Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Thanks for your feedback :)


    I have a Apple magic keyboard, which has no pg-up or pg-down on it. I substituted the bracket keys and while that works for selecting areas (creating BP or claims) it doesn't work for raising or lowering half blocks or the chat window.

    Unfortunately there is currently no way to change the scroll behaviour in the chat :/ We'll add an option for that in the near future. However, to change the position of half blocks, you have to use the arrow keys (up and down) :)


    When in-game, I can't bring up the Steam overlay or take a Steam screenshot. On all my other Steam games it works, and I have also tried tons of key-bindings. I have it set now on ctrl+f6.

    That's unfortunately a common issue. We have no direct influence on the Steam overlay, since it's handled by Steam. Several people reported issues with the Steam overlay on MacOS in general, in many cases it only affects some games. Unfortunately I can't say what's going on there :|


    I haven't been too amazed by the performance on my Mac [...] And all the while, when running around or simply turning around, it will suddenly freeze for a second or 2. It works mostly better when on lower settings, but low distances really hurt the immersion.

    Freezes usually occur if the game either runs out of memory, or if the hard drive slows down the game. Maybe upload a report file here, it might shed some light on this matter ;)
    To do that, open the console ingame (key ~ or / or #) and type "report", then a file called "report" appears in your game directory (to get there, rightclick on rw in steam -> properties -> local files -> browse local files)

    Thanks for letting us know :) The initial linux start script was indeed broken, but it was supposed to be fixed a long time ago... I just checked the recent start script and the according line seems to be in order already 8| Am I missing something?

    Die Fehlermeldung besagt, dass das Audiogerät nicht initialisiert werden konnte. Das passiert i.d.R. dann, wenn Windows einen fehlerhaften Report über die Audiogeräte liefert, oder wenn keine Lautsprecher oder Kopfhörer/Headset angeschlossen sind, oder wenn ein Treiberproblem vorliegt. Da es aber offenbar zwischenzeitlich funktioniert, ist die Treibervariante eher unwahrscheinlich.


    Sofern Lautsprecher/Kopfhörer/Headset angeschlossen sind, probiere am besten folgendes: Gehe via Rechtsklick auf das Lautsprechersymbol in der rechten unteren Ecke des Bildschirms (neben der Uhr) -> Wiedergabegeräte -> Stelle sicher, dass das korrekte Audiogerät als Standardgerät deklariert ist (ansonsten um es zu ändern, wähle das Ausgabegerät aus und klicke auf den "Als Standard" Button). Ggf. ist es auch hilfreich, alle nicht verwendeten Geräte zu deaktivieren (auswählen -> Rechtsklick -> Deaktivieren).


    Während des laufenden Spiels sollte dieser Fehler aber übrigens nicht auftreten, bzw. das wäre schon höchstgradig merkwürdig 8| Wenn das Spiel allerdings abstürzt, unbedingt eine Fehlermeldung hier posten, denn Abstürze sind definitiv nicht normal ;)

    Das ist tatsächlich ein irritierendes Phänomen, liegt aber an der Textur. Dabei handelt es sich um eine Steinwand (oder ein Steinboden) welcher sowohl aus großen als auch kleinen Steinen besteht. Bei der Treppe ist es dann besonders auffällig, wenn die größeren Steine auf der oberen Stufe liegen und die kleineren auf der unteren ;)

    Thanks for the permissions file! Everything is fine there :) However, currently there is an issue regarding admins: As long as settings_admins_allpermissions is set to true (default) in the server.properties file, the game overrides your permissions (if you're an admin), as mentioned by @Minotorious. Basically you could set this setting to false to solve this issue, unfortunately there is a bug which prevents you from connecting to the server if you're an admin and if this setting is set to false. It will be fixed in the next update.
    As a workaround, you could revoke your admin permissions (by removing your name from the server.properties file), and instead just use the admin.permissions group (depending on the permission file, you will still be shown as admin and you're still able to use all commands).

    Im Grunde ließe sich sowas wie ein Flugverbot bereits mit der API realisieren: Sobald ein Spieler eine Area betritt könnte der Flugmodus deaktiviert werden. Grundsätzlich sind solche Funktionen nur über die API sinnvoll, denn in den Permissions sind ja keine Bereiche vorhanden (zwar könnte darüber der Flugmodus generell verboten werden, doch es ist nicht möglich, einzelne Zonen für die das gilt einzurichten).


    Allerdings ist eine Kollision im Flugmodus (wie von @Cessa1975 erwähnt) auf jeden Fall auch geplant (damit dürfte sich dieses Problem in den meisten Fällen auch bereits erledigen). Tatsächlich wird das dann der Standardflugmodus (wobei der "Noclip-Flugmodus" vmtl. weiterhin optional zur Verfügung stehen wird - der wiederum könnte dann ggf. explizit über die Permissions verboten werden) ;)

    Maybe there is somewhere a wrong indenting or a syntax error (in this case there will be an error message when starting the server). To find out what's going on exactly, please upload or post the full default.permissions file here :) Alternatively you can send it via PM to me.

    It would be awesome to have something like that in the game, but as @Minotorious, @ArcticuKitsu and @zfoxfire mentinoed, unfortunately it's not going to happen in the near future... Being able to explore the space isn't planned for this game. This, however, does not mean that it will never be implemented. It's something we could take into consideration once the game leaves Early Access :)


    On the other hand, travelling from one server to another is definitely planned. Not sure if it's going to be a core game feature or "just" an API feature (which would be much more versatile), but in this case we will provide at least an example plugin for this ;)

    Das ist tatsächlich beabsichtigt ;) Wir hatten die Erfahrung gemacht, dass das Verdoppeln der Schallplatte eher nervig sein kann. Denn die Chance ist ja hoch, dass die Schallplatte früher oder später auch wieder aufgenommen wird. Wir könnten diese Änderung bei Bedarf natürlich wieder rückgängig machen...

