Posts by red51

A small new update is available now!

    This means the OpenGL driver crashed. Basically this may have two possible reasons: Either the driver is erroneous, or there is a hardware issue (e.g. a temperature issue). Most likely it's a driver issue. Even though the NVIDIA drivers have very good OpenGL support, there is always a chance that a certain driver version contains some bugs (especially very old and brand new drivers may be partly broken).
    What graphics card do you have exactly? Please try to download and install the latest NVIDIA driver for your graphics card. If there is already the latest NVIDIA driver installed, please rollback to a previous driver version instead.

    There will be a preview in the next days :)


    There are indeed some aspects which slow down development of this update: on the one hand, it's going to be a huge update, it contains lots of new items, clothes, new animations and new mechanisms. Some parts of the game need to be reworked for the new stuff, e.g. while the game previously just used some basic animations for first person view, we now have to go much more into detail to cover all the different and individual animations now. On the other hand, there are a lot of existing items which need to be updated now (again, especially the first person animations are a lot of work), in fact this takes longer than adding new ones :whistling:
    Last but not least the previous update kept us quite busy (last hotfix was on 6th of May, so we weren't really able to focus on the player models before)...


    I'm thinking about splitting this update into several parts, this would make some parts available earlier, and also bugfixing would be easier ;) It's always a pity if updates take "too long", especially since this also holds back other changes and bugfixes that were done in the meantime, but in this case I'm sure that the result will be worth it.


    There are also some other preparations going on, i.e. things which eagerly wait for the new models/items/animations (e.g. a full rework of the crafting recipes), but that's a different story ^^

    @Minotorious: The error indicates that the converter wasn't able to connect to the MySQL server. Is there actually a MySQL server running on the same machine (127.0.0.1:3306)? Does it contain a database (in your case "Editortest")? The converter does not create a new database, so you have to create an empty database first.

    Im Singleplayer gibt es leider keine Einstellmöglichkeit... wir können das aber für das nächste Update hinzufügen (wobei sehr lange Undo-Zeiten mit etwas Vorsicht zu genießen sind) ;)
    Bzgl. der Zeit, diese kann im Singleplayer mithilfe der config.properties Datei und dem Wert game_time_speed analog zu der Servereinstellung geändert werden.

    Thanks for the log file! What graphics card do you use exactly?
    This error looks like an internal Java or Windows error... make sure to install the latest Windows 10 update. Maybe it's also worth a try to delete all game files and re-download them via the launcher.


    I've also added another executable, please find it attached (just download and extract it into your game directory, then run the game through this file). It allocates more RAM to the game (which is definitely preferable), that may help.


    If you still run into the same error, please let me know :)

    Die Undo-Zeit kann tatsächlich in den Permissions eingestellt werden. Dort muss einfach für blueprints der Wert undotime gesetzt werden (in Sekunden):

    Code
    blueprints:
    use: true
    create: true
    undotime: 300

    Wegen der Tageszeit kann in der "server.properties" Datei der Wert settings_time_speed angepasst werden. Dieser Wert gibt an, wieviele Echtzeit-Sekunden eine Ingame-Minute dauert (standardmäßig 1.75 Sekunden). Würde man einen Wert von 60 setzen, würde eine Ingame-Minute exakt 60 echte Sekunden dauern (Realtime) ;)

    Mit dem nächsten Update wird es möglich sein, Poster am Raster auszurichten und eventuell auch sie manuell zu verschieben (fixieren) ;)

    When the game crashes, you should get an error message which provides information about what went wrong exactly. If you encounter crashes, this is most likely caused by outdated graphics drivers (especially when using old AMD/ATI drivers, or when running the game on an integrated Intel HD graphics adapter).
    Please post the error message you get here (or alternatively have a look for a file called "errorlog" or "hs_err_pid" in your game directory, if there is such a file, please upload it here) ;)

    Unfortunately it's not always possible to revert your world and go back to an older save. The cache folder only contains some of the world data, usually just information about the world generation, i.e. it contains no information about the buildings etc.
    The only place which contains world data is the hidden ".backup" folder in your World directory. The worlds are only saved there when a new update arrives which changes the world generation (or anything which requires a world conversion). You could only use these worlds if they're not too old (otherwise it might not work), also keep in mind that these worlds do not contain any image data, so it would be necessary to copy the "customImages" folder of your current world. Basically the intention of the ".backup" folder is just to have a "fallback" in case a world conversion (for a new update) goes wrong (so your world isn't lost).

    Das mit den Setzlingen stimmt, mit dem nächsten Update wird die Mindestanzahl an Setzlingen, die man von den Akazien erhält, erhöht, sodass man zumindest immer was erhält.
    Die Sichtbarkeit im Gras ist natürlich so eine Sache. Wichtig ist, dass in den Grafik-Einstellungen "Grasverdeckung" aktiviert ist, sonst sind Gegenstände im Gras noch schwieriger zu erkennen.


    Hinsichtlich des Gras wird es bald auf jeden Fall noch Savannengras geben (welches man logischerweise dann auch wieder anpflanzen kann, genau wie das normale Gras). Momentan ist das Savannengras ansonsten leider nur im Creative-Modus verfügbar.

    Using Navicat was just an example, of course you can use any SQL editor to edit the database.
    If you get the "corrupted playerdata" message, please post the full server log here (or alternatively send it via PM to me). If other players are able to connect to the server, most likely just your player data is corrupt, then you either have to remove this row from the "Players" table, or alternatively an admin has to execute the deleteplayer playername command

    Bei mir taucht der Server in der Serverliste auf (das tat er vorhin, als ich meinen vorherigen Beitrag gepostet habe, aber auch). Wenn auffällt, dass der Server nicht in der Serverliste steht, reicht ein einzelner Neustart aus.
    Dass sich Server automatisch wieder eintragen, sobald sie wieder eine Verbindung haben, können wir leider erst mit dem nächsten Update umsetzen.