Posts by red51

    A new update is now available, (hopefully) fixing most of the bugs ;) Server owners have to update their servers accordingly.


    _____________________________________________
    Hotfix 2017-12-14 (0.9.1):

    • [New] Added Xmas hat
    • [New] New players spawn with default clothes now
    • [New] Added command "setclothing" to change the default spawn clothes for new players
    • [New] Added hotkey tooltip when hovering over clock or compass
    • [Change] Changed visibility of stack indicators on hotbar items
    • [Change] Wearing head gear no longer removes your beard
    • [Change] Torches held by other players have a visible flame now
    • [Change] Increased max stack sizes for most items
    • [Change] Improved sync of other players in multiplayer
    • [Change] Increased velocity of arrows (crossbow)
    • [Change] Posters are no longer visible through walls
    • [Change] Ammo can now be looted from dead bodies
    • [Change] Climbing up stairs works better now
    • [Change] Explored map areas are now identical in singleplayer and lan
    • [Change] Changed recipes for smelting furnaces
    • [Bugfix] Fixed sound memory leak
    • [Bugfix] Fixed upside-down camera view when using a piano
    • [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
    • [Bugfix] Fixed canteen and waterskin drink sounds
    • [Bugfix] Fixed ore detector instruments
    • [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
    • [Bugfix] Fixed size command, now always available irrespective of permission
    • [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
    • [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
    • [Bugfix] Fixed some missing/mixed up item names/descriptions
    • [Bugfix] Fixed wrong item position when holding raw meat in your hands
    • [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
    • [Bugfix] Fixed native crash when playing a custom sound via API
    • [Bugfix] Fixed crash related to chests

    Another little nuiance that Radioman03 found...

    Thanks for letting us know, this will be fixed with the next hotfix :)


    He also had a good idea about adding the keybinding to the mouseover description in the inventory, e.g. "Clock (O Key)"

    Oh, this sounds like a good idea! We'll put that on our list

    Also, attachment with all my sound stuff for Icon58, and maybe for Red51 to take a peak at.

    Thanks, but the adapters are fine. The sound memory bug isn't on your side, most players are suffering from it. The good news is, we finally fixed this bug, a hotfix will be available in a few hours. Memory consumption still needs some optimizations (the new models and textures are much more memory consuming), but things should work a lot smoother after the hotfix ^^


    frosted glass looks like regular glass

    That still needs to be fixed ;)


    I am getting reports from my people that the steel pick takes 2 hits to collect material where the drill takes 3. Isn't it supposed the be the other way around?

    What do you mean exactly with "the drill takes 3"? 8|


    Did the rate of tree growth get modified with this update? I am getting reports that trees are taking a long time to reach maturity. I this potentially set to long?

    No, we didn't touch it with this update. It is quite long, however. Originally we had a much lower growth time, but it was requested to increase it (it was more than a year ago).
    Probably the growth time is something that need a separate setting^^


    @red51 We are experiencing an error that resets our server when crafting clothes on the loom and then placing them in a crate.

    Thanks for the errorlog, this bug will be fixed with the next hotfix (this evening) :)


    Also wanted to post that sitting on the chair from the player's perspective is too high that it should be lowered for sitting. I say this when noting the wooden chair, yet would apply this to all chairs.

    Yeah, most sitting positions are still wrong. We couldn't change them prior this update (since the animations of the player changed anyway), but there wasn't enough time yet to fix the sitting positions for all chairs. This will change very soon^^


    Bug when using the snow material: When adding, subtracting or smoothing, sometimes the snow turns dark like in the attached image

    Hmm... well, this isn't exactly a bug. It's caused by the way how shadows are generated. We will definitely improve that in the future.... btw, this snow tower looks awesome! :thumbup:


    Also for the chair being to high I had to redo some of my blueprints 2 benches and a picnic table because the chair (id14 i fink it was) is now bigger then before

    Yes, unfortunately the size of the chair was changed... it was way too small prior this update and it didn't fit to the new player models (which are slightly bigger than the old ones). I'm sorry for the hassle :/

    The worst settlement for this sound issue & lagging is 'Brisko Village', my desert city

    There is definitely something wrong with the sound stuff, but we're working on it. I guess it will be fixed soon!


    The time now, reason why I'm posting this, I walked back to my fort where I can now no longer hear the footsteps

    Yeah, it's basically the same issue. Apparently too many sound instances get created, this is clogging up the memory and slows down the game, but also causes sounds to stop suddenly or being missing completely...


    ALso, posters phase through walls that you can see them clearly phasing through my Canadian Tower & mini museum/Touristy center. You know about that one though, yet still noting it here......