    Also this: apparently Java based games (such as MC, etc) have been having problems with the Nvidea cards

    That's not directly related to Java, instead it's related to OpenGL (MC also uses OpenGL) ;) Actually it's not OpenGL's fault, but since the majority of games still use DirectX (unfortunately), there is a higher chance that a graphics driver may contain an OpenGL related bug (or in other words, it may take longer until OpenGL related issues are found and fixed). NVIDIA usually provides great OpenGL support, so it rarely happens that you run into any OpenGL issues. Recent AMD and Intel graphics drivers also provide good OpenGL support, but they suffered from severe issues in the past (preventing most modern OpenGL games to run properly). Of course there is always a chance that a new driver contains a new OpenGL specific bug, but usually it gets fixed very quickly. I usually recommend to wait before installing a new graphics driver, unless your current graphics driver causes problems :)

    If you want to place an object (e.g. furniture), hold it in your hands (so you see the small object icon in the top right corner of your screen), or more precisely, move it into one of the quickslots/hotbar (this can be done in your inventory [key i]) and equip it (use keys 1-5 or your mouse wheel to change your item). You should see a preview of your object now when aiming at the ground. Hold your right mouse button to place the object ;)

    Die Welten werden im "Worlds" Ordner im Spielverzeichnis abgespeichert (unter dem jeweiligen Weltnamen). Wenn deine Welt also bspw. "Test" heißt, würde sich im "Worlds" Ordner ein entsprechender "Test" Unterordner befinden. Diesen Ordner musst du einfach in den "Worlds" Ordner auf dem anderen Computer kopieren (falls der "Worlds" Ordner noch nicht vorhanden ist, kannst du ihn einfach erstellen).


    Falls du auch Baupläne speichern möchtest, solltest du den "Blueprints" Ordner ebenfalls übertragen (hat auf die Welt aber keinen Einfluss). Ansonsten könntest du ggf. noch den "Map" Ordner übertragen, in diesem werden die aufgedeckten Kartenteile gespeichert. Wenn du also den "Aufdeckungsfortschritt" der Karte (M) beibehalten willst, solltest du den Ordner auf jeden Fall mitkopieren ;)

    As @Minotorious mentioned, there are various ways to have an influence on the weather ;) About the game_weather_preset setting: You can change it to "unsettled", then there will be less sun and more rain in general. Apart from that, you could also type "sunny" there to have a calmer weather (less rain, more sun)

    @smoelfen1978: If you get an "unable to connect" error when connecting to a LAN session (i.e. session started from the ingame LAN feature [singleplayer -> open for lan] and using the LAN IP [192.168.x.x]), this could be caused by an antivirus program or firewall which blocks the connection. What antivirus program and firewall are you using exactly?
    Make sure there is no firewall or antivirus program blocking the game on your machine (or on the machine of your husband). Even the default Windows firewall could cause this issue, so make sure Rising World is on the exception list (the "risingworldx64.exe" file in your game directory [steam/steamapps/common/Rising World] as well as the "java.exe" in steam/steamapps/common/Rising World/java/bin) ;)


    To make sure that there is no networking issue, you could also try to ping your husbands machine (and vice versa). To do that, press Windowskey + R, type cmd and then type ping 192.168.x.x (insert your husbands ip there). Do you get a response?

    Errungenschaften wird es auf jeden Fall geben (zusammen mit Trading Cards), wann diese verfügbar sein werden kann ich aber leider noch nicht sagen. Ggf. in den kommenden Monaten.
    Teilweise wird dann zwischen Survival und Creativemodus unterschieden. Wenn es bspw. darum geht, eine bestimmte Menge an Erde abzubauen, dann zählen die Creativemodus Terrain-Werkzeuge natürlich nicht. Bei der zurückgelegten Strecke hingegen werden vmtl. Survival und Creativemodus berücksichtigt (der Flugmodus würde dann aber nicht zählen).


    Eventuell wird es bestimmte Achievements geben, die nur im Survivalmodus freigeschaltet, und bestimmte Achievements, die nur im Creativemodus freigeschaltet werden können ;)

    Usually the "Content File locked" Steam error indicates that another program prevented Steam from updating certain game files. Especially Avast and AVG are known to cause this issue. Adding the game directory to the exception list should usually do the trick, it's strange that it still does not work in your case 8| Are you maybe using other security software aside from Avast?


    You could try this:

    • Go to your game directory (rightclick on RW in Steam -> properties -> local files -> browse local files) and delete the executable ("risingworldx64.exe") manually. Now run the Steam update, or alternatively check the game files for integrity. If it still does not work, you could try to delete the whole Rising World directory (but keep the "Worlds" folder if you don't want to lose your existing worlds [same about the "Blueprints" folder])
    • Turn off Avast temporarily until Steam has downloaded all game files. If you still get the "Content File locked" error while Avast is disabled, another program is most likely responsible for this issue.

    Having multiple instances of a world on a single server (running simultaneously) would be tricky... and it's would be quite resource hungry. However, cross-server travel will be added in the future (as mentioned by @Minotorious). Basically you could run multiple Rising World servers (all of them using the same world/seed), this way you could achieve having multiple "dimensions". I think this is the most preferable way, especially since it's versatile and you don't necessarily have to run all servers on the same machine ;)


    About custom creatures: This is also planned. Most likely there will be a special object for it in the plugin API which requires an animated mesh, texture, sound files and some meta data (health, loot drop etc). For the AI, there might be indeed some pre-made setups. Adding new monsters or npc will be quite easy once the API supports this :)


    About the blueprints: It's our intention to implement serverside blueprint support, this way a plugin could access all blueprints and place them in the world if desired.