
- [Bugfix] Fixed native crash when playing a custom sound via API
- [Bugfix] Fixed crash related to chests
- [New] Added several new items:
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Glad to hear the issue is solved (more or less)
Basically there shouldn't be an issue when using a VPN, but of course this always depends on how it's configurated and how the traffic gets routed exactly. Maybe the HIVE port (6001) does not get routed properly?
I don't think it's related to Steam btw, since we're not using Steam's infrastructure for networking (although on some distros Steam uses its own libraries, which can cause trouble when you're not using Ubuntu - but I don't think networking is affected by this, at least I haven't seen any issues related to that yet).What about the server list? Are you able to see servers when using a VPN? The server queries do not get routed by our HIVE, so when querying a server, our servers are not involved at all. You only get the full server list (a list of all IPs) from our servers (apparently this worked), but then the game queries every single server individually
But as mentioned, since there is a timeout of 1000ms for server queries, you may hit this limitation if the pings are high, especially when using a VPN (the hive login, on the other hand, has a timeout of 30000ms).Nevertheless, we want to rework the way how the game communicates with the HIVE anyway. Right now the game uses a socket connection, but in some rare cases this causes trouble (e.g. sometimes antivirus programs prevent the game from establishing a loopback connection, or - especially on Windows - some sockets are misconfigurated etc).
The new implementation uses a simpler approach which is much less error prone (it shouldn't be affected by a VPN or NAT), I pretty sure this will solve this issue. I guess this change gets implemented in December (after the next update). -
Your client isn't able to connect to the HIVE server (it results in a time out), that's why the game skips registration/login
Unfortunately it's difficult to tell what's going on there exactly. Obviously you can ping the HIVE server and also send queries via HTTPS (i.e. you can query the server list), but for some reason you run into a timeout when trying to connect to the HIVE...It's also strange that you cannot query the servers in the server browser, instead you get a timeout for most (all?) servers
Contrary to the serverlist query, the individual server queries just use HTTP instead of HTTPS. Maybe something blocks the connection. Although this issue isn't necessarily related to the original problem, since the individual server list queries have a very strict timeout (1000ms).Is there maybe something blocking or using the HIVE port (6001)? Or anything else that blocks Java?
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Prinzipiell ist die Karte unendlich groß (d.h. die Welt würde immer weiter generieren), allerdings werden die Rundungsfehler bzw. die Ungenauigkeit von Gleitkommazahlen ab einem bestimmten Punkt so groß, dass das Spiel unspielbar wird. Grundsätzlich ist der Koordinatenbereich von -10.000 bis +10.000 gut bespielbar, ab dann nehmen die Ungenauigkeiten immer weiter zu. Im Bereich von 100.000 und mehr ist es dann nicht mehr lustig

Leider sind derzeit aber auch Ozeane in ihrer Größe beschränkt, d.h. überspitzt ausgedrückt sind sie quasi große Seen (wobei sie schon eine ganze Ecke größer als Seen sind). Allerdings ist es definitiv unsere Intention, das noch zu ändern

Der einfachste Weg, ein Ozean zu finden, wäre momentan eine Karte mit dem Seed "Ocean" (ohne Anführungszeichen) zu erstellen, dann spawnst du direkt in einem Ozeanbiom. Leider gibt es keinen verlässlichen Weg, um auf einer bestehenden Karte die Position eines Ozeans zu finden, da sie zufällig platziert werden...
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Du kannst den Befehl findbase verwenden, um deine Base wiederzufinden
Einfach die Konsole öffnen (Taste ^) und dort eingeben. Damit werden die Koordinaten des Chunks ausgegeben, in welchem die meisten Bauelemente vorhanden sind. Diese Koordinaten (X und Z) kannst du nun mit dem goto Befehl verwenden ("goto X Z", wobei du X und Z mit den entsprechenden Koordinaten ersetzen solltest). Ratsam ist es, vor dem Teleportieren den Flugmodus (F2) zu aktivieren 
Schwierig wird es, wenn du mehrere Stellen der Karte bebaut hast. Wenn also findbase nicht die richtige Base liefert, kannst du alternativ auch nach dem Chunk suchen, in dem die meisten Construction Elemente oder Objekte platziert sind. Dazu einfach findbase objects oder findbase constructions eingeben.
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Leider besteht ja "immernoch" das Problem, dass Server sich erst nach einem Neustart wieder beim Hive anmelden. Theoretisch ist das zwar schon längst im Code geändert, dafür müssen aber alle Server geupdated werden (aber da es in letzter Zeit kein Update gab *hust*, betrifft diese Änderung noch keinen Server). Mit dem nächsten Update wird das auf jeden Fall endlich geändert, sodass Server sich automatisch wieder neu beim Hive anmelden

Bis dahin werden die Server wie gesagt erst nach einem Neustart wieder in der Liste sichtbar. Da aber ohnehin empfohlen wird, mind. alle 24 Stunden einen Neustart vorzunehmen, dürften im Laufe der Tages die meisten restlichen Server wieder auftauchen
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Sorry für die späte Antwort, während akuter Updatephasen verzögern sich die Antworten im Forum leider häufig. Manchmal gehen einzelne Beiträge auch unter, da ist es absolut legitim, diese einfach nochmal zu pushen oder alternativ eine Mail an support@jiw-games.net zu senden.
Zum eigentlichen Fehler: Die Meldung besagt, dass eine der spielnotwendigen DLLs nicht gefunden oder geladen werden konnte. I.d.R. kommen dafür zwei Ursachen in Frage: Entweder das Betriebssystem bietet nur eingeschränkte Lese-/Schreibrechte für das entsprechende Verzeichnis, oder ein Antiviren-Programm blockiert das Spiel, sodass die DLL nicht entpackt bzw. geladen werden kann (insbesondere Programme wie Comodo und Panda können problematisch sein).Was für ein Antiviren-Programm verwendest du genau? Sicherheitshalber würde ich empfehlen, das Rising World Verzeichnis auf die Ausnahmeliste deines Virenscanners zu setzen. Evtl. ist es auch einen Versuch wert, das Spiel als Administrator auszuführen (Rechtsklick auf die Rising World exe -> Als Administrator ausführen).
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This behaviour is intended