    Compared to the sound problems, the poster issue is a really small bug :D A hotfix will be available in the next days solving this issue^^

    I also have this issue that you can see posters poking through walls of any sort

    That will be fixed with the next update ;)


    I am still having this problem, any time frame on a hotfix?

    Originally we intended to release a fix for this issue with the next update, but I guess it makes more sense to release a hotfix. It will be ready within the next days^^


    I"m at the point where I feel the game is unplayable for me because of the whole sound & soundmemory thing

    I'm sorry to hear that :| We're working on these issues. There were so many changes under the hood that some stuff apparently is still causing problems. All these issues should be sorted out very soon.


    Also, yeah... I knew tanning rack racks removed stuff, yet bones and such? I still saw bones, skulls,and chests.

    Yes, bones were lost unfortunately. All item id's changed with this update, unfortunately these items which act as a placeable object (torch mounts, bones) caused some trouble during world conversion. Of course these items are still in the game, but they got lost during conversion. The easiest solution is to spawn the lost items via command.

    Do you really have to read the text file line by line (e.g. because it's an extremely huge text file)? Or do you just want to check the lines individually and look for a specific line? In this case you could read the whole file by using the Utils.FileUtils.readStringFromFile(file); function, and split the text by the newline escape sequence \n, for example:


    Output:

    Code
    Line 0: I'm a text
    Line 1: I'm another text
    Line 2: I'm just another text


    Of course you could grab a specific line directly, e.g. if you want to access line 53, you could just access it from the lines array: String line53 = lines[52]; (it's array index 52 ofc)


    However, if you really want to read every single line individually without having to load the rest of the text (this makes sense if it is a really huge text file), you can use a BufferedReader, like in the code you've posted.

    I assume this is not your intended behaviour for this command

    Oh indeed, thanks for letting me know! There was apparently something wrong when checking the block size (since construction element sizes are handled differently internally, a size of 1 was considered as a size of 0.01, which was too small). This issue will be fixed with the next update :)

    Can anyone tell me, when in Creative Mode, when pressing F6 then choosing #2 (Blocks), when you open your inventory to select the block type, is Block 218 (Sand) now shown? Under the previous version, which I still need to use for a time, Block 218 is not available for selection in this feature.

    That issue should be fixed with the next update :)


    Could this feature be added as a group permissions setting (unless it is already there and I missed it) so that it can be "denied" even while in creative mode (a "semi-creative" configuration)?

    Oh, yes, sure. With the next update, there will be a new creative allrecipes permission ^^


    I noticed that if you place a poster on a wall and then walk behind the wall. When you reach about 30 meters away, you can see the poster on the opposite side of the wall. Then if you walk closer again it disappears. There seems to be an exact distance when the poster switches to the other side of the wall.

    We will check out what's going on there!

    It's indeed a strange issue... It looks like it only affects a few Windows servers, at least I have seen another person (who runs a Windows server) who ran into the same issue (on the other hand, other Windows server owners apprently don't suffer from this issue) ?(


    It appears to me that it depends on the order how the game definitions were loaded... I've prepared another server version, please have a look if you still run into the same issue with this version ;)


    https://download.rising-world.…?type=server&filetype=zip

    It's the final version of the 0.9 API now ;) There seems to be some events not working as intended, that should be fixed soon. If you experience any issues with the API, please let us know!

    Sorry, dass ich damals nicht auf diesen Thread geantwortet habe... ist irgendwie untergegangen =O


    @red51 mir ist hierbei aber noch aufgefallen im Terang (oben) habe ich den Interakt Mauszeiger, bei meinem Fußboden aus Planken (unten) sieht es so aus als kommt die Maus nicht an das Objekt ran (innerhalb des interaktions Radius).

    Das ist leider noch ein Problem auf Holzplanken... das betrifft nicht nur die API, sondern auch den Rest des Spiels (bspw. wenn du ein Item auf Planken dropst, ist es manchmal schwierig, es wieder aufzuheben). Das muss auf jeden Fall noch geändert werden :)

    Sorry for the late response! Unfortunately the permission files only cover some of the commands (basically only commands which involve the client and server). I've updated the permissions topic to cover all new commands which were added in the meantime ;) Permission system


    The "size" command is part of the creative mode permissions. You can set it with the freescaling key:


    Code
    creative:
    allow:
    - freescaling


    However, basically the size command is always available and cannot be restricted. Only if a size greater or smaller than the max/min size is set, the player has to be in creative mode (and the freescaling permission needs to be true) ;)

    Yeah right now the beard and your haircut are batched, and headgear doesn't only remove parts of the hair, it removes the full hair. This will be changed soon :)