Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    The whitelist and permissions look fine :) What happens exactly when your friends try to connect to the server, do they get kicked with a message "You are not whitelisted" or are they unable to establish a connection at all? In case they get a "not whitelisted" message: Can you eventually upload the whitelist file here ("More options" at the bottom -> "Attachments")? Otherwise, if there is no such message, do they just return to main menu instantly (without notification) or are they stuck at "connecting" (or do they even get a message like "Unable to connect")?

    Bei dieser Ausgabe "false false false" handelt es sich um eine Debugausgabe (solange man ein platzierbares Objekt in Händen hält, zB Möbel, oder ein Lagerfeuer wie auf den Bildern zu sehen), die wird mit dem nächsten Update entfernt ;)
    Ansonsten ist der Log unauffällig. Das "im Kreis fliegen": Grundsätzlich sind Seen oder Ozeane derzeit mehr oder weniger rund, d.h. wenn du die Küste entlang fliegst, wirst du irgendwann wieder am Ursprungspunkt rauskommen. Um deine Bauwerke zu finden, solltest du es wie oben vorgeschlagen mal mit dem findbase Command probieren.

    It depends on the context. When talking about rendering (or "voxel graphics"), there are barely any games out there which are really voxel based. Most games (including Minecraft, Crysis, but also Rising World) use polygons to render the game world. Having a voxel based rendering is a completely different approach, for example Comanche or Outcast used voxels for rendering.
    But the term "voxel" can also describe a datapoint in a three-dimensional grid (as you suspected), for example containing terrain information. Most games use heightmaps to describe the terrains (basically like a two-dimensional array which contains the actual height value for a given X-Z-coordinate), unfortunately heightmaps are quite limited (although sufficient for most games), since it's not possible to have overhangs or caves this way. When the terrain is stored in a three-dimensional data grid, you have full freedom to describe various terrain features precisely. Minecraft or Rising World use a three-dimensional datagrid for the terrain, Crysis uses a mixture or heightmaps and three-dimensional grids. That labels those games as "voxel based" (referring to the fact that the world information are stored in a three-dimensional data grid).
    Another advantage of a three-dimensional data grid is that this is basically the only way to have a truely modifiable terrain. It's nearly impossible to store those information in a heightmap (unless you just want to have something like craters on the terrain surface). On the other hand, a big disadvantage of a three-dimensional data grid is the *much* higher memory consumption (it's basically like multiple layers of heightmaps: if you have a total terrain height of 256 units [or "blocks"], the memory consumption is 256 times higher compared to a simple heightmap).

    Normal and parallax mapping are planned, but currently it has a relatively low priority, especially since additional normal/displacement/specular maps would cause a high memory consumption due to the high amount of textures the game uses. We reduced the memory consumption the lasts months though, so there is some room for such additions now, but first we want to get other things ready (dungeons, new playermodel etc)

    Das ist merkwürdig =O Als was werden dir die Erze im Inventar angezeigt bzw. was für einen Namen haben diese genau, wenn du mit der Maus darüber gehst (Name eines Erzes reicht aus, welches du nicht in den Ofen legen kannst)?
    Kannst du ggf. einen Screenshot davon senden während du mit einem Stück Erz in der Hand exakt auf einen der Slots zielst?

    I hope your AI and mobs patrol in those dungeons your working on since I want to see people cry when they die


    Later there will be definitely some hostile mobs in dungeons ;) Unfortunately there are no monsters or new enemies with the first dungeon release (although it's a pity, since dungeons can only reveal their full potential when there are some challenges), since we have to rework the animal behaviour first (and we won't get that done in time for the dungeons release)...


    Is there a place in the forums I'm missing that has the planned updates for the game?


    The feature list (the link provided by @YakMe) is indeed a little bit outdated, it only contains the "major features" and it gives no clue when the particular features will be implemented exactly.
    The next "big update" will be dungeons, once they're in the game we will implement the new playermodels and items, then it's our intention to focus on more survival elements (rework recipes, add more challenges etc) :)

    Eine Einstellung fürs Mausrad wird auf jeden Fall noch ins Einstellungsmenü kommen :) Die müssen eh nochmal etwas angepasst werden.
    In der Zwischenzeit kannst du die Belegung aber manuell ändern (betrifft aber alle Mausradeingaben im Spiel): Gehe dazu ins Spielverzeichnis (Steamversion: Rechtsklick auf RW in Steam -> Eigenschaften -> Lokale Dateien -> Lokale Dateien durchsuchen), öffne dort die "config.properties" Datei per Texteditor and ändere den Wert von "input_scrollup" zu MOUSEAXIS_WHEEL_DOWN und von "input_scrolldown" zu MOUSEAXIS_WHEEL_UP. Speichere nun die Datei uns starte das Spiel erneut, jetzt sollte das Mausrad invertiert sein.