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Sorry for my late response! This really sounds like a strange issue
Maybe it's indeed related to issues with zipping/unzipping, as mentioned by @yahgiggle. Make sure you do not unzip the blueprint file itself (unless it is actually stored in a .zip, .rar or .7z container). Some programs recognize the .blueprint files as a zip archive, extracting them destroys the blueprint. To avoid any issues like this, please make sure that file extensions are shown in Windows: http://www.techadvisor.co.uk/h…-file-extensions-3341794/If this doesn't help: Can you maybe upload one of the blueprint files in question (i.e. one of the blueprints which is not shown ingame)? Just attach it to this topic (Attachments at the bottom -> Upload)

Maybe you can also post a screenshot of your blueprint folder (or the according subfolder) here.
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Actually I didn't delete this post, but a few people reported it. It wasn't clear if this was really a suggestion or just an advertisement - there wasn't a concrete reference to the game, instead it provided general information about hemp and also contained a lot of links to external sites (mostly companies which are offering hemp-related products or services).
I've restored the topic for now, but maybe you could point out how these various aspects could be used in the game exactly
And please remove the links to external commercial homepages. -
Sorry für die späte Rückmeldung, wie @lenko schon festgestellt hat, die Probleme mit der Stats-Seite sollten nun behoben sein

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You have to create a "journal.xml" file in your server directory
Here you can find an example file: https://download.rising-world.…urnal/journal_example.zip
Remember to restart your server when making any changes to this file -
We fixed a minor issue with the forum recently, please have a look if you still run into the same issue

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Erhälst du eine Fehlermeldung, wenn das Spiel abstürzt? Falls ja, poste diese bitte einmal hier

Ansonsten sollte sich im Spielverzeichnis (Steamversion: Rechtsklick auf RW in Steam -> Eigenschaften -> Lokale Dateien -> Lokale Dateien durchsuchen) eine Datei Namens "errorlog" oder "hs_err_pid" befinden, bitte öffne diese einmal mit einem Texteditor, kopiere den Inhalt, und poste ihn hier oder auf http://pastebin.com (und poste den Link hier) -
Hi folks!
We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet.
First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly.
Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays.
We are trying to get the update ready as soon as possible!
However, there are at least some good news: once this update is out, the subsequent updates will be available much faster. And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.
Thank you for your patience and your understanding!
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Hallo Leute!
Wir wissen, dass viele von euch begierig auf das neue Update warten. Es dauert bereits deutlich länger als erwartet, eindeutig viel zu lange. Wir entschuldigen uns für diese enorme Verzögerung, allerdings gibt es ein paar Gründe warum das Update noch nicht verfügbar ist.
Allen voran handelt es sich um ein sehr großes Update. Es geht nicht nur um neue Spielerfiguren, sondern es wird ebenfalls eine ganze Reihe neuer Items einführen (einschließlich Fernkampfwaffen), und generell wird dieses Update als Grundlage für alle künftigen Survival Features dienen (wir sind uns dessen bewusst, dass das Spiel eindeutig mehr Survival-Elemente benötigt). Leider erfordert dieses Update viele tiefgreifende Änderungen, um das Spiel mit dem neuen Handling der Animationen kompatibel zu gestalten.
Abgesehen davon arbeiten wir hinsichtlich der Modelle bzw. Animationen mit externen Freiberuflern zusammen (da alle Modelle von Grund auf neu erstellt werden), was die Koordination an manchen Stellen leider manchmal schwierig gestaltet und zu zusätzlichen Verzögerungen führt.
Wir versuchen, das Update so schnell wie möglich fertig zu bekommen!
Nichtsdestotrotz gibt es auch ein paar gute Nachrichten: Sobald dieses Update verfügbar ist, werden die nachfolgenden Updates sehr viel schneller erscheinen. Und bei den Arbeiten an den Animationen mussten wir zwangsläufig bereits ein paar Dinge für künftige Updates vorbereiten (z.B. Reittiere, Boote, Züge), sodass diese Features früher erscheinen könnten als erwartet.
Vielen Dank für eure Geduld sowie für euer Verständnis!
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Wie @waveshapr schon sagt, das Projekt ist keineswegs eingestellt, allein der Gedanke daran ist ja schon fast ketzerisch
Das Update braucht aber leider tatsächlich deutlich länger als erwartet... ich habe einen separaten Thread erstellt in welchem ich ein wenig auf die Hintergründe eingehe. Nach dem Update gehts aber auf jeden Fall bergauf und die darauffolgenden Updates werden viel schneller verfügbar sein 
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Sorry für meine späte Antwort, @noci hat aber recht, auf dem Wege würdest du alle Einträge aus der "Area" Tabelle auslesen und zum Server hinzufügen

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Mit dem nächsten Update wird es möglich sein, eigene Soundeffekte oder Musikstücke über die PluginAPI zu laden (wie bei Bildern oder Modellen werden auch diese dann automatisch vom Server auf den Client übertragen). Diese Soundeffekte können dann an beliebiger Stelle in der Welt abgespielt werden, damit lässt sich sowas dann problemlos realisieren