    Where do you run your server? Is it on your local machine? Usually the "database locked" error indicates that it has problems accessing or writing to the world file. Please provide a full server log, it contains more information about what's going wrong exactly ;)

    Thanks for the errorlog! This crash is caused by an outdated Intel driver. Unfortunately the old Intel drivers have a lot of bugs when it comes to OpenGL :( Please go to the Intel homepage and download and install the latest driver for your Intel HD Graphics 4000, that should solve the problem.

    Thanks for your feedback and your nice words! :)


    I Don't know what happened,, maybe a Smurf Decided to take a leak in the water, but all my water turned blue!


    Hmm that's strange... what graphics card do you have exactly? It looks like a rendering issue. Please have a look at your "config.properties" file in your game directory (steamversion: rightclick on rw in steam -> properties -> local files -> browse local files) at the value "graphic_water_postprocessing": Is it set to true or false (it's supposed to be set to true)?
    If it's set to false (and water reflections in the settings are also disabled) the water may look like in your screenshot.


    I had an idea back in January about modifying the furnace to be modular and adding a variety of removable trays which would allow you to do other tasks such as smelting sand into glass panes


    That's definitely a nice idea, we keep it in mind :)


    I would not recommend cooking pizza and smelting ores at the same time, maybe when we get a food poisoning debuff


    Once cooking and baking is implemented there will be separate ovens for that :D


    Perhaps bellows and other things to regulate temperature could help smelt ore faster


    That's also a nice idea, but something I would consider as "fine-tuning", so maybe something like that may be added in the long run^^


    I also listed mills being powered by horse or wind or water probably wouldn't happen until we see more models for machines appearing even if they do nothing at the beginning


    Having mills would be great, although it's really complex, at least as long as it's not block based (the game has to make sure that no gears or the windmill is obstructed etc). It's something we took into consideration some time ago and still have it in mind, but unfortunately it has a low priority at the moment (probably we will implement the power system/electricity first) ^^


    But I understand why they aren't here before the trains since the model isn't completed. But train tracks pretty much standardized in spacing and size


    Yes, exactly. Probably there will be at least two differently sized tracks, for minecarts and for "real" trains. Can't say much about the sizes yet, guess the small tracks will have a total width of 2 blocks, while the regular tracks have a width of 3 or 4 blocks.
    Probably I can say more about that once the new playermodels and items are implemented (and we can start focus on trains) :)


    Why not the next one be ovens, since we have grills / smelters already.


    Once it comes to cooking or baking there will be definitely some ovens^^

    I've moved your post to a new topic, since it's not related to the latest update ;)
    In your case the server is unable to load the definitions. SQLite extracts the db file into a temporary folder (/tmp/sqlite-jdbc-tmp-1042552777.db), it looks like there is already such a file and SQLite is unable to delete it (probably due to missing permissions). If it's a game server or a managed server (so you have no root access) you have to contact the support of your hoster in order to solve this issue.

    Klingt so als würde mit der Welt etwas nicht stimmen. Vermutlich treten im Hintergrund Fehler auf. Starte am besten mal das Spiel und spiele so lange bis alle die genannten Probleme einmal auftraten. Danach beende das Spiel, gehe ins Spielverzeichnis in den "Logs" Unterordner, öffne die neueste Datei dort, kopiere den Inhalt und poste ihn auf http://pastebin.com (und poste einen Link hier) ;)
    Alternativ kannst du die Datei direkt hier hochladen. Falls du die neueste Datei nicht findest, kannst du auch den Logs Ordner einmal komplett löschen, und das Spiel anschließend erneut starten und solange Spielen, bis die Probleme auftraten.


    Um deine Stadt zu finden kannst du übrigens den Konsolenbefehl findbase eingeben, anschließend werden dir die Koordinaten von der am meisten bebauten Stelle angezeigt.

    bei geht der kompass leider net ka warum, bei ist imom. eh alles verhext egal was ich mache


    Falls irgendwo ein Zelt oder Unterschlupf (Shelter) platziert ist in welchem du schonmal geschlafen hast, gelten diese als Spawnpunkt und "überdecken" den Spawn beim Bett

    The latest update now has support for the commands say (chatmessage), yell (announcement), tod (change time), saveall (save world, usually not necessary) and shutdown [now] (shutdown server gracefully, if "now" is set, it kills the server process immediately).
    If it does not work, please let me know ;)